
One worker. One night inside a winery. Survive where an ordinary job becomes something surreal. The nights reset. The power flickers. And in the dark… does the guest remember your name, or is it just the setting?
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About

Every night has an audience. Every silence hides a presence.
You play as Dylan, a maintenance worker trapped inside a winery complex that should’ve stayed shut down.
What begins as routine surveillance turns into a slow descent into a mechanical nightmare — something inside the systems is watching you back.
Each night, the power reboots. The lights shift.
And somewhere in the dark, Stela moves again.
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🕯️ Atmospheric Horror – Explore the isolated winery, where silence is rarely safe.
📹 Surveillance & Stealth – Track entities through cameras, motion sensors, and faint sounds.
🧩 Puzzles & Systems – Repair and reroute machinery while the lights flicker around you.
💀 Adaptive AI Threat – Evade Stela, whose presence evolves across each shift.
📖 Deep Lore – Uncover corrupted files and fragments from those who didn’t make it through the night.
🧠 Real-Time Tactics – Outsmart unpredictable enemies by using timing, observation, and silence itself.
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Join us for updates, events, and behind-the-scenes content — or report your findings directly to our Discord server, where the investigation continues.
Stay alert. Stay hidden. The systems are always listening.
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This version of Nocturnal Nemesis represents the 3.0 update — featuring reworked lighting, refined sound design, and a darker, more reactive environment.
Your feedback shapes our progress. Every shift brings new data.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This game is really fun to play! The atmosphere is really creepy . The developer is also constantly working on improving it, which makes me excited to see where the game goes next. Definitely worth checking out!
The game is good even if it's still in alpha demo stage. As of this time in writing there is only 1 stage/night, there is no scary stuff happen only creepy vibe/atmosphere, and nothing much to do just stand and don't waste power to survive. List of things that I see that needs fix or add: 1. game settings 2. clearer button of the door (it was hard to see as it blends in with the wall) 3. game controls/manual can be viewed again (not just in the few seconds in start of the night) 4. adjust the power consumption in cameras (would be better if the power consumption is base on how long you are staying in the camera not on every time you switch camera location) 5. indication that the "fix" has a limit or a timer when the "fix" can be use again (if there's one) https://www.youtube.com/watch?v=sDFeETvmo4s
Birinci şahıs hayatta kalma korku oyunu Nocturnal Nemesis'te dehşeti deneyimleyin. Karanlık, ürkütücü bir şarap imalathanesinde gezinin, jeneratörleri onarın ve amansız AI güdümlü tehditleri alt edin. Geceyi atlatıp gizemi çözebilir misiniz?
I feel like the game needs more optimization. Time management needs to be faster, and in-game time needs to be quicker. As of now, I found out that three seconds in real life is the equal of one second in game. Combined with the fact that we need to survive for 20 minutes, it’s an hour already. This combined with the fact that after several fixes, I can’t fix anymore make the game literally unbeatable. There is a need for balance fixing for the game. Other than that, I’m still wondering why there is a need for another room if the robot only wanders around between the dining room, kitchen, bathroom and the entrance. While doing so, I suggest adding a map that shows which part of the room is near the other room so that the player can understand where the robot will go. While playing the game, I feel like the game lacks the horror factor. Especially since the game is quite long and there is nothing the player can do except wait and type “fix” on the computer. There should be some mini event where if you look at the CCTV at specific time, something might happen or something like that IMO. Other than all of that, feels like I'm playing FnF all over again. Hope the game becoming better and better in the near future!
This game was good for an alpha all things considered, the only thing I really saw that needs some work is there should be more things going on in the room. Like maybe when the kids laugh have something scary happen in the room, maybe make the robot more aggressive and add more hazards, as well as make it so when I check the camera often the generators power isn't at half. But other than all that the game was fine and just needs some polish and love Here's my game play: https://www.youtube.com/watch?v=IrSak3v40nA
"Nocturnal Nemesis" is another free amateur project here on Steam, and it's an asset flip looking ripoff of games like FNAF and other stealth/horror/survival games here on the platform. This time you're in a winery instead of the usual haunted house/office/hospital, so at least some innovation happened momentarily. And you're a robot, because robots are cool, I guess. What do you do in the game? You navigate the environment, fixing generators, and outsmarting enemy threats that seek to jumpscare you. Spooky. The gameplay is heavily reliant on stealth and real-time tactics, demanding resource management to outwit enemies. Unfortunately none of this is done well, the lacklustre asset mish-mash visuals match perfectly with the lacklustre controls, zero polish, and plethora of bugs. This is partially or completely made up of stock assets, "borrowed" from asset stores and/or free asset websites. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Nocturnal Nemesis", and this kind of asset flipping never results in games that have quality or value for PC gamers. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. The developer (shown below) acted unethically to the detriment of gamers, and this always results in products with no value for gamers. Avoid. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer makes it exceedingly clear that they are The Main Character. They never considered what would be best for gamers; This is another garbage product dumped on Steam, not for you, the gamer, but for this guy to pat his own back. Always, when developers like this put themselves before gamers, we end up with godawful products like this. And before we get into the severe problems with this deliberate breach of Valve guidelines, I will again point out it is a [b]failure[/b]. This is not my opinion, it is objective fact. SteamDB does not lie. A peak player count of 2 people, amongst a sea of 120 million gamers, with around 40 million people logged onto this platform at any given time, is a failure of such astronomical proportions that this crapheap is within the margin of error for existing at all. However, the developer reveals they did not correctly launch an incomplete game under Valve's well intentioned but disastrous Early Access program. This program was intended, amongst other things, to prevent the kind of unethical product presentation the developer deliberately undertakes here. Steam was never intended to be a dumping ground for alpha tests from incompetent developers. Even Early Access requires a degree of completeness, and, of course, a committment from the developer on a delivery date. Taking how much we learn from this developers appalling attitude displayed in this breach of Valve guidelines, we can see they would be unwilling to do the right thing for gamers and commit to a delivery date. After all, this guy is The Main Character. Secondly, and this is concerning, the developer, while outraged that he didn't get a participation trophy for spending $100 polluting Steam Direct with garbage, didn't pounce on my comment that this likely contains flipped assets. If it didn't, the developer would have leapt for it. The conclusion? This is an asset flip. I have replaced the text of my review with more certain language to more properly warn gamers about this ongoing unethical behaviour from an objectively failed, unethical and incompetent developer. Finally, the developer of this train wreck [b]demands[/b] that my review be "constructive", by which they mean it MUST instruct them on how to make video games, because they obviously don't know, looking at this dismal failure of this product. There is no obligation for reviews to be constructive. Reviews are not written to teach developers how to make games. They should know this before they release products on Steam. If they don't, why does this have to be a problem for gamers? [b]Video game reviews are to inform gamers on their decisions around which games to buy, download, or spend their time playing.[/b] They are not "love letters" to failed developers with ego problems, nor are they meant to be software development tutorials. If you don't know how to make a video game properly, [b]DON'T[/b]. Certainly don't go poring through game reviews in the hopes they'll teach you how to write code properly. Developers must not blame gamers for failure on behalf of the developer, which is what is happening here. See how the developer response is focused on me, and not his crap, failed product? Says a lot, doesn't it. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My key facts of my review stands unaltered, but I have amended the language to more properly warn gamers about the defects and problems. I cannot recommend this asset flip to anyone.
Nocturnal Nemesis delivers a gripping dark fantasy experience with its atmospheric world-building and haunting soundtrack that immerse you from the start. The game’s environments are both eerie and mesmerizing, while the smooth gameplay and well-designed mechanics provide a perfect balance between challenge and enjoyment. Monitoring cameras, managing resources, and staying one step ahead of threats create a tense atmosphere that keeps you on edge throughout the game. The way Nocturnal Nemesis stretches the perception of time is what makes it truly captivating. Each night feels like an eternity as you struggle to maintain power and reactivate systems during shutdowns. The minimalistic yet effective mechanics intensify the experience, making every decision critical. It’s a fantastic choice for fans of survival horror who enjoy strategic gameplay and nerve-wracking tension. My Gameplay: https://www.youtube.com/watch?v=M6RJ5ArxHmk
☀️
не понял как играть, может кто другой разберётся
I love the sound work in this game! It really makes everything a lot scarier. It's a little twist off a security horror game, but one thing I like is that you can fix the generators to not run out of power. The nights are super long but repairing glitches, the door, and the power is a really cool aspect. I definitely think there's still room for improvement in future updates but honestly the bugs so far are minimal. I'm interested to see what the full game will look like :P.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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