
Fight tremendous bosses and discover the secrets of Vindilis! A short, epic 2D action platformer that will put you against powerful enemies in a hand-drawn universe. A short-form souls like game about vengeance and creation.
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About
Experience a dark, short-form, souls-like indie game, you play as Fury, the last hope againtst the Omniscient in this dark celtic fantasy setting..

The Omniscient, lord of the island, has descended into madness and unleashed the four plagues upon the people who rebelled against him. Play as Fury and embark on an epic quest for vengeance across the island of Vindilis, accompanied by your sword and your sister.
Vindilis is a classic 2D action-adventure game set on a desolate island. Traverse five hand-drawn levels, defeat your enemies, and face powerful bosses to save Vindilis.
A classic 2D action game
Gameplay inspired by Souls-like games
Hand-drawn art direction in a unique pencil-style
5 levels to explore and 5 bosses to face
A short and intense experience (approximately 1 hour of gameplay)

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Маленькое приключение которое заставило меня любить себя чуточку больше. Я тоже обожаю начинать и терпеть не могу заканчивать. 5 ослепительно ярких порталов из 5
Un petit jeu à la patte crayonnée charmante, avec de l'humour et, étonnamment pour un jeu de ce scope un game feel généralement bon. J'ai connu quelques moments de frustration sur la plate forme, mais rien de bien méchant et qui ne saurait entacher la bonne expérience que j'ai eue ! ::)
Fun and polished enough for the asking price, and the art is especially good. There are some oddities, such as all enemies having contact damage or ripostes dealing damage in an area, but nothing really annoying. On the other hand, there are some small details that greatly enhance gameplay, such as certain attacks having multiple hitboxes with different damage values (getting hit by a skull flying towards you hurts less than dodging into the same skull's bite animation, for example).
For a game that focuses on parry to just throw that feature away as the final bosses attacks are all unblockable is a terrible thing to do. The combat is insanely basic and you lose so much damage when you take away the parry as every single fight is just dash + slash in the worst kind of way. I get this being a solo dev game and it's only $1.5 on sale. But sometimes a game just ain't worth playing especially when it's only an hour long and you don't nail the premise of a boss rush outside of just having a unique art style. As there are dozens of games that do a boss rush better. This feels like a student project that hopefully the dev can learn we are customers and just being a struggling artist and breaking the forth wall about it at the end is not a means to get pity. I do feel so many people are just praising this game for no reason as it does feel bad to punch down. [h1]Comments for developer[/h1] I hope you learn from your mistakes. Animation cancel is needed, keybinds don't show up on the UI and gets confusing. platforming and restarting on hit was stupid and pads out the game. I feel no need to have enemies, just go full boss rush and you could do more bosses and increase complexity of them instead of spending alot of time on level and enemy design. You would need to tweak how you upgrade health, damage and heal accordingly, maybe don't have upgrades and look at how Furi and Perinnal Order handle progression. The art style was the unique hook, that is the main selling point and you nailed the vibe. Can tell you are an artist first and programmer second. I'm not gonna refund the game. Good luck on the next game.
a great tiny adventure!
女主手绘风2D类魂,要素非常齐全,弹反篝火跳跳乐冲刺躲避啥的一应俱全。但很悲剧实在对这个类型太苦手了,感兴趣其实纯纯是因为美术!实际玩起来前面两个BOSS出招模式很容易摸透,技能手感有点粘腻延迟不过战斗强度不难。但第三关前面这种一碰即死退回原点的一命冲刺对我这种躲避苦手来说真是没招了没招了没招了........擅长这个类型的话可以一试,作为单人开发的游戏相当不错了。
The game is fun and the combat feels good but it needs some polish. I'm about 80% done with the game and have had 2 game breaking bugs during boss fights that resulted in having to quit to the menus, load my game, and replay the level. One resulted in every attack sending my character to the opposite end of the screen and taking contact damage with the boss along the way so I just eventually died. The other resulted from dying during healing so my character was dead but had health so he wouldn't respawn. In addition to that, some of the keyboard controls do not work so you can't close out of an item description. This was solved by suing a controller. I still recommend it, just a little frustrating at times.
Sound level all over the place. Even the smallest touch of a small trap instantly resets your progress for no reason despite character haveing a health bar.
Beautiful hidden gem. Nice controls, juicy parry, fun boss fights. A bit short, but great overall.
10 reais por 1h acho valido bom preço pelo tempo de jogo mas a real e que o valor desse jogo e muito maior ele e bonito com uma gameplay bem legal tava esperando pouco e me agradou demais de verdade mesmo se vc estiver lendo esse comentario e pensando se vale a pena ou n vai por mim teste eu gostei demais!!!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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