
Vernal Edge is a 2D action-packed Metroidvania featuring an intense combat system, tight platforming sequences and a powerful story of rivalry, revenge and growth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 27 → 0.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 688reviews | 75% | — | $231K |
| $21.99 | 119ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am just writing this review because I think game deserves to "very positive" rating not "mostly positive".
The negative reviews that mention control problems are true. The controls and the battles are far from perfect for the genre biggest hits. But even with that in mind, the core for a great metroidvania hit is there, even in that somewhat flawed movement and combats there is a really good intuition of what does a game of the genre good. Hoping for a next metroidvania from this devs that perfects the formula. TL;DR: Game flawed but good. Bit hard to control. Good level design. If on sale and fan of the genre: buy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 38.25/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil
| $16.99 |
| 24ratings |
| 66% |
| — |
| not modelled |
| $16.99 | — | — | — | not modelled |
| $6.59−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would have vote for a Neutral review, not recommended, but people could like it. The movement is interesting, The combat is/could be complex And the map are fun to explore. However some zone doesn't seem to have map, or map are incredibly hard to find. All biome zone or section within the same section look identical, without a fog of war showing where you did go its extremely confusing. I would continue play that game if there was an actual map with fog of war or something. But in the current state, backtracking, searching, branching zone just make it painful.
It's another one of those games where every decision was made against the player. Enemy hurtboxes are huge, they can 180 in a single frame so dodging behind is impossible, they continue attacks through being stunned, and all enemies have a massively inflated health pool but you die in 2 hits. Regular attacks do basically no damage and don't stagger, so as far as I can tell, there's literally no reason to use them ever. Charged attacks charge in like 1 second, do like 5x the damage, and take one of the enemies' 2 or 3 or 5 stagger points. The combat more or less amounts to running around and spamming the charge attack. Some magic is ok and may be useful, but the Vernal Edge attacks leave you wide open and cannot be canceled out of. They're so long that even if you use one immediately upon stunning an enemy, they will often recover and then hit you while the animation is playing out.
A hidden gem I stumbled upon while looking for cheap games this summer sale. Lovely spritework, great soundtrack, fun movement, and good lord, the combat. The fighting is actually so good and varied. You get to deal really sick combos, get new spells to do even cooler stuff, get new ways to defend. If you like metroidvanias, get it. It's really good.
I have attempted playing this game several times and each time It just doesn't capture me in the slightest. To me a big thing about metroidvanias is movement, combat, and exploration and this game fails on the first two. The movement is ok at best. It's just serviceable enough to get around and there's probably more funner movement options later on, but when I got the worst double jump I have ever seen it went from a bad game to god awful. If I recall it only works in specific situations, like hugging a wall or on special torches. I can't recall too well cause I memory holed it since it was just not fun to use. The combat is pure bonk simulator. The hits feel like doo doo, the sound effects are BONK - as in the hit sound would be more appropriate for a hammer or club type weapon. It may sound like I'm nitpicking but when the game revolves heavily around BORING combat arenas where you have to deeply involve yourself with the combat mechanics to properly deal with the enemies it really shows just how BONKerific the game is. Beyond that the hits feel like a wet noodle. Total snoozefest. The exploration from what I saw was actually extremely good! When the flow state hits the world is quite a joy to explore and move around in. I know I just got done ♥♥♥♥♥♥♥♥ about the double jump - which is absolutely heinous, I would love to hear examples of a worse double jump - but the dashes and general exploration are the best the game has to offer. Also the main character is annoying. Just grating to be grating, I have no idea what their goal is with her cause I'm not gonna SLOG through her attitude. Every time the helper robot guy tries to be the helper robot guy all it gets in return is angst. It gets so one dimensional that I started wondering how much of an ass hat she will be in any given dialogue. Look I just don't like characters that are ♥♥♥♥♥♥♥♥ to the helpful sidekicks without good reason.
прикольная игра
This game sucked. [list] [*]The combat was beyond bland; basically one attack and one viable spell. [*]The controls would occasionally stop working (and only *some* controls and not all at once, so I know it's not the controller) [*]The platforming was pretty bad; the detection on many surfaces was frustrating, especially because speed matters in many sections [*]Enemies and bosses were mostly sponges; some attacks have an infinitesimal dodge / block window [*]The music was mostly good except for one of the ending (supposedly climactic) songs that's an anime version of the Tom Green Show theme [*]The story is oh-so-freakin'-tired. I don't care about stories anyway, but ♥♥♥♥♥♥♥♥♥... [*]Incessant backtracking if you want to clear areas, but it's a Zeldavania, so what did I expect? [*]There aren't upgrades in this game, which is fine, but anything you find / buy is pretty inconsequential. [/list] The graphics and music were good, controls were snappy, so it wasn't frustrating to play for the most part, but so much of the machinery of what makes this genre good just isn't there. For what it's worth, Metroids and Hollow Knight are also terrible, so there's that.
it's not a bad metroidvania , if i could i'll give it a neutral review but the combat it's garbage, all spells and attacks are awful and do almost no damage, the memory system (passives) are useless too except for the typical metroidvania movement abilities
If Vernal Edge is so good where is Vernal Edge 2? 🤔
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.3K | 115 | 80% | $19.99 | |
| — | 0 | — | — | |
| $2.2M | 3.6K | 89% | $29.99 | |
| $1.1M | 3.3K | 92% | $10.19 | |
| $1.2K | 13 | 100% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $230.9K | 2.5K | 50% | $3.74 | |
| $230.9K | 254 | 85% | $39.99 | |
| $230.8K | 673 | 91% | $12.99 | |
| $230.8K | 1.3K | 74% | $9.99 | |
| $231.1K | 1.4K | 94% | $6.99 | |
| $230.7K | 750 | 56% | $9.99 |