
Start with a Viking harbor at your command—buy low, sell high, and turn a tidy profit! Identify unknown treasures and strike it rich overnight! Rebuild the blacksmith's forge, enchant mighty artifacts, hire fierce raiders, and make every Viking your loyal customer!
Modeled estimate, not a reported figure. How we estimate →
About
You inherit a harbor and a humble trading post.
Each day, you purchase plunder from returning raiders—
axes, swords, shields, armor, runestones, mythical relics…
Customers arrive with specific requests:
Mandatory [Weapon] tags, preferred traits like [Fire] or [Sturdy] ,
and dreaded [Cursed] attributes they despise!
Select items from your inventory with precision—the more preferences you fulfill, the fatter your profit!
Earn coins to rebuild the Blacksmith for repairs and dismantling, construct the Shaman's Hut for enchantment and identification,
establish Lumber Camps and Mines for self-sufficient resources,
and even hire Raider Fleets to set sail for ~~plunder~~ treasure hunting!
Gradually unlock the item compendium, collect mythical relics,
and make every last Viking your loyal customer!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] [h1]讨厌君个人主观评分 7.5/10[/h1] 本作是画风清新治愈的低多边形休闲模拟经营游戏,主打轻松佛系的倒爷玩法,操作手感顺滑,交互设计贴心。玩家继承海边杂货铺,依托维京小镇的贸易环境开启经商玩法,核心以低价收购海盗劫掠的各类货品,结合商品标签、顾客身份与需求灵活议价、精准售货,匹配顾客偏好可获得更高收益。 游戏玩法自由度充足,破损、诅咒类道具需净化修复才能售卖,搭配海岛随机事件丰富游玩体验。玩家还能升级仓库、铺面等设施,修建矿场、伐木场实现资源自给,也可雇佣船队出海寻宝,拓展赚钱渠道。 整体游玩无强制压力,倒卖议价的经商体验十分有趣。但短板较为明显,后期交易流程重复繁琐、界面切换频繁,游玩容易枯燥;小镇NPC建模高度雷同,部分设施功能模糊。本作玩法偏向小众专精,算不上全面的经营作品,但很适合偏爱佛系倒卖、休闲经商玩法的玩家。
游戏玩着还算可以,规则很简单,上手很快,我称他为导购模拟器,主打的就是低买高卖。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在多数维京题材依旧停留在砍杀的动作游戏时《维京杂货铺》则把把维京题材从刀光剑影里拽了出来,换成一间海边杂货铺里的讨价还价。你守着祖辈留下的码头铺面,把出海归来的船队捎回的兵器遗物低价收进库,再高价递给登门讨货的邻居。当个无奸不商的倒爷,这种反差玩起来意外地上头。 本作最吸引玩家的地方在砍价,每件货都贴着标签,破损和诅咒是压价的把柄,火焰、坚固这类好词条才是抬价的底气。上门的客人常揣着清楚的购物单,认准某类兵器、偏爱带属性的货色,对沾了诅咒的物件躲得远远的。摸清他们的心思再加价出手,比随手兜售赚得厚实得多。鉴定陌生物件时那种开出宝贝的欢喜,让买卖带来的游玩乐趣很难衰减。 杂货铺的玩法在后期也被拓展开来,铁匠铺里把旧兵刃修整如新,巫师小屋负责给器物附魔辨真,随手就能让积压的破烂身价翻倍。攒够本钱还能派支队伍出门跑货,把进货的主动权攥回自己手里。岛上天天冒出新鲜事,帮人解困、出海探险都给经营添了点不一样的玩法内容。港口长船的北欧气息清爽透亮,配上几段安安静静的小调,晚上几个小时还是很惬意的。图鉴随手就能填满,开头钱包紧巴巴、后来数钱数到手软的成长曲线见仁见智。 不过游戏玩到后半程,那股新鲜劲儿慢慢散去,买卖的套路渐渐显出单调,收进卖出要在界面间反复横跳,镇民的长相又过于雷同,仓房偏小也常逼人做取舍,看久了难免发腻。等设施齐全,每天的操作就成了固定轮回,缺一条能把人留住的主线内容,想进行更深度的游玩也只能推倒重来,各种UI的设计不周和BUG仍有改进空间。 综合来看,本作底子扎实、性价比不错,是款适合碎片时间消磨的休闲小品。喜欢倒卖经营又不在意重复度的玩家值得一试,想求内容厚度与长久黏性的不妨等后续更新。 [quote] 高玩研究所,为高玩而生。 [url=https://store.steampowered.com/curator/45487028/]点击这里关注高玩研究所~[/url] 一起努力成为高玩吧! [/quote]
honestly really happy i dont have to walk around, and the game is very relaxing and enjoyable. I would definantly hope for future dlc!
想体验维京港口倒爷生活的别错过这款经营游戏。我们守着海边小店,从返航海盗手里收购武器、符文与神秘战利品,摸清商品属性,根据客人需求精准售货,低买高卖赚取利润。 赚到钱还能扩建港口,修建铁匠铺、巫师小屋,甚至招募船队出海寻宝。画风清新治愈,经商循环上头,玩法轻松解压。偏爱模拟经营、喜欢慢慢囤货倒卖的玩家,可以一试。 咖喱评分:9/10
一觉醒来,我在维京时代当“倒爷”——居然没被维京人打劫? 游戏主要玩法就是低买高卖,从各种渠道低价收购各种战利品,然后转手卖给有需求的维京顾客赚取差价。赚取的金币可用于投资店铺,建造各种设施,还可以雇佣船队出海搜刮,直接跳过中间商,一手拿货了属于是。
3d立体建模,Q版画风,玩起来有点吾王的感觉,应该算是黑店模拟器,跟抢没什么区别了
还挺上头的,模拟经营类游戏,每天低买高卖,每次多观察卖家和买家的标签,来选择,其次物品有部分很难卖高价,优先升级柜子和床,这样每天能赚更多钱。目前没发现什么BUG,希望更新更多内容。
开局就是强买强卖,说好教我做生意,结果40块卖我一把坏武器。玩家将接手一个破败的港口,通过从归航的维京人海盗手中收购各种战利品,再转手卖给有特定需求的顾客来赚取差价。 每位顾客都带着自己的偏好上门,你需要精准匹配物品的类型,要武器什么武器其实都能卖,还需要注意属性,可以查看人物手册,看喜欢什么样的词条方便卖出高价,收东西的时候还要避开诅咒等负面词条,基本上都不喜欢,卖出去的价格明显低于估价这种赔本买卖就不要做了。哪怕手上没有合适的商品,根据客人的喜爱词条,可以花费体力进行推销,在抬价的时候一直点稀有词条劝说,收购的时候有红色负面词条虽然可以砍价,但卖不出去呀。个人是不推荐买坏的物品修好再卖的,毕竟个个狮子大开口,修复成功率还不高,成本能买正常物品的两个了。 赚到钱后,玩家就可以从一间小铺逐步扩张新建筑,比如铁匠铺能修复和拆解旧装备,巫师小屋可为物品附魔或鉴定未知品,伐木场和矿洞则帮你实现资源自给自足,甚至还能雇佣海盗替你出海寻宝,不断拓展商业版图。所以装备类虽然赚钱特别多,但基本上不需要刻意收购,都可以自己白嫖资源造,符文石只需要拿便宜但是有好词条的东西献祭就行。便宜的东西词条再好也卖不出天价,把利用符文石把稀有词条转移到贵的东西上面,才是赚大钱的手段。 游戏现阶段就是玩久了重复度有点高,特别是随机事件很奇怪。死亡商人和埋尸人每次上门都会自我介绍一编,卖的都是遗物很古怪就是了。应该有一些顺序的故事也没发生,开局想要第一把武器出海的菜鸟旧武器就是不要,硬生生送死,少了个客户。毒药我都交了好几瓶,蒙面人放毒我顺手拿走,有时候给守卫有时候再卖给蒙面人,也没后续。 以目前的内容量来看,性价比肯定超值了,个人建议动画效果可以加快一点,感觉客户走来走去可以省略掉。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
不仅我是奸商,这群刁民也围着我一个人骗啊
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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