
Veneficium is a cute and magical 3D platformer in which you help Alice uncover the faith of her coven. Alice has to use her magic to interact with different objects within a vast and magical world to overcome puzzles and obstacles.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
버그투성이인데다 심각하게 재미가 없음
Well. That was really fun. Checkpoints are paced appropriately, deaths are quick. It's just. We're sent on a quest to find our grandwitch and we find a rainbow of other witches, but the last portal just takes us to the credits? So we never find our grandwitch. The requirement of a scroll wheel for element changes is inconvenient, so touchpad users beware lol
Kind of jank, but still a decent and cute 3D platformer.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра "Veneficium: A Witch's Tale" - это очаровательное приключение с красивой пиксельной графикой. Сюжет, хоть и прямолинейный, увлекает историей юной ведьмы, стремящейся доказать свою ценность. Геймплей прост, но увлекателен, сочетая в себе элементы point-and-click и головоломок, связанных с зельеварением. Особенно понравилось атмосфера игры - спокойная и немного меланхоличная, подкрепленная приятным саундтреком. Мир игры ощущается живым, а персонажи, хоть и немногочисленны, запоминаются. Из минусов можно отметить отсутствие русской локализации, что может стать препятствием для некоторых игроков. Также, хотелось бы больше глубины в системе зельеварения и влияния принятых решений на сюжет. В целом, "Veneficium: A Witch's Tale" - это достойная игра для тех, кто ищет короткое, но приятное приключение в волшебном мире. Рекомендую для расслабляющего времяпровождения.
Se permanecer mais um ano no mercado é muito.
It looks more like someone's first unity project made on a wimp. Controls are robotic and not worth the time.
[h1]Before I played Veneficium, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Best wel een grappige game die ik leuk gespeeld heb op een livestream
Veneficium is a 3D Platformer with some Action-Adventure Elements. You incorporate a little Witch, that is searching for all the grown-up witches, that went missing and the evil witch, who seems to terrorize them all. The game is around 1-2 Hours long on your first playthrough. Exploration in the three levels is a very important aspect and additional playthroughs should therefore take maybe around half of it, since you already know where to go next. I was a bit disappointed, that the game ended so abruptly without any real warning or you ever encountering the actual antagonist of Veneficium's story. The story and dialogues in the game are nonetheless alright, even though clearly aimed at children as an audience. The Platforming and Exploration gets some variety by the magic spells in the game. There are 3 of them in total. Fire burns objects (obviously), ice freezes objects and wind can transport you to higher places. Magic is exclusively being used on objects, there are no enemies or real fights in this game (sometimes you will get attacked by a cloud or a floating target). These spells and their implementation are kind of cool and help the game to stand out, but they do get used a bit too often in the same ways. After the 20th frozen tree for example you get a bit bored of the concept. The two big problems of the game are imprecise controls and the armada of Bugs and Glitches in Veneficium. Movement and Jumping always feel really clunky and stiff. I have often gotten stuck on the environment or slipped off a platform due to the controls. You can get better used to it after some time, but platforming never gets truly comfortable and that is kind of a dealbreaker in a Platformer game. And than there is the unavoidable selection of Bugs in this game. I experienced more of them than I can count. Some of the worst were glitching through the ground, getting stuck in a platform or getting stuck in a wall, which meant I had to restart an entire level from scratch, since all the objectives disappeared and progress got impossible... Veneficium clearly lacks a lot of polish, which would have made the experience far more pleasant. The Visuals of Veneficium are very simple in design (probably reminiscent of some N64/PS1 games), but don't necessarily hurt the eyes either. The only exception are the grotesque faces of all characters. All persons have no eyes or mouths in Veneficium, which is actually quite creepy. The soundtrack on the other hand is pretty decent. Every level has its own music and they all fit the mood of the game. Pro: - Levels encourage exploration - Magic spells create variety - Decent Soundtrack Contra: - Very imprecise movement controls - Legions of Bugs and Glitches - Simple Visuals - Creepy Character Faces Result: Veneficium: A Witch's Tale desperately lacks polish. The magic system within a Platformer is kind of cool, but the many Glitches and the uncomfortable movement controls sadly take a lot of the enjoyment away. If the game was longer, had a real ending, a bit more variety, smoother movement and a lot more polish, than I would definitely recommend this game. At the moment however I can only recommend this game to fans of Witches and 3D Platformer enthusiasts with a high tolerance for frustration. 5/10
Greetings! Since the Wifey decided to download this game on my library I now have to review it…yay me! So today we will be looking at “Veneficium” a free to play (actually free) platformer made by a small developer which feels like a great first 3d game for a creator, but is it worth your time as a game to play? Let’s discuss. The Charmed: At the core this game is a simple 3d platformer with physics based puzzles. These puzzles revolve around elements; fire, wind, ice and you can change the element of your wand to have various effects on the world. For example, you could burn a tree down, or blow it over or freeze it to climb. To be fair typing that sentence felt a bit silly but that is the gist of the mechanics. The game also does a bit too well at showing you what can be done to what with these big icons next to any item that can be interacted with. Simple and Clean: I actually really enjoyed the graphics and overall atmosphere though I did find myself wishing there was more in the ways of audio effects and at least some voice overs (even for a first run you could find tons of VA’s looking for exposure. The graphics themselves feel like up-scaled simple 3D models and there is a bit of charm in that. The game’s bright colors and simple design with winding paths reminded me of the simpler years of gaming…but alas, that was about it. Child’s Play: I feel like this game may have been designed for a younger audience; maybe kids first getting into physics based games that could teach problem solving and for that this game is probably amazing. Unfortunately the platforming controls are sloppy at best as the character does not really have any weight to them in the air and doesn’t appear to be able to do anything while in the air either. This doesn’t necessarily make the game more difficult; just slower. The physics puzzles are also painfully simple going back to the original point. Another concerning bit that I feel would need to be changed is the auto-play text is set at the same speed regardless of how much text is on the screen and even at a decent pace I sometimes missed text (there is no option I could find to disable auto-play). I can’t really recommend this game; it’s not bad…it’s just not for me or anyone I know. Children may enjoy it but I feel anyone old enough to enjoy it would probably be bored with it. Maybe it is something you play with your children? I’m unsure. I really wish I could recommend this as it shows there was some love put in this game. Ultimately, it’s free so waste an hour or two of your day to see if you like it. Enjoy!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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