
A first-person survival horror with roguelike influences. Prepare during the day by brewing potions, crafting sigil materials and gathering resources. Survive through the night, where Dr. Hayden will trace your steps, react to your actions and adapt his strategy to hunt you down.
Modeled estimate, not a reported figure. How we estimate →
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About
The ritual that was supposed to free your lineage has awakened a dark presence that wishes to end you.
Vigilum is a first-person survival horror game set on a rural estate in medieval Europe. Survive the nights, complete the ritual, outlast the darkness.
A rural family property on the outskirts of medieval Europe, surrounded by beautiful natural woodland.
The House - Once the family home, now a base for rest and preparation. Craft materials in the Workshop for sigil casting, eat to keep your energy, or brew tea for a quick remedy.
The Barn - Past the fields, a large wooden structure houses the Alchemy Lab, where herbs are distilled into extracts and potions to gain an edge against what hunts at night.
The Woodshed - An old structure once used by the estate's former matriarch for her craft. Starter materials can be found here. Past it, hidden from plain sight, lies a Shrine she once tended, seeking aid from higher entities.
During the day, several options are available to manage your resources wisely.
GATHER- Find herbs in the gardens or in the wild. Each one carries a different virtue... or curse.
ALCHEMIZE - Grind and distill your findings in the alchemy lab to brew potions and elixirs that give you an edge.
CRAFT - Convert raw materials into chalk or charcoal, essential for sigil creation.
CAST - Draw sigils during the night to empower yourself or weaken the hunter's grasp.
REST - Sleep to restore energy and replenish your nourishment at home.
Each action takes time. Plan accordingly.
Place Vylem, the gemstone of Dreams, on the ritual grounds. At 23:00, the energy settles... the ritual begins. Dr. Hayden arrives at the stroke of midnight. He investigates, adapts, and remembers.
TRACKS - Every room visited, every route taken, every item used. He builds a profile and acts on it.
OBSERVES - Every sigil placed, offering made and herb gathered. He perceives the energies around him and adjusts his awareness accordingly.
COUNTERS - From each encounter, he forms a new approach to better anticipate your moves and hunt you more efficiently.
LEARNS - As each night progresses, he unlocks new abilities to further challenge you. Never settle on one strategy as he will find a way around it.
Survive until dawn for seven nights.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America, Spanish - Spain
Reviews
Tiene una gran oportunidad de crecimiento mediante el feedback continuo, si bien en esta Early presenta bugs, el concepto del juego es interesante. Como oportunidad de mejora se destaca que se centre en la historia mediante un conjunto de pasos. Es decir, al iniciar el juego se debe ir a X lugar, y luego obligar a aprender el sigilo, luego el horno, etc. Tambien se destaca que se da mucha informacion de para que es cada poción, etc. Seria ideal que al mirar una pocion con el mouse, esta me indique de que es, que hace, etc. Para no estar memorizando todo el juego, lo mismo con el horno, la tiza, etc. Va por buen camino en mi opinion
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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