
A bottom-screen idle game that won't disrupt your work or study. Research tech, farm crops, raise animals, recruit survivors, unlock mines, hunt mutants, fend off aberrations, gear up your squad, craft with machinery, repair the rocket, build your shelter—and conquer the apocalypse!
Modeled estimate, not a reported figure. How we estimate →
Media

About
A bottom-screen idle game that won't disrupt your work or study. Research tech, farm crops, raise animals, recruit survivors, unlock mines, hunt mutants, fend off aberrations, gear up your squad, craft with machinery, repair the rocket, build your shelter—and conquer the apocalypse!
Grow Crops
Assign planting tasks to your shelter survivors. They'll autonomously work—gathering wild plants, sowing, watering, fertilizing, and reaping bountiful harvests!
Raise Animals
Survivors assigned to ranching will automatically fetch tools from the storage, capture animals, raise them, provide feed, and eventually yield raw meat and other materials!
Build Machinery
Discover a dozen unique mechanical devices. Power your grid, fuel your machines. Forge the ultimate shelter!
Fighting!!!
Craft Your Arsenal. Equip for Battle. Conquer Mutants and Monstrous Bosses! The Hunt is On!
More weapons, more mechanics, more gameplay—all await your discovery!!!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
游戏不错,但作为一个挂机游戏来说资源设计真的太不合理了 长矛经常莫名其妙消失 煤矿极度稀缺,半天才能敲出一块,但是发电,铸造全需要他,根本不够用 镐头,斧子,扳手也是消耗品,价格还很贵,每隔一会儿就要卖掉资源买这几个东西,资源存不下来,卖出的资源也就够挖矿用一下 挂了8个小时,依然在忙着挖矿,卖钱,买镐子,后面的进度做不了一点 调整一下吧,总的来说还是可以好评,但没有很好的挂机体验
不太明白这算什么挂机游戏,挂着挂着就说这资源没了那资源没了,还要花费时间时不时去惦记资源够不够,生产工具够不够,防守队人死没死的,有谁可以给我解释这算是那档子的挂机游戏?有那个心思要时不时去惦记资源的,我干嘛不直接开个正正经经的运营游戏去玩!?
本来节奏就很慢了,主要就是捡东西拖节奏 1个人1次只能捡1个东西 升级1次2人口 要几万金币 这要捡到哪辈子去?5个铁 20个木头做板车 然后没板车1个个捡东西 有了板车拉着板车捡1个东西回家了。。。这板车做了干嘛到底? 不要买!不要买!不要买!所有的工具都是消耗品 而且消耗的贼快 仓库就一个 升人口巨贵 升的人口全消耗在捡东西上了,这游戏捡个东西要跑巨远 1个小人1分钟只能捡几个道具,挂机游戏是消磨时间不是浪费时间,挖个矿挖到一半锄头没耐久了 小人还要跑回仓库拿锄头再回去锄,15人口升17 要5W金币 下1次要10W 这15个人口至少要10个在那捡东西 不然满地都是东西捡不完。。。 嗯 然后更新了个小人不动坏档的BUG?
目前挺糙,这个价格机制挺蛋疼的,买卖个东西非得让人等几天刷新价格,又不是模拟经营类游戏,这个机制完全没必要存在
Ok concept but very poor execution. There is no tutorial except a few screenshots and badly translated "do this, then do this...off you go". There is almost no automation, which means when tools/weapons break, you will constantly be crafting base materials, to then craft low level items, to farm the materials you need to make new higher level items...its just tedious. Its not the satisfying second monitor game I thought it'd be. Needs a lot of work and quality of life improvements.
This is a pretty good afk game I can play while I am working or focusing on other tasks. Some of the buttons in the game are not yet translated but it's really easy to figure out. I would love to see a bit more content with the game but as it is it's not too bad and well worth the price; I've seen far worse games like this that cost a lot more. I don't really know much about the devs but I think for what this is, they have done a decent job at it. The only thing I think it is lacking is a little more details in terms of what is available in the tutorial page, maybe like an icon key so you know what all the symbols mean or a bit more details on how survivor numbers impact the job they do and what, if anything, can change that like gear or the more time they spend on a job will increase their proficiency or something of the like if that is even available. It just feels like there is a bit of a gap in knowledge and it seems like it's more trial and error on what works and what doesn't.
玩了二十多小时总结一下可以改进的点, 可以提升一下挂机的爽感,核心问题就是挂机挂着不是很爽 1.科技的爬升没有很明显的提升,各种熔炉,工作台之间速度没提升太多,既然加入了物品有耐久度的设定,可以让各个工作台和熔炉的制作速度提升明显一点。 2.板车的设定可以改进一下,虽然小人升满可以拿十个物品,但是小人本来就拿一个,带上板车也是一个,显得很多余,可以设计成装备板车以后基础就多两个,然后慢慢成长。 3.武器的耐久太快了,造了个五六个长矛一下子就爆了,然后工作台那超级慢的效率导致近战的正向很低 4.小人的拾取也可以改进一下,可以让小人专门负责一个区域的拾取,比如一个小人专门捡矿,专门捡采集材料和家里的制造物品。 5.挂机到最后的爽感肯定是家里的全自动循环,可以给工作台增加一个循环制造物品,这样镐子和斧头啥的可以一直续航 游戏很不错,小工坊只是需要改进
bug有点过于抽象了,工业熔炉必须要6个煤炭发电机才能带动,不能用储电塔加四个或五个煤炭发电机带动,其次两个储电塔配上5个煤炭发电机居然能发出一万三的电,远远超过理论的9000,在这一块的质量实在是不尽人意。我很支持这个游戏的设定和想法,但是这个游戏端上来了,玩家花钱买了还要面对这样的bug是不是有点让人难以接受呢,游戏的定价摆在这里,但是这些bug并不让我支持这个价格。 另外,工业熔炉的产出效率也非常让人难以接受,它需要6k的电但是产出速度甚至比不上两个1k电的机械熔炉。而游戏里的物资建设系统我认为还是不合理的,给我的感觉是通过大量的资源消耗建设设施来延长游玩时间,而并没有提供很好的导向性和阶段性成长的玩家体验,举个例子,游戏里的熔炉制造钢锭都需要1铁锭+2炭,而后期建筑动不动就需要五十个六十个的钢锭,熔炉升级后的建设速度并没有很大的提升,这导致玩家消耗在枯燥的重复劳动和等待中的时间会很多。是的,这是个放置游戏,但是在玩家达到下一游戏阶段时依然要忍受上一游戏阶段的痛点,我认为这是游戏规划上的缺陷。
挺可爱的小游戏,可以在桌面挂着慢慢玩 一开始以为是挂机打僵尸的,玩着感觉没看到僵尸呀? 商店卖的东西太少了~如果能花钱升级商店就好了 以及仓库需要一键整理功能,不然东西多了乱糟糟的看的很不爽(又不能自己排列)
整体不错,但仍需打磨,期待后续更新 说一下玩了几天的感受 挂机游戏需要的是长时间不玩再回来也有发展后的快感,这个游戏里几乎所有的工具都是消耗品,如果你仓库里存放的工具数量不够,挂机一会儿后回来会发现所有小人都在发呆,迫使一直都要看一眼,很难受。然后就是这个运输逻辑,一言难尽!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| POBEDA | $3.1K | 240 | 54% | $0.69 |
| 🌟K-POP STAR🌟 | $3.1K | 85 | 42% | $1.19 |
| I commissioned some bees 2 | $3.1K | 113 | 96% | $1.99 |
| Alice in Wonderland - a jigsaw puzzle tale | $3.1K | 95 | 85% | $2.79 |
| Aurora | $3.1K | 541 | 78% | $0.49 |
| Little Inner Monsters - Card Game | $3.1K | 58 | 88% | $4.99 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Stardew Valley | $243.2M | 1M | 98% | $14.99 |
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Factorio | $140.6M | 232.2K | 98% | $35.00 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.1K | 97% | $19.99 |