
Plunge into a chilling maze of terror where vampires, werewolves and zombies prowl the dead of night. Confront Kairn, whose lethal powers flow from the blood of his murdered family. Will you emerge as the final victor? Or become his final victim? Your fate will be sealed within the Veil of Darkness.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 28reviews | 86% | — | $5.1K |
| $4.99−50% | 55ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Ehh ta specyficzna muzyczka z tych przygodowych gier horror like, łezka się w oku kręci. Piękne emu szaleństwo z DOSboxa
Veil of Darkness is a classic point-and-click horror game from the 90s 😊. You play as a detective investigating a series of bizarre murders in a small town, uncovering a supernatural conspiracy. The game's got a creepy atmosphere, with a focus on puzzle-solving and exploration. Pros: Creepy Vibe: The game's got a great atmosphere, with plenty of tense moments Intriguing Story: The plot's got some twists and turns, keeping you engaged Challenging Puzzles: The game's puzzles are tough but rewarding to solve Cons: Old Graphics: The visuals might look really dated to modern players _Some Clunky Controls**: The game's interface can be a bit awkward _Short Length**: The game's relatively short, might feel a bit pricey for some Rating: 6.5/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 28 reviews with recorded playtime.
Veil of Darkness, developed by Event Horizon Software and published by SNEG, is a gothic adventure-RPG hybrid that stands out for its atmosphere, narrative design, and willingness to let players find their own path. Originally released in the early 1990s, it places you in the role of an ordinary cargo pilot whose routine flight ends in disaster when a supernatural force pulls his plane down into a secluded Romanian valley. Stranded in a land ruled by a vampire lord, the story quickly shifts into a tale of survival, mystery, and gradual resistance against a curse that has consumed the region. What immediately defines the experience is its open-ended structure. Rather than directing players through a strict sequence of objectives, the game allows exploration of the valley in a largely non-linear way. You move between villages, forests, and ruins, interacting with inhabitants and uncovering fragments of information that slowly reveal what must be done. Progress often comes from understanding relationships between characters, items, and events, rather than following clear instructions. This design can feel disorienting at first, especially for players accustomed to modern guidance systems, but it gradually becomes one of the game’s greatest strengths, fostering a genuine sense of discovery. The gameplay blends adventure-style puzzle-solving with light RPG mechanics. Conversations play a central role, as you gather clues and piece together the larger narrative. The dialogue system is particularly notable, allowing players to input keywords to explore topics beyond standard responses. This creates a more investigative feel, as if you are actively probing for information rather than passively receiving it. At the same time, it can lead to moments of frustration when the correct keywords are not immediately obvious, making certain interactions feel less intuitive than they might otherwise be. Combat exists but is not the primary focus. Encounters with hostile creatures such as wolves, undead beings, and other threats are present, but they are typically brief and straightforward. Success often depends more on preparation—having the right weapons or items—than on mechanical skill. This reinforces the game’s emphasis on exploration and problem-solving, ensuring that the pacing remains consistent with its narrative-driven approach. Rather than dominating enemies through force, you are encouraged to think carefully about how to overcome them. The atmosphere is where Veil of Darkness truly excels. The setting is steeped in Eastern European folklore, with a strong emphasis on superstition, isolation, and the unseen forces that shape the valley. Villagers speak in hushed tones, environments feel oppressive and quiet, and the presence of the vampire lord looms over everything. The game creates tension not through constant action, but through a persistent sense of unease. It feels like a place frozen in time, where every discovery brings you closer to understanding the curse that binds it. Visually, the game uses an isometric perspective with detailed sprite-based environments that, while dated, still convey a strong sense of place. The design of locations and characters reflects the game’s gothic tone, and the interface, though somewhat cumbersome by modern standards, remains functional. The character portrait system, which reflects health and status changes, adds a subtle layer of immersion, even if inventory management can become unwieldy over time. There are, however, clear signs of its age. Some puzzles are obscure and rely on logic that is not always well communicated, leading to moments of trial and error. The inventory system can feel restrictive, especially when juggling multiple items, and the controls may seem rigid compared to contemporary games. The pacing is also deliberately slow, which may not appeal to players looking for more immediate or action-oriented experiences. Despite these limitations, the game’s strengths outweigh its flaws. It offers a cohesive and immersive experience that combines exploration, storytelling, and atmosphere in a way that feels distinctive even today. Its willingness to trust the player—to let them explore, experiment, and figure things out—gives it a sense of depth that many modern games lack. In the end, Veil of Darkness is best appreciated as a methodical, atmospheric journey rather than a fast-paced adventure. It rewards patience, curiosity, and attention to detail, offering a memorable experience for those willing to engage with its systems. While its mechanics may feel dated, its mood and design remain compelling, making it a standout example of early adventure-RPG hybrids. Rating: 7/10
Крутая задумка и вайб, еще бы вставки из рил лайф, и ремастер, пожалуйста.
Castlevania, the point n click adventure!!!! great classic, SSI always made great games no matter the content or genre, this is def a gem!
Os caras nem se preocuparam em mexer no jogo. Tacaram no dosbox e colocaram pra vender.
A fine museum piece Finally got my revenge on that werewolf after 30 years of nightmares
Alone in the dark fatto da uno stronzo
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $222.1K | 936 | 98% | $9.99 | |
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| $5.1K | 362 | 75% | $0.99 | |
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