
Fight tremendous bosses and discover the secrets of Vindilis! A short, epic 2D action platformer that will put you against powerful enemies in a hand-drawn universe. A short-form souls like game about vengeance and creation.
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About
Experience a dark, short-form, souls-like indie game, you play as Fury, the last hope againtst the Omniscient in this dark celtic fantasy setting..

The Omniscient, lord of the island, has descended into madness and unleashed the four plagues upon the people who rebelled against him. Play as Fury and embark on an epic quest for vengeance across the island of Vindilis, accompanied by your sword and your sister.
Vindilis is a classic 2D action-adventure game set on a desolate island. Traverse five hand-drawn levels, defeat your enemies, and face powerful bosses to save Vindilis.
A classic 2D action game
Gameplay inspired by Souls-like games
Hand-drawn art direction in a unique pencil-style
5 levels to explore and 5 bosses to face
A short and intense experience (approximately 1 hour of gameplay)

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For a game that focuses on parry to just throw that feature away as the final bosses attacks are all unblockable is a terrible thing to do. The combat is insanely basic and you lose so much damage when you take away the parry as every single fight is just dash + slash in the worst kind of way. I get this being a solo dev game and it's only $1.5 on sale. But sometimes a game just ain't worth playing especially when it's only an hour long and you don't nail the premise of a boss rush outside of just having a unique art style. As there are dozens of games that do a boss rush better. This feels like a student project that hopefully the dev can learn we are customers and just being a struggling artist and breaking the forth wall about it at the end is not a means to get pity. I do feel so many people are just praising this game for no reason as it does feel bad to punch down. [h1]Comments for developer[/h1] I hope you learn from your mistakes. Animation cancel is needed, keybinds don't show up on the UI and gets confusing. platforming and restarting on hit was stupid and pads out the game. I feel no need to have enemies, just go full boss rush and you could do more bosses and increase complexity of them instead of spending alot of time on level and enemy design. You would need to tweak how you upgrade health, damage and heal accordingly, maybe don't have upgrades and look at how Furi and Perinnal Order handle progression. The art style was the unique hook, that is the main selling point and you nailed the vibe. Can tell you are an artist first and programmer second. I'm not gonna refund the game. Good luck on the next game.
a great tiny adventure!
女主手绘风2D类魂,要素非常齐全,弹反篝火跳跳乐冲刺躲避啥的一应俱全。但很悲剧实在对这个类型太苦手了,感兴趣其实纯纯是因为美术!实际玩起来前面两个BOSS出招模式很容易摸透,技能手感有点粘腻延迟不过战斗强度不难。但第三关前面这种一碰即死退回原点的一命冲刺对我这种躲避苦手来说真是没招了没招了没招了........擅长这个类型的话可以一试,作为单人开发的游戏相当不错了。
The game is fun and the combat feels good but it needs some polish. I'm about 80% done with the game and have had 2 game breaking bugs during boss fights that resulted in having to quit to the menus, load my game, and replay the level. One resulted in every attack sending my character to the opposite end of the screen and taking contact damage with the boss along the way so I just eventually died. The other resulted from dying during healing so my character was dead but had health so he wouldn't respawn. In addition to that, some of the keyboard controls do not work so you can't close out of an item description. This was solved by suing a controller. I still recommend it, just a little frustrating at times.
> Unfinished, but doesn't need to be ## Why - Unique art direction looks amazing - Bosses especially have cool designs, and some have interesting mechanics - Cool lil' easter eggs to find in each level ## Why Not - Enemy placement is a bit Dark-Souls-2-like at times ## Impressions I took one look at the screenshots and knew I was playing this one, the sketched aesthetic of the bosses really appeals to me. The rest of the game's art didn't disappoint either; the small cast of enemies each have interesting designs and the background art matches the overall aesthetic while providing some flavour. I did not have particularly high hopes for the gameplay, but ended up being pleasantly surprised. To get it out of the way, this is a very short game and an (explicitly) unfinished one. You'll make your way through 6 short levels, each leading to up one of the bosses, then that's it. I finished in 90 minutes, you might be a little slower or faster depending on your familiarity with souls-like combat. Personally I like that it's so short; it allows the game to get away with a simple but effective combat system which would wear out its welcome over a longer game. It also allows the level of effort which I'm sure went into the beautiful art and animation (of bosses especially) from a solo dev, without having to worry about hours of level design and gameplay mechanics. Give this one a try if the art-style piques your interest at all, it's a great little experience. Also happy to report it works perfectly on Steam Deck despite the 'Unknown' label, so if that was holding you back worry no longer.
Very short (two playthroughs took me 100 min) and simplistic gameplay (jump, doge, attack, and parry) and level design (find key to progress) but FUN and a great soundtrack.
Коротенькая (надеюсь, что пока что) история с огромным потенциалом развития. Красивая анимация. С удовольствием вернусь при добавлении контента
A very neat, interesting little solo project. Very stylish hand drawn art assets are the real highlight but it's otherwise fairly competent all around. It's a bit clunky at times and can feel like more of a tech demo throughout the short experience, but there's a good deal of commentary on the nature of game development, art, and the creative process to be found that I think is worth the price of admission. I'd find it a hard recommend to MOST people, but I think people who have an interest in small-scale indie projects will appreciate this vertical slice of a 2D souls-inspired experience. It's pretty unique for what it is. Props to François Mauxion for putting something out into the world, they should be proud.
👎
A delightful game put together with smooth mechanics, immersive music, and truly unique animation. I'd recommend it for the gamer that wants a short linear story that'll take about an hour. I really enjoyed the parrying mechanic and found it satisfying. Also, there are (to my finding) no hidden areas to find. So no sweat to look for them. For the developer, a think a few glitches are still in here. 1) My first playthrough, the final boss never prompted after he said he would give me one last fight. It just teleported me back to the house where the creator gives his last messages of the game. 2) parrying and dodging in the same time caused a glitch that made me fly across the map whenever attacking. It didn't resolve until I quit out and started again.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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