
VHOLUME is a melancholic first-person parkour adventure set in a dystopian brutalist city where bureaucracy turns a simple task into an odyssey.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #64, worst UA #91 · 8 markets collected
US · last 30 days
About
In the derelict capital of Afro-Eurasia, ruled by an all-controlling Ministry, Robert embarks on a bureaucratic quest to restore his family’s revoked ration tickets.
Movement-centric gameplay where the player can jump, run, climb and slide with great freedom. Environments challenge both agility and creativity.
Mastery-driven players can exploit momentum, discover shortcuts, and break the labyrinthine design, making each run a test of skill and efficiency as they chase target times.
Play solo, or join friends in multiplayer and experience every level together.
See other players’ ghosts, share your own, and discover new ways through each level.
Steam workshop support: Play levels made by the community or create your own.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1405 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
excellent
花得最爽的38块钱。。度过了惊艳又愉快的18小时达成全成就≧ ≦ 我不是砼核美学的爱好者,但vholume能让我完全理解并喜欢上。在非常牛逼的氛围感音乐中奔跑跳跃贴地飞行,听起跳,落地,风呼啸而过,和自己的喘息声在巨大的空间里回响,去沉浸式感受这个阴郁的世界 路线选择很自由,每次发现新路线,每次重新开始再试一遍发现诶原来这里可以这样跳,这样可以更快一点,反复尝试后极限跃过金级线,都让我很有成就感和正反馈。这样练练就能做到又不至于感到坐牢的挑战难度真的恰到好处,而且跑酷手感真的太好太爽...这些都是非常重要的优点。我找到的缺点可能是,我两天内玩的时间可能有点多,睡前和睡醒时头都又痛又晕,游戏过程反而没这种情况,蒽,就是说 都是后置的,,还有就是很可能跑一半停下来拍照截图 这是我第一次接触跑酷游戏,还是觉得难度属于刚刚好,算上B Side一共只有两关花了点时间凹。我有点爱闲逛和会开着游戏挂机一两个小时这样,所以全成就时间仅供参考 实际下来应该会快很多!以及可以和自己的影子比赛,看别人的视角来学习磨练,非常方便 到处跑路收集的时候想着玩完一定要做个自己最喜欢的关卡的总结之类的,结果打完发现每一关都很有趣xxx大部分关卡都算能撑得起你的好奇心去探索一番,然后发现点世界观的补充和对话,或者是没什么意义的建筑本身,只是可以静静看看它们,也可以尝试挑战它们,有这点小惊喜对我来说已经很满足了。喜欢我转角一个神秘建模的神秘人在角落里盯着你看吗 喜欢去各个角落找到人们...总想去看看下一个地图的人正身处于什么环境和什么状态,期待能从他们的样貌和我们零星的对话中想象这里发生的故事,感觉还挺感觉 感觉 感觉挺好的 事情的背景可能挺不舒服又挺爽的。 让我用尽全力去爱 不在乎是否有人回以爱意
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dark souls of 3d platformers
Movement lovers wet dream, its like a Titanfall, Deadlock, Apex players wet dream, amazing and it looks beautiful, incredible music too.
Es demasiado divertido
Ce jeu de parkour est une masterclass. Le parkour est incroyablement satisfaisant et le level design est cuisiné aux petits oignons. Je trouve personnellement la DA exceptionnelle, elle vaut à elle seule l'achat du jeu : L'ambiance est folle, les personnages ont une tronche pas possible, les décors qu'on peut explorer sont tout droit sortis d'un imaginaire dystopique et on peut grimper absolument partout en courant sur les murs comme un fou. Si vous aimez le parkour, c'est une pépite indé à prendre les yeux fermés ! (et je dis pas ça parce que c'est des indés français, c'est génial pour un prix dérisoire)
Some levels want you to sweat out for gold, others will give it to you for free. I hate the windmills.
amazing
Шикарная, напомнила NaissanceE, пока бегал покрывался мурашками от эмбиента и атмосферы, топ!
I'm 65 years old.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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