
Explore the dark underbelly of a massive wine cellar contested with cult bandits, traps, and paranormal bosses. Select from an array of different characters with unique abilities, and opportunities for customization.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The art style was very appealing. the use of the mouse to look around felt a little slow, but overall clean. There are multiple times where you must remove your hand from the mouse to the keyboard. This feels very clunky. I think the addition of multiple characters with unique stats is great and adds a lot of replay-ability. The inclusion of a contest mode is great as well. Starting each level invisible is a great idea. The ability to scout the level and find loot before fighting is helpful, especially just starting out. The in game upgrade system looks really good, and is very easy to understand. There is screen shake with every shot you fire which makes it very hard to keep track of what is going on. There is a large variety of unique weapons to acquire that makes each run different. One thing to note though: there is definitely a skill ceiling. This game is hard. I run into an occasional bug where enemies' bullets will pass through walls and hit me, but it isn't very often. The music and the ambiance is very well done. its dark, creepy, and it keeps you focused. Overall there is a lot of charm and creativity with the game. I'm excited to see how it continues to evolve.
The game is pretty cool. At first, I wasn't sure about it, as I was dying a lot, but then I found the hidden mini boss and got a good score, and there seems to be more to the game than I originally thought. Well done!
Tags : Topdown - Isaaclike Additional Tags: Delete Local Content & Remove from Library TLDR: Isaac-like without Xbox360 pad support out of box. Lackluster features. Deficient AI. Bland procedural generation. Main plot is a fetchquest for wine. No Gamepad Support. No real options menu. No resolutions options. AI is dumb as bricks. and will only barely react if you are in direct line of sight very close to them. Procedural generation is mostly just a bunch of empty square rooms with random bandits and a few chests thrown about. Limited sampling for music meaning lots of looping. Plot is to be some fetchboy and go get some wine in a cellar.
我是从某个网站免费领取的的,感觉游戏不错。建议你们等打折再买。 游戏的特效很有感觉,在这个rouge-like类的地下城游戏中你有几率捡到史诗或特殊武器(紫色,蓝色,绿色)开枪时有不同效果。 很多操作很多系统我还不知道,有待我去开发。估计流程不会太长
Although I bought this and played this for an assignment, but I still think it is a good game because of its well-made systems and the words from enemies seem to be interesting to me
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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This game had good graphics, and the story mode was well developed. There were many different options of characters and weapons. Overall, I had a good time playing!
This game is really cool! It feels like an actual challenge and the environment with a lot of great variety in level generation, playable characters, and enemy variants! I actually sent this to one of my friends who loves gauntlet style games such as this. Very creative and really well done!!
As a fan of many roguelikes, this game is very well-rounded and checks all the boxes: a clean art style, thematic sound track, diverse weaponry, and plenty of replayability. I enjoy the unique ability to be "cloaked" at the start of each level, allowing the player to get their bearings and determine where best to begin the fight. Some of the default controls are a little awkwardly configured in my opinion, but I was able to easily grasp the different imputs and jump right into the bulk of the game. All around, Vintage Year is a very clean and complete indie roguelike dungeon crawler that is both easy to pick up and ensures hours of light fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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