
Run a shop in a town where your customers might not all be human. Stock the shelves, name your price, and haggle with everyone who walks in. Watch out for shady buyers trying to pay with fake coins. Arrange your shelves, decorate your shop, brew potions, and hunt for ingredients in town.
Modeled estimate, not a reported figure. How we estimate →
About
You opened a shop in a strange little town where anything might walk through the door. Light the lantern, name your shop, and see who comes in tonight.

When a customer asks for product, you negotiate the price and they answer. Ask for too much and they counter. Push further and they might walk away.

Fifteen named regulars across ten hand-built species:
grim reapers
vampires
witches
ghosts
goblin peddlers
a drifting jellyfish
a hopping mushroom monk
a snail who takes his time.
They come back, and the shop remembers

Order stock from Moss & Moon Wholesale, or forage ingredients from Thornwick and craft the things nobody else sells like:
Moonroot Salve
Starfire Elixir
Warding Charms
Dragonfire Lamp.
Six recipes unlock as you grow, and the later ones need the earlier ones.
Regulars will commission work directly: craft it, shelve it, and they return the next night to collect at the price you agreed.

This is a shop you physically work. Carry products from the backroom.
Slot them onto shelves.
When a customer buys something, walk over, take it off the shelf, and hand it across the counter yourself.
Buy bigger shelves, rearrange them, and fill the room with rugs, barrels, an armchair, etc.
Name the place whatever you like.

Sell to the wrong customer and the payment turns worthless.
You lose revenue and your product to a scammer.
Tip: Watch out for what they say, you are the judge of character

Genres
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Languages: English**languages with full audio support
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.5K | 72 | 96% | $4.99 | |
| $2.1K | 4 | 50% | $13.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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