
Fight tremendous bosses and discover the secrets of Vindilis! A short, epic 2D action platformer that will put you against powerful enemies in a hand-drawn universe. A short-form souls like game about vengeance and creation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience a dark, short-form, souls-like indie game, you play as Fury, the last hope againtst the Omniscient in this dark celtic fantasy setting..

The Omniscient, lord of the island, has descended into madness and unleashed the four plagues upon the people who rebelled against him. Play as Fury and embark on an epic quest for vengeance across the island of Vindilis, accompanied by your sword and your sister.
Vindilis is a classic 2D action-adventure game set on a desolate island. Traverse five hand-drawn levels, defeat your enemies, and face powerful bosses to save Vindilis.
A classic 2D action game
Gameplay inspired by Souls-like games
Hand-drawn art direction in a unique pencil-style
5 levels to explore and 5 bosses to face
A short and intense experience (approximately 1 hour of gameplay)

Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a creative exercise, solid. Great artwork, enjoyable soundtrack. A thoughful message/lesson/perspective thrown in at the end. As a playable game, basic. Enjoyable at moments, overly simple at most others. An excuse for its shortcomings thrown in at the end. Mixed feelings, to say the least.
> Unfinished, but doesn't need to be ## Why - Unique art direction looks amazing - Bosses especially have cool designs, and some have interesting mechanics - Cool lil' easter eggs to find in each level ## Why Not - Enemy placement is a bit Dark-Souls-2-like at times ## Impressions I took one look at the screenshots and knew I was playing this one, the sketched aesthetic of the bosses really appeals to me. The rest of the game's art didn't disappoint either; the small cast of enemies each have interesting designs and the background art matches the overall aesthetic while providing some flavour. I did not have particularly high hopes for the gameplay, but ended up being pleasantly surprised. To get it out of the way, this is a very short game and an (explicitly) unfinished one. You'll make your way through 6 short levels, each leading to up one of the bosses, then that's it. I finished in 90 minutes, you might be a little slower or faster depending on your familiarity with souls-like combat. Personally I like that it's so short; it allows the game to get away with a simple but effective combat system which would wear out its welcome over a longer game. It also allows the level of effort which I'm sure went into the beautiful art and animation (of bosses especially) from a solo dev, without having to worry about hours of level design and gameplay mechanics. Give this one a try if the art-style piques your interest at all, it's a great little experience. Also happy to report it works perfectly on Steam Deck despite the 'Unknown' label, so if that was holding you back worry no longer.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very short (two playthroughs took me 100 min) and simplistic gameplay (jump, doge, attack, and parry) and level design (find key to progress) but FUN and a great soundtrack.
A short-but-sweet sidescroller with a stellar artstyle. I love the colors chosen. It's sticks to purples and reds, yet everything is visually distinct.
Sound level all over the place. Even the smallest touch of a small trap instantly resets your progress for no reason despite character haveing a health bar.
10 reais por 1h acho valido bom preço pelo tempo de jogo mas a real e que o valor desse jogo e muito maior ele e bonito com uma gameplay bem legal tava esperando pouco e me agradou demais de verdade mesmo se vc estiver lendo esse comentario e pensando se vale a pena ou n vai por mim teste eu gostei demais!!!
This game isn't perfect -and beyond the relevance of that statement to its core philosophy- has a few flaws (from tiny bugs to clunky parts) that dampen the experience a bit (especially in the final fight, which has so much potential but ends up being just ok because of a few things I won't say to avoid spoiling). Nonetheless, it is a gorgeous piece of art that shines bright through its art-style and philosophy, that still offers a fun experience with some pretty neat fights! Highly recommended, give the dev some love, we need more independent works like this!
I do give this game a THUMBS UP. ★★★☆☆ FAIR WARNING: the game fully breaks the fourth wall at the end and abandons the fantasy narrative in favor of a meta message from the developer. If you’re expecting a traditional story-driven fantasy adventure with a clean narrative payoff, this may feel disappointing or even jarring. Some will appreciate the honesty, but others may wish the game had stayed in its world. Anyway, on to my review. Keep in mind I did enjoy this game. I'm just being honest but absolutely respect and love the developers creative vision here. Just keep this all in mind before buying. Vindilis is a very entertaining short experience, clocking in at around 2–3 hours. At its core, it tells a classic revenge story: you awaken in a cell and venture out to defeat a series of bosses. The writing itself is solid, but the narrative feels somewhat underdeveloped. There is an overarching message at the end (see above). One that may not land well with every player. While I understand what the developer was going for, I personally found the ending a bit disappointing. ADHD at it's finest ;-) Putting story aside, the art direction is where Vindilis truly shines. Each level is beautifully crafted with incredible attention to detail. I especially appreciate how the platforms blend naturally into the environment instead of feeling like floating chunks of land, which is something a lot of games fall into. The hand-drawn art is gorgeous, the animations are fluid, and the overall presentation has a gritty charm that feels well polished. That said, the levels are very short. I found myself wishing for a bit more variety... some puzzles, gauntlet-style rooms, side paths, or additional exploration and rewards. Whether this is a negative really depends on expectations. Vindilis often feels more like a boss battler with light exploration rather than a full adventure. If you’re looking for deep exploration, this may disappoint. If you’re here for creative boss fights, the game delivers. Because the game is so short and heavily focused on bosses, I actually wish it had been much more challenging. With only five (or was it six) bosses, increasing the difficulty could have made each victory feel more rewarding and significantly extended the game’s lifespan. A difficulty setting and/or a New Game+ mode would go a long way toward improving replayability. And then there's combat... Combat is decent but could have used more depth. You have a dodge and parry system, with parries leading into a satisfying high-damage attack. Outside of that, combat is fairly basic with light and heavy attacks. There are no combos, air slashes, or downward strikes. Given the game’s short length, adding a few more mechanics (charged attacks, aerial options, magic/ranged abilities, or simple combos) could have helped the combat feel more engaging and memorable. That said, it’s clear the developer knows exactly what they’re doing. There’s real talent here. I truly hope that one day this same passion is poured into a full-fledged adventure with a deeper story and richer lore, because that game could be something genuinely special.
goodge
Cheap enough that I'll give it a thumbs up despite the faults. Give it a try if you want to kill an hour or so.
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Players by region
Where this game's players are, estimated from review languages.
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