
VECTOR ZONE is a gripping survival game where the weight of leadership rests on your shoulders. Set in a post-apocalyptic world teeming with dangers, your task is to manage a camp of diverse NPC survivors and lead them to safety while constructing vital structures for their survival.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Just ten bucks and may not be worth that. Game is janky and buggie as hell. It was fun for about 2 hours then you start to realize that there isn't much to it and a lot is missing. For instance to make leather to craft better tools you have to dry animal hides on a drying rack...problem is there isn't any way to make one. Map is utterly useless doesn't show you anything not your position not your base position nothing at all. Survivor got stuck in a tree and is now useless, he often got stuck in things in my base before that and I had to do things like dismantle my workbench to free him. I've seen some comments suggesting this is another one of those scam games and after 5 hours in it I am beginning to think they are right. Even at $10 I would wait a couple months to buy this or just don't buy it at all. I also noticed the positive reviews were all around the 2 hour or less mark, I expect they will change their minds after a couple more hours of play time.
This game is a scam and should be removed from steam.
Game is a complete scam and barely runnable
This is basicly Early development not early Acess, there´s literally just the base of the game, collisions missing, hit feedback missing, building is rudimentary, very very early, the Idea is good but there has to be at least 1 year of further development before it should go into EA, i know especially small devs lack Money, but thats literally nothing you get here whatever the dev needs money to buy assets and get some credit for his work, i will keep an eye on this
就算是抢先体验这个价格也太贵了,基本没什么内容,感觉随时跑路,不建议现在购买。
EDIT EDIT: Well I spoke to soon. Well the devs were real good for the first couple months but then they decided to go from EA to full release of this unfinished piece of junk. It had such great potential but like so many other EA releases it was a money grab/abandonware trap. I went from not recommending to recommending and now BACK to NOT recommending. Edit: This developer actually listens to the players. I got a reply to my post next day and then a patch the following day. Before I start let me say I KNOW IT'S AN EA this is just my feedback of issues I've found so far. In no specific order. Fixed 1. Save game. How do you save the game. I found in another post here that it's F1 but WHERE in game does it tell you that. And there is NO keybinding for it. I ended up losing about 3 hours of play cause I couldn't figure out how to save. Fixed 2. Equipping, drag and drop, or using items in inventory are very hit or miss. I had to try and drag the flashlight to its equipment slot like 4 times before it was placed there. I have to click like 2-3 times on stuff before it registers. Fixed 3. Am I a midget or something? Why can I barely see over the steering wheel in my car? I have to look at the ceiling practically to see out the windshield. Fixed 4. Speaking of cars, why is there no storage/trunk space in starter car?? Seriously when I got to the base I ended up having to throw tons of stuff on the ground cause I had not inventory space to start harvesting and building stuff. It takes a bit of work before you can even build a storage chest. 5. Speaking of storage chests, I lost a bunch of seeds when I tried to move them to the storage chest I finally made. I clicked and dragged them to the chest and when I release the mouse button they disappeared from the chest and did not reappear in my inventory. Just POOF gone. Fixed 6. Could not light the campfire with lighter when it said 100% chance to light. It took like 10 tries to light the fire when it said 100% chance and each time I lost a stick per attempt. Dev says he's looking at hit box for this 7. It's easier to kill zombies, deer, and boars then it is to kill a RABBIT. I had a couple rabbits hop into my base and I burned a whole clip from my pistol and 7 shots from my shotgun and the little !@#$% just hopped away?!?! Are we not meant to kill them?? cause I couldn't kill them. Fixed 8. I couldn't cancel a build I started even though it said to hit X to cancel. I tried to build a chest early on and realized I couldn't get the wood planks without doing several other steps first so I wanted to get my nails back I added already and I couldn't cancel the build by hitting X like it said too. Next update fix 9. And this one is more a common sense thing, or more like no sense. Why do you get iron AND aluminum from the same ore rocks?!?!? I'm pretty sure that's not how it is in RL. Dev working on this 10. This is a QoL issue but why do we not see our health, hunger, and thirst on main screen. We have to open our inventory to see health which I can see is going to be why a lot of people are going to die fighting cause they don't know how much damage they have taken. Dev working on this 11. Speaking of damage, why can I not put bandages on my hotkeys? Or food and water for that matter. If I'm dying I really don't want to have to open my inventory, search for my bandages, and click like a dozen times (see issue 2 above why clicking 12 times) so I can use a bandage. And if I'm fighting just forget it cause I won't even know I need healing cause I can't see my health on main screen. Fixed 12. Map keybinding in options say TAB to open map but it's M for me. I even tried to remap to TAB but only seems to open with M. That's about it for right now, and this was just my first 3 hours of play (which I lost to the save issue). Seriously you really need to tell people IN GAME NOT HERE on how to save the game cause I'm kinda pissed for losing all my work I did. Nothing I saw in game tells you about F1 to save and there is no keybinding for it. I hope some of these issues get addressed soon in this EA cause I'm probably going to wait a while to see how things turn out before I play again. If it wouldn't have been for the fact I played 3 hours before I lost everything I probably would have gotten a refund and waited to see more updates. So as the game is now I can't recommend this game. I hope I can change this review in the future as things get fixed or added. I'm a big fan of zombie survival crafting games so I hope this one does good and doesn't turn into abandonware like several other titles like this one have. UPDATE: So after seeing how active the dev is in forums and how fast he fixed a bunch of my gripes already and said he's working on more of my issues for the NEXT patch, I'm going to take a chance on this one and change my review to recommend and hope he keeps up the good work.
Just like most early access games, this one has potential, but a lot of things need to be updated. The biggest frustration starting off is the driving. The vision tends to look down instead of through the windshield, so you find yourself constantly scrolling up to try to watch where you are going. Had a few bugs with not being able to craft certain items and the NPC getting stuck. Both were resolved by heading back to the lobby and reloading the save. If they continue to develop the game, this has the potential to be something good. For now, remember this game was just released. A few patches down the road may bring in some more favorable content. Good luck developers!
Don't waste your money. I was really excited to see what they did with it but they released it out of ea without even fixing any of the issues. This is barely a shell of a game. I decided to not get a refund in hopes it was going to be something... That was a mistake.
Сыровато. Возможно, что со временем станет лучше. Далее быстро, что успел увидеть за почти полтора часа: 1) Карта вроде более-менее крупная, но пустая, из точек интереса уидел только лагерь бандитов и в самом начале гнездо на подобии тех, что есть в Дейс Ган(его тоже нужно сжечь и из него начнут выбегать зомби); 2) Слабая оптимизация, хоть у меня и не топ комп(R7 5700x + 3060 12gb + 16gb). Всегда проседы ниже 60 кадров на любых настройках 3) Непонятная дичь с погодой и временем суток, такое чувство, что день сменятся на ночь в течении 5-7 минут и при этом спонтанно начинается и кончается дождь. Он может идти буквально 30 секунд. 4) Баги, по типу того, что некоторые вещи пропадают из ящика для хранения. Ты их переносишь, кликаешь, чтобы положить и бах! Он испарился! 5) Приятное и интересное строительство + свое место для базы, которое со временем можно превратить в настоящий форт. 6) На данный момент ресурсы валяются почти в каждом здании. Дефицита не было. 7) Есть непись, как Келвин в новом форсте. Болванчик, который будет пылесосить лес для того, чтобы тебе не пришлось гриндить. Как итог: играть сейчас желания нет, рефанд. Мб в будущем что-то годное и будет.
給還沒入手的玩家的建議 : (撰寫時間 : 遊戲上市後第一天) 整體而言這遊戲目前還沒完成, 而且優化也有待加強 基本上就是你畫質開最低也會卡頓的狀態 然而這年頭有搶先體驗標籤的遊戲本來大多就就不會是完美的 我的建議是, 目前遊戲還不適合遊玩 舉例來說, 除了剛剛提到會卡頓的問題以外 再來幾個目前比較明顯的問題(會影響遊玩體驗的為主) 1. 遊戲內UI會有重疊的問題, 像是打開車庫的後車廂以後突然打開背包的話兩個介面會重疊 2. 地圖空間被做了限制, 基本上一開始就是直接強迫玩家只能往一個方向走, 總而言之你的活動空間, 以及活動自由度有被做了一定程度的限制 3. 除了一開始的小房間跟一些建築物以外的地方都沒太多可用資源, 像是路邊車子除了警車以外打開基本九成都是空的 4. 武器的準星位置以及打擊手感都不太正常, 當你以金屬瞄具的位置為基準時, 打遠距離目標的話子彈絕對會偏移, 他射擊時子彈會以腰射時的準星位置的中間點為基準, 瞄準後也是如此, 所以瞄準時基本上不能看金屬瞄具的位置, 這問題對於攻擊有一定距離的敵人會很明顯 目前比較明顯的大概就這些 我並沒有玩太久, 畢竟目前我主要是以測試遊戲的心態在玩所以沒有特別留意那些東西 這遊戲本身很有潛力, 而且官方也有做出一份比起大多數遊戲而言, 內容較為完整的Roadmap 而且官方也有表明未來會加入多人模式 我個人認為這遊戲有值得期待的地方 只是目前這個時間點還不太適合遊玩 你可以先買下來放著, 或是等未來更新內容比較多的時候再入手 大概就這樣
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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