
War hangs like the sword of Damocles over Helvetia, a land ruled by four Dark Lords. In this age of blood and strife, Leonhardt Arknoah, a war hero and leader of the Varganian Empire's secret task force, steps onto the battlefield once more, the flames of ambition burning brightly within him.
Modeled estimate, not a reported figure. How we estimate →
About




Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
took some work but got it running.
good game
好玩,涩涩方面一如既往的霸道线恶堕狂堕有点重口,秩序线纯爱。本作可惜男主只是武夫和种马,策略方面全是皇女和阿诺拉出招。抛开涩涩在游戏性方面也不低,在高难时候要考虑各种结界,还要搭配弱化以及战术上buff去打,死神难度狂暴五星一个师团打三个师团的难度大大提高,更考验玩家的配队是否合理。即使抛开涩涩冲着战斗来玩的也是一款不错的游戏。已经等不及要玩VBR了
Tenía bastante curiosidad por probar el juego más caro de todo el catálogo de Kagura Games (al menos en mi región), y aquí está mi reseña. Para empezar, este juego tiene una trama larguísima, con una enorme cantidad de texto tanto en la historia principal como en las escenas CG, de las cuales hablaré más adelante. Los géneros H predominantes en el juego son mind control, tentáculos y rape, aunque esto varía dependiendo de la ruta que sigas. El juego presenta dos rutas principales: Law y Chaos. A lo largo de la historia, puedes tomar decisiones buenas o malas, lo que influye en el desarrollo de la trama y en sus finales. Personalmente, solo jugué la ruta Chaos, y parece ser la que contiene más escenas CG eroticas de las dos. No está mal, pero por lo poco que vi, en la ruta Law se da más desarrollo a los personajes. Mientras que en Chaos el enfoque es más directo y agresivo, donde su mayor atractivo es el de corromper y cambiar tanto la apariencia como la personalidad de las chicas (lo cual no recomiendo ver el tráiler de Steam, ya que te spoilea esas formas), en Law se toma el tiempo de explicar el background de los personajes y desarrollar relaciones de manera más natural. Aun así, la ruta Law no está completamente libre de escenas que parecen sacadas de Chaos, lo cual al principio me confundió un poco. Sobre las escenas CG, estas son extremadamente largas. Se nota que este juego es verdaderamente una novela, ya que cada una de estas escenas es muy detallada y extensa, fácilmente superando las 500 palabras por evento. Esto puede ser positivo si disfrutas de una narrativa más descriptiva y quieres sumergirte en la historia. En cuestión de gameplay, este me deja bastante frío. Es un juego estratégico por turnos con elementos de autochess, en el que también debes gestionar recursos para reclutar y comprar equipamiento. Este juego forma parte de una serie con el mismo nombre, manteniendo el mismo estilo de gameplay, pero con pequeñas novedades en cada entrega. El problema es que en la historia no te explican un carajo en profundidad cómo funcionan los menús y habilidades de las unidades. El juego tiene un tutorial en el menú principal donde te explica todo con más detalle, pero es demasiada información de golpe, lo que te abruma y hace difícil entender lo que dicen. Los menús son demasiado "japoneses" en el mal sentido de la palabra, y creo que solo alguien con experiencia previa en la serie puede disfrutar realmente el combate. Por eso recomiendan que juegues otras entregas que no tenga una escala de entrada mas pesada, para que familiarices mas con el sistema de combate. Solo jugué hasta un poco más de la mitad de la historia peleando, y la verdad es que se sentía más RNG que otra cosa, porque no sabía cómo acomodar mis unidades de la mejor forma. Así que terminé usando una opción del juego que, en dificultad fácil, permite saltar las peleas. Aun si te saltas los combates, como novela visual sigue estando muy bien y es lo bastante extensa como para no sentirte timado, especialmente si juegas ambas rutas. Para finalizar, si piensas comprar el juego y quieres una experiencia menos obtusa, te recomiendo que leas una guía del usuario Hentaika para sacarle el mayor provecho sin perderte nada. Por algún motivo, su guía está en el apartado de "discusiones" de Steam en vez de "guías". No fue un mal juego la verdad, aunque siento que me hizo falta ver la ruta Law de las chicas para tener una experiencia mas profunda, asi que puede que un futuro lo rejuegue para verlas.
挺好玩的,虽然h部分用处不大,游戏性是真的不错。。。
nb
触手扶他挺重口的,能接受再入
[h1]Premise: I have finished around 3/4 of the game at least CG-wise, and am close to getting the first law ending. Also, don't look at my playtime, seriously, it's not accurate lol.[/h1] VenusBlood HOLLOW, damn, what a game, I actually started it a couple of years ago, but never truly wanted to see it end, until not long ago; and people need to stop judging it in such a surface-level manner solely because of the one thing Dualtail is known for. It is not every day you find such a genuine, albeit also malicious but strong, male leader figure, especially on a VN. Personally, I definitely recommend learning about Leonhardt yourself as he is one interesting figure to compare oneself too. Either way, contrary to how I usually write my reviews, I will be going over the general opinions first, and then the more personal stuff after, as it may end up longer than usual. The soundtrack is strong, but [b]its only weak point is its inevitable repetitiveness solely because of the length of the experience,[/b] that's all that needs to be said. I also purchased it, and there's reason. The gameplay, honestly, I never liked it much; [b]I simply cannot recommend the game and mention it as a factor,[/b] both together simply do not stand in my eyes; even if it's otherwise not shabby at all in how it works. Mine is a subjective opinion either way. The story, yeah, it's really good - but beyond that, [b]it's respectable in how clear the effort from the team behind it is in making it stand on its own two feet.[/b] The characters themselves: Overall, I cannot deny they are generally good. But for some specific, intuitively discernible reasons, [b]kind of lacking, depending on who we are talking about.[/b] Either way, [b]they are coherent and each have their own motivations and distinct backstories.[/b] The graphics are some of the best Dualtail has ever shown us; to be brief, they are pleasant, but the backgrounds some could still consider subpar in feel compared to the characters and [b]CGs, which can also occasionally feel rushed, but are nonetheless distinct and well-made.[/b] Overall, my [b]objective rating gets to around 8.5 / 10[/b] - but subjectively it's a solid 9.5 at a minimum. (What can I say, below is essentially a huge compliment and analysis towards a genuinely fascinating albeit messy character who is as bad as he is good. A not so wasted opportunity that still feels that way for reasons I will be explaining). The thing that has fascinated me the most about this VN are the characters. Especially if you look at them from a psychologically-oriented point of view; I won't make this too long or too detailed. As you can continue where I will be leaving off yourself, so long as I managed to sufficiently pique your interest of course. I will also be adding any needed context for my words to make sense. Going by the greatest example I can use, Leonhardt Arknoah is the one mind that made me think for hours as I was exploring this VN; if you know anything about the theories regarding cognitive functions, essentially from what I personally believe, we all share the same state of living consciousness but each has a specific mind archetype that processes and perceives reality in a particular way and to a certain degree, also resulting in specific personality traits and preferences, that's quite literally it; and Leonhardt is the one archetype that works like this: (Also, for whoever know him, Rance is the same one). Mind's main focus on external reality with total confidence; flexible logical thought, immature and complicated social awareness, and in general, very problematic aspects related to issues of deep thought and predicting the future. And indeed if you already went through the story proper yourself, you may have noticed he himself could be surprisingly wise contrary to my description, sort of like a sage, which is also the archetype of the White Princess Sylvia Hamartia. And that's what's so coincidentally interesting, because what quite literally happened to Leon in the story is that Black Maiden Anora Arknoah and he have made formed a genuinely strong and effective but unhealthy bond for reasons that go into spoiler territory, resulting in him, theoretically speaking, acting against his own nature. coupled with the fact that his own suffering and past forced him to focus more on his introverted side, resulting in such surprising insight; and a dislike for Sylvia's idealism and strangely similar but distant-to-his personality, also because of his peculiar familiarity with her own talents, even if to a minimal degree. Unfortunate, considering that certain theories of thought posit that his archetype is meant to be coupled with Sylvia's sage archetype. Contrary to Anora, who has a focus on subjective opinions related to feeling; opposite to Leon's own preferences for a more general and external, positive atmosphere. As I said, you can continue this line of thought yourself, as I was simply mentioning that as an addition to my subjective liking towards VenusBlood HOLLOW. My compliments to Dualtail's team, the more forced, s#xualized moments, made everything genuinely disturbing, funny, or were of an inherent "unfortunate" nature. But that's how H VNs are destined to be after all.
I enjoy the team building, combat, strategy, campaign length, and the overall handling of the story. The main character is a sadistic assaulter from the beginning and this can be toned down through character choices to a small extent. I was repulsed by the main character initially but eventually I could tolerate him as an inhabitant of this dark setting. The story is way more engaging than I was expecting because so many things aren't as candy-coated as they would be in another title. I don't care for the eroge aspect but I really appreciate how it made the writing feel less constrained. The characters feel less stiff and plastic than what I'm used to. Many great decisions were made with this title and nearly everything exceeded my expectations. I purchased this for the combat and I'm satisfied with the difficulty, frequency, complexity, scale, customization, and challenge available. As long as the translations are good, I intend to play any of the related titles with the same or better combat quality; this is my first game in the series.
40小时一周目治世线通关 剧情王道,人设优秀。最大优点是战斗系统足够有深度,上手虽有一定难度,但入门后满脑子就只剩下战斗的欲望。
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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