
Vestaria Saga II continues the adventures of Zade, bringing the tales of him and his companions to a thrilling, satisfying end. They will encounter allies both new and old while uncovering more mysteries behind the vile Margulites and their plan to plunge Vestaria into a new age of darkness.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Improves on the original, which was already one of the better SRPGs I've played, and continues to be heavily designed around the best parts of Fire Emblem 4 and 5. Vestaria Saga II manages to improve on the original, which was already one of the better SRPGs I've played, and continues to be heavily designed around the best parts of Fire Emblem 4 and 5 with the story focusing on multiple war fronts and family and political relations and the large maps offering a variety of side and varied objectives. There are a lot of memorable stages in the game with one of the best having you assault a fort heavily defended by accurate and heavily damaging ballistae with a variety of other units supporting the inside and outside defenses of the fort. What and how quickly you do certain things can effects how easy or difficult the battle becomes. If you saved a character in a previous chapter the battle starts asking you to pick from two characters to support you with one being able to destroy northern ballistae and the other having a staff that can silence enemy mages armed with with long range status effecting spells. Getting through the northern ballistae with a ranged or flying unit by making use of characters with magic that can give characters an extra turn or just by trying to dodge or tank a ballistae hit or two can allow them to destroy three engineer units across a river trying to repair it so enemy cavalry can get across to flank your army, with the units leader being someone who can be turned into an ally later. If you destroy all the engineers before they can repair the bridges the cavalry has to retreat. Intercepting a shipment of gold stops the fort leader from paying his powerful mercenary guards he surrounds himself with who will leave him. Killing a unit occupying a town to deliver people to a group of demons in the hills will prevent the demons from aiding the fort. Killing the knight occupying another town quickly enough will free the families of a group of farmers being forced into joining the forts militia and will have them either never spawn as enemies or if they have spawned as enemies will cause them to flee the map. The southern ballistae will hit and kill almost anything they fire at but just because of a named unit with high stats and a passive command skill increasing the accuracy of the other artillery units, fighting your way through a group of assassins in the corner of the map leads you to their fort where you can pay them to sneak in and assassinate that artillery commander. Even the usual terrible end game is made more interesting here. In something like a Fire Emblem game you often get some awful chapter where you fight the evil dragon god by attacking it with your lord/lords newly acquired super weapons in what is usually a very poorly thought out or arena like stage. Here you still attack the evil dragon god with your lord's newly acquired super weapon but the dragon is taking up 1/5 of the map, in a map that is bigger than most Fire Emblem maps. The dragon has multiple horn, scale, tail, leg, etc parts that can all have their own attacks and ranges. You are attempting to hold out for the lord character to arrive while defending three different NPC characters (a fourth one doesn't need defending) who each have their own armies of NPC defending them already all while a large army is amassing to the south of you but that you can get to kill off 1/3 of their numbers and temporarily put another 1/3 to sleep with different actions. It is a very easy map if you have kept certain NPCs alive and made a certain decision at an earlier point that will give you powerful characters to control to defend an area you would otherwise have to quickly run a group across the map to defend but is a much more interesting ending than most games in this genre get. It being a sequel with many returning characters it handles the power of the characters in the best way I think possible. The level cap is just 30, promoting does nothing but gives you additional stats boosts based on the class and can slightly raise some stat caps but most units don't even promote because they come in their advanced form. If they are in their advanced form they take an XP penalty from battles. Most of your characters start off as promoted units just with a lower level and more stats to gain but you get access to a lot of abilities right from the start and the larger variety of weapons those promoted classes can equip(you start off with the swordmaster who can wield swords and great swords who can attack first while defending, possibly land an additional hit for every attack he makes, and who gets an increased critical hit chance, and who also starts with a terminal illness doing 1 damage to him every turn). In addition to the various characters to recruit narratively, by capturing them, or by fulfilling certain conditions there is a large number of side characters that you can keep alive by doing different actions in battles or making different decisions when choices come up who may come back to aid you in later chapters or show up in story events with their roles or other side characters living or dying based on who you keep alive. Sometimes doing something that gets a character killed might both be mechanically easier and also get you their equipment to use but might cause you to face other enemy units later, while saving them might have them giving you items or teaching you a passive skill as well as showing up to join you or as an NPC leading other NPC characters later on in large battles. Even the characters that join you are split into different groups automatically or based on who you choose to send to each stage and some leave your party to join other characters and wars that are being fought by your allies from the previous game. Near the end when one character leaves another will go with her but if you had gotten her killed earlier on then you would be be able to keep the other character for the remaining chapters. Even with the limitations of it being a freely available game in Japan and with a limited number of people working on it the soundtrack is still very good and while the animations and artwork isn't the most detailed the character portraits remain good and the attack animations flowing into different attacks when you are able to get off more than one attack usually still looks a lot better than some of the more repetitive animations of similar titles. There are some limitations to the design, the same ones the first game had, the resolution is low, hitting F4 is the only way to fullscreen the game, there is no Steam cloud save support or achievements, it crashes every now and then, the ESC key will close the game if you are playing on the keyboard and expecting that to open menus, using a controller works well enough but it doesn't always respond to lighter stick movements in some directions that should be more than enough to move the cursor and is in other directions. Mechanically as good as the design can be for a lot of the stages it was good to see a change to being able to save whenever you want as opposed to every five turns like in the previous game, there are a lot of events or things you can activate that will completely screw you over if you didn't know what was going to happen or if you are just trying to do things like capturing certain characters for recruitment and trying to weaken instead of kill them. Hopefully Kaga continues to work on the other two games in the series and they also see an official translation. Screenshots: https://x.com/Legolas_Katarn/status/1820355080232833423
更换物品时会报错然后闪退,垃圾
谢谢你,加贺昭三。
Just Finish Vestaria Saga I & II Love it. If you are Fire Emblem Fans just buy it.Great Story & very Challenging. I Play Dark Deity (Hard Mode) though that was hard. But Vestaria Saga I is way harder cuz 5 turns save. Vestaria Saga ll will be more comfort playing since able to save anytime still hard to play but enjoyable.
物品交换时如果物品和空白交换时弹出错误自动退出,删除存档、修复游戏或者删除游戏重新安装也无法解决,这会导致游戏卡死在第23章节,且这个卡死目前我没有发现任何手段可以解决
更换物品时会报错然后闪退
我是加贺遗老,希望不是加贺最后的“神迹”
老爷子快出三吧,球球了
火焰纹章近年来最好的续作,没有之一!战斗地图设计极为出色。
第三部快端上来吧
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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