
Vernal Edge is a 2D action-packed Metroidvania featuring an intense combat system, tight platforming sequences and a powerful story of rivalry, revenge and growth.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juegazo
Mt bom
Хорошая игра с крутой боёвкой, мб лучшая боёвка в метроидваниях. Хороший пиксель арт, сюжет ну нормальный, может вам понравиться. в общем всё.
怎么会有这种越玩越不爽的游戏
Unintuitive exploration, poor enemy variety. Got stuck a little bit and realized that I just didn't care about the game enough to go around the islands another time. Combo system is cool, but outside of when there are multiple enemies you aren't really incentivized to do anything other than the one combo you normally do.
Horrendous map. This is what kills the game for me. The combat is also just not that great. Normal attacks deal no damage, only spending meter does. So most of the fighting just has you tickle the enemy until you can press the "mildly awesome" button. Relatively quickly enemies start having stagger bars; how do you deal damage to it? Do your charge attack over and over or you're not allowed to deal damage. You don't even fight that much in the game. For some reason areas are huge and wide and also just really empty because enemies don't really roam around, they just spawn on occasion and you get locked into an arena. Well at least the art and music are awesome, but the exploration feels like banging your head against a wall. Seems like no one even bothered to make a guide for this.
I have attempted playing this game several times and each time It just doesn't capture me in the slightest. To me a big thing about metroidvanias is movement, combat, and exploration and this game fails on the first two. The movement is ok at best. It's just serviceable enough to get around and there's probably more funner movement options later on, but when I got the worst double jump I have ever seen it went from a bad game to god awful. If I recall it only works in specific situations, like hugging a wall or on special torches. I can't recall too well cause I memory holed it since it was just not fun to use. The combat is pure bonk simulator. The hits feel like doo doo, the sound effects are BONK - as in the hit sound would be more appropriate for a hammer or club type weapon. It may sound like I'm nitpicking but when the game revolves heavily around BORING combat arenas where you have to deeply involve yourself with the combat mechanics to properly deal with the enemies it really shows just how BONKerific the game is. Beyond that the hits feel like a wet noodle. Total snoozefest. The exploration from what I saw was actually extremely good! When the flow state hits the world is quite a joy to explore and move around in. I know I just got done ♥♥♥♥♥♥♥♥ about the double jump - which is absolutely heinous, I would love to hear examples of a worse double jump - but the dashes and general exploration are the best the game has to offer. Also the main character is annoying. Just grating to be grating, I have no idea what their goal is with her cause I'm not gonna SLOG through her attitude. Every time the helper robot guy tries to be the helper robot guy all it gets in return is angst. It gets so one dimensional that I started wondering how much of an ass hat she will be in any given dialogue. Look I just don't like characters that are ♥♥♥♥♥♥♥♥ to the helpful sidekicks without good reason.
Vernal Edge done. 2nd run, the first time I arrr it and got so horribly lost that I abandoned it. Game was hard even on Normal, it has an excellent combat system but you'll fail a lot until mastering it. Fungal Mines' song made me buy it and try it again. Painful, 7/10. Okay so why a 7? Because I liked it, but the platforming is sometimes really painful. Combat is super fun and the spells/memories management is great, exploration is rewarded, but some rewards from some challenges are ♥♥♥♥♥♥♥♥♥. Music wise? I don't like some, that's normal, but I absolutely LOVE others, specially Fungal Mines, one of the best songs I've ever heard on a metroidvania + when you're in combat the music changes, that earns a lot of points and cheers from me. I really would've liked something to help me find the secrets, something that would beep when near one or something because damn, I really, REALLY wanted to nurture that flower... I lost many secrets as well seeing the achievements, shame, I explored a lot. That said, I recommend the game if you're looking for a fun metroidvania with lots of exploration, a cool lore that I enjoyed and man I love Vernal, I love her rudeness, I love how she takes ♥♥♥♥ from no one but still has a soft side. Her reasons are valid, her hate is unlimited. Support the developers of Vernal Edge and enjoy, steam sale is coming soon so grab an indie or two.
Controles ortopedicos, los controles no se sienten que reaccionan a tus acciones, muchas veces sabes que vas a llevarte un golpe con tiempo de sobra para decir da igual cuantas veces pulse los botones no se va a mover. mecanicas que en vez de disimular esto lo agravan como las cuerdas, que parece que estan hechas de hielo no puedes moverte por ella pero con la inercia que lleves te puedes desplazar, incluso hacia arriba, te puedes deslizar hacia arriba por una cuerda, saltos que requiren una precision milimetrica que el juego no te da sabes que para el salto tienes que estar un paso mas adelante pues pulsas la palanca y el muñeco no se mueve tienes que dejar presionado para que al soltarla el personaje diga a que los has soltado vale me voy parando, tu tranquilo que ya me estoy parando, solo necesitas un paso pero te desplazas 3. y lo pero de todo el jefe final, para que sea dificil se teletransporta y se pega a tu cara en tu cara pero no dieron con la manera de que pareciera natural asi que simplemente tienes un sprite con las piernas quietas que se desplaza mientras esta en tu cara y te zurra, si esquivas da igual el seguira en tu cara pegado si bloqueas no te preocupes mi ataque es mas largo que tu tiempo de parada. Tutoriales mal explicados como el de la pesca, habilidades que no te explican para que sirven o como se usan. segui jugandolo porque vi que era corto pero es una perdida de tiempo
I was on the line to upvote or downvote this game. 4 hours in I had a moment where I was about to rage quit and stop playing. I wasn’t liking the game up to that point. I kept playing and by 6 hours I was feeling that this game is okay. Just enough to not downvote it. The worst part of the game by far is the combat. The combat feels soft and the attacks don’t have much weight behind it is the best way I can describe it. I never felt like I was getting stronger. Everything takes so many hits. Locked in a room with the same enemies again and again and again. There are a bunch of special moves but only one seemed to be useful. 2/3 though the game I got an item that healed me when I beat an enemy which helped a lot. Over halfway through the combat got really boring. I had enough health so I wasn’t dying, Just long fights. “Oh I’m trapped in a room with a bunch of enemies. I haven’t seen this for almost 20 seconds.” When you die you go back to the last save and lose everything. I once lost 30 minutes because I couldn’t find a save point and ran into a horde of enemies. I really don’t like when games do that. Make me lose money or something. I don’t like how you have to find a map for each area. A few times I was lost because I didn’t have a map at first. The one good thing is each area is walled off with the ability needed to be used on the island. You land and see you don’t have the wall jump. So you don’t get halfway through and get stuck. Except for one late game island. I can’t remember the last time I played a game where I just hated the main character. She’s a rude brat with daddy issues. She’s mean to everyone she meets, even the ones helping her. The best part of the game is one time I read a sign and MC said “I can’t read”. Early in the game she said that she couldn’t read so it’s a neat touch late in the game you try to read a sign and you can’t.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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