
While working at their dead-end job and dreaming of what could’ve been, Demian Zhao discovers a flesh-eating parasite who promises to help them finally live free. If you let them, they'll become the monster of your own making - after all, who needs a moral compass when you have a god in the gutter?
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When life becomes a monotonous cycle, it's not hard to grasp how someone could be pushed to the brink of violence, all in the name of feeling free. It becomes even more understandable if that person never even began to live, before being shoved out of the nest. With no gentle way out, the only chance to start anew is to snap chains and splatter organs.
Putting it that way, it was only a matter of time until Demian gave in. We can't prevent a tragedy, but we can cause their descent.


Take control of Demian Zhao, a 22 year old living on the razor-thin edge between murder and mental break. After moving to Kingsfield Beach in hopes of finding a place to call home, all of their motivation to get out and live a better life has been sapped away. Now, they survive paycheck-to-paycheck, working their miserable job at the Restful Night Motel as a cleaner.
As they become host to an ancient flower god, though, Demian will soon learn that not all is hopeless with their life; they just need to set themself free. If you let them, their humanity will slip away in exchange for their freedom.
The story revolves around Demian's own dreams, fears, desires, and bloodthirsty hatred. Every choice a player can make is a thought running through their mind at that exact moment; no action is out of character.
Will you help them pluck the worms of cruelty from their brain, or indulge in their most violent fantasies?
Taking place in the fictional city of Kingsfield Beach, Nevada, Veins Like Tapeworms will present a chilling world for readers to immerse themselves in. Kingsfield is a concrete paradise, where dreams die under gaudy casinos and neon signs. Poor little Demian’s already been swallowed whole by the city, but that doesn’t mean they can’t crawl out of its festering underbelly. All they need is a little push.
Even with a slow-burn narrative told in 8 chapters and 100,000 words, readers will be begging for more by the time the story is over.
The story of Veins Like Tapeworms is heavily dependent on choices made through a playthrough. The way Demian perceives the words and actions of those around them are influenced by the thoughts a player has allowed into their head - a heartwarming conversation in one path can become a harrowing monologue of bloodlust in another.
With 2 early endings and 4 full endings, the way Veins Like Tapeworms comes to a close is sure to shock or unnerve a player. Can you save Demian from their own violent desires, or will you let them finally give in to the rage that's boiled in their heart for years?

Curious about the damage left in your wake? 5/6 endings come with a Bonus Scene to read after the credits roll, taken from another's perspective of the aftermath! Each Bonus Scene is 100% optional, of course - though they can be accessed from the title screen at any time, they're not necessary to get the full picture.
Written, programmed and drawn entirely by one person, Veins Like Tapeworms has over 250 full-screen illustrations for a player to discover. A gallery in the title screen ensures players can revisit any piece they may have enjoyed, or see what images they haven't unlocked yet.
Tired of visual novels that simply loop one song on repeat, with no regard for sound effects to coordinate with in-game events? Look no further with Veins Like Tapeworms; the game's ambience has been meticulously crafted for utmost immersion, and practically begs for headphones.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
waow
Veins Like Tapeworms is a simple and interesting Visual Novel I wasn't expecting to like as much as I was. Back in October of 2024 I was playing through the demoes of several games since I was in a game exploring mood. I tried the demo of this game on a whim and to my surprise it was my favorite game of the demoes I played. A Visual Novel needs two things in order to really click, a good and unique art style (with good art direction to match) and good writing. I am happy to say this game has both. You play as a traumatized AFAB enby named Damien who is stuck in a ♥♥♥♥ job and is being coerced to doing more labor then they are being paid for. The writing reflects the ugly reality of how trauma and the brutal demands of the system twists you up extremely well, so much so that when I showed screenshots of this game to my wife (whom has endured her share of the worst of the world) her exact words were "What game is this and who's been reading my mind?" Real recognizes real and the writing came from a very real place. Another quote from somebody I showed this game to sums up the experience the early parts of this game captures. "Bleak, disgusting, and terrifyingly real. Reminds me exactly what it was like being homeless." The core plot premise outside the setting is that early in the game you find a symbiotic organism that promises to fix the ways the world broke you, and to have the strength to get sweet revenge on those who have hurt you. From there the game proceeds with Damien dealing with their trauma while negotiating the nature of their relationship with this creature, having to figure out where they are with the few social bonds they have in a world that has broken them so badly they can only assume the worst in people. However despite this, the protagonist is still sympathetic and likeable. Other games sometimes go too far and make a victim of trauma a...to keep this review family friendly (even though this game isn't), let's call them a turbo-jerk (see also why I stopped really caring about the MC in Mojika). However, AwesomeTrinket managed to make Damien sympathetic in a very real way while still being flawed, all in a way far too many people who were hurt by the various cruel vicissitudes of life can relate to. The game is far from perfect, but most of the imperfections appear to spawn from limitations of time, money, and scope. Anyway, the bottom line is that if you are looking for a simple indie VN about trauma, grief, and pain that feels very real; as well as the complex challenges of navigating, this is definitely a choice I would recommend. Short and somewhat limited in scope, but it will make you feel things.
I bought it because the premise was very interesting to me but I was not expecting something this good. Any fan of horror visual novels should get this and explore it
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Trends
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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