
Enter a twin-stick arena shooter built from living procedural geometry. Master six arcade protocols or build a persistent fleet in Universe mode, where generated sectors, branching routes, evolving weapons, mutated bosses and escalating Storm Tiers ensure no expedition unfolds the same way twice.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $25K | 115 | 94% | $7.99 | |
| approximately $191 | 9 | 100% | $0.99 | |
| approximately $142 | 2 | 50% | $2.99 | |
| — | 0 | — | — | |
| approximately $0 | 4 | 100% | Free | |
| approximately $51.9K | 211 | 96% | $9.99 |