
For the very first time, highly acclaimed Japanese Arcade Shoot’em Ups - VASARA (2000) and VASARA 2 (2001) - are made available to the whole world via this package: VASARA COLLECTION!
Modeled estimate, not a reported figure. How we estimate →
About
For the very first time, highly acclaimed Japanese Arcade Shoot’em Ups - VASARA (2000) and VASARA 2 (2001) - are made available to the whole world via this package: VASARA COLLECTION!
Science Fiction meets History in these arcade classics which take place in an alternate timeline Feudal Japan where technologically advanced weaponry and equipment are a reality, and heroes use flying motorcycles with amazing firepower and fierce melee weapons to destroy their enemies.
Try and stay alive on this frantic game where everyone, and everything, is out to kill you!
New Gameplay mode: Timeless mode
Main features:
Tate Mode/ Vertical Mode support;
8 playable characters inspired by real Japanese historical figures;
Sci-Fi meets Feudal Japan in this retelling of historical battles;
Fight Robots and Samurais using traditional shooting and powerful melee attacks;
Heavily skill-based gameplay for Experts;
Easy Mode for Starters;
Branching Paths and Multiple Endings according to your characters and in-game actions;
Highly acclaimed Japanese Arcade Shoot’em: VASARA and VASARA 2
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Um Shoot 'em up muito legal, Nessa versão tem os jogos antigos e uma versão em 3D recente, Pra quem curte o Gênero vale a pena!
The Shmup learning experience: 1) get ass whooped 2) look at your ship 3) make sur you are using and understand all your character's abilities 4) get ass whooped Vasara is not really a SHMUP technically speaking as the melee attack is what you should use as your main weapon, learn its mechanics. Great stuff and it's almost free, the whole game just look so cool and especially against other great SHMUP franchises, no gay japanese little girls this time!! The Timeless mode is pretty cool, it feels very much like a new modern Vasara project model that got rejected by investors to be released as a stand alone title. So it is a mode here for 4 players to play in co-op, it's playable in solo and I advise beginners to try there it's much easier and will give you the time to understand what you need to do to get better. It's very cheap too it goes down 90% during discount, the price quality ratio is great here 8/10
Nota 6,6 de 10 Puro suco dos anos 90 e 2000, muito efeito e explosões na tela. Gosta de Bullet Hell e Ship'ups de uma chance para Vasara.
VASARA Collection is a dynamic resurrection of two long-lost Japanese arcade gems that blend the intensity of classic bullet-hell shooters with a uniquely stylized feudal-sci-fi aesthetic. Developed and published by QUByte Interactive, this compilation gathers the original VASARA from 2000 and its sequel, VASARA 2 from 2001, both of which were once exclusive to Japanese arcades. Their arrival on Steam finally opens the door for a global audience to experience these high-energy, mechanically rich shooters that had long existed as cult favorites. The collection also introduces an additional “Timeless” mode, a modernized 3D reimagining designed to offer something new to both veterans and newcomers. Together, these elements form a package that aims to celebrate the series’ history while pushing it into a broader modern context. The gameplay that defines the VASARA titles is intense, fast-paced, and distinct from the standard formula of the genre. Rather than relying solely on ranged attacks, players wield both long-range firepower and a charged melee strike known as the VASARA attack—a close-range sword technique that can not only slice through enemies but also deflect incoming bullets. This mechanic adds a unique layer of strategy, forcing players to balance risk and timing as they dive into dense patterns of enemy fire. Each playable character, inspired by historical Japanese figures, has different strengths, attack patterns, and speed, giving the player ample incentive to replay levels to master each one. The flow of combat encourages aggressive precision; staying too defensive guarantees failure, but charging recklessly into enemy swarms requires nerve and skill. The reward is a satisfying rush of rhythm and control that few shooters capture so effectively. Visually, the original VASARA and VASARA 2 retain their early-2000s arcade charm while still looking striking on modern displays. The pixel art is crisp and colorful, with backdrops that blend traditional Japanese motifs—temples, cherry blossoms, and ancient fortresses—with futuristic machines and mechanical samurai. The clash of feudal imagery and sci-fi design creates a world that feels unlike anything else in the genre. Explosions, projectiles, and laser effects fill the screen in chaotic beauty, while the visual clarity ensures that even in the midst of madness, the player can always track the action. The sound design complements this intensity with high-tempo music and sharp attack effects that push the arcade atmosphere to its fullest. The presentation is unapologetically retro, and that’s exactly what gives the game its charm—it transports you to an era when arcade machines demanded attention through spectacle and precision. The inclusion of the “Timeless” mode is an interesting but somewhat uneven addition. It replaces the 2D sprite visuals with a full 3D environment and allows for a free-roaming camera that shifts perspective, giving the game a different sense of scale. This mode feels more like an experimental tribute than a full-fledged remake, maintaining the familiar mechanics while reinterpreting the visual and spatial dynamics. On one hand, it modernizes the experience and shows QUByte’s effort to bring something fresh to the collection. On the other hand, its gameplay balance and performance are less consistent than the tightly tuned originals. The shift to 3D introduces moments of awkward movement, occasional input delay, and a slightly less refined feel overall. Still, as a bonus feature rather than a replacement, it provides an intriguing variation for players interested in seeing how the classic formula translates to a contemporary framework. From a technical standpoint, the VASARA Collection is serviceable but not flawless. The port captures the essence of the original arcade releases but lacks some modern refinements players have come to expect from retro compilations. There are no deep training options, gallery features, or museum-style extras that might have enriched the experience with historical context. Some players have also reported minor control latency, especially in the Timeless mode, which can be frustrating in a genre that demands split-second precision. That said, the inclusion of features like local co-op multiplayer, vertical (TATE) display support, and online leaderboards adds real value for enthusiasts. These options make it easier to experience the games in their authentic arcade form, while also encouraging competitive high-score chasing—a core part of any good shoot-’em-up’s appeal. The difficulty level is high, as expected from titles of this lineage. Both VASARA and VASARA 2 demand quick reflexes, memorization, and calculated aggression. The first game offers a more straightforward challenge, while the sequel intensifies the mechanics by increasing enemy density and removing some of the more forgiving tools from the original. For newcomers to the genre, this level of difficulty can be intimidating, but for veterans it provides exactly the kind of precision-based mastery that makes bullet-hell shooters so addictive. The gameplay rewards practice and persistence, and while it can be punishing, the sense of accomplishment from clearing a stage or surviving a boss encounter is immensely satisfying. Ultimately, VASARA Collection is a passionate preservation project that succeeds more often than it stumbles. Its core strength lies in its authenticity—the original games remain as thrilling, stylish, and distinct as ever, capturing a spirit of arcade intensity that feels timeless. The modern additions may not redefine the experience, but they provide variety and accessibility to a new generation of players. Despite some technical imperfections and a lack of deeper supplemental content, the collection delivers exactly what it promises: two exceptional shooters brought back to life with care and respect for their legacy. For fans of classic arcade action or anyone seeking a taste of high-energy Japanese shoot-’em-up history, VASARA Collection stands as both a celebration of the past and a welcome reminder of how enduring these games can be. Rating: 7/10
Good ports of the 2 classics and Timeless is good, too. The game desperately needs audio sliders for the OG titles (the sound effects are obnoxiously loud compared to the music) and custom bindings for all titles included. Fix that and they're perfect.
街機模式1代及二代:1~2P 無盡模式1~4P 支援手掣 不含中文
キーボードのコンフィグができないし遅延がひどい
セールで500円ってのは破格だし、買って損はない。2作入ってるし。 不満点は、タイトル前のオープニング。飛ばせないのはジャマでしょうがない。 なおそこでのBGMもムダにでかいし。2割くらい下げてほしい。 というのも、ゲーム中の音がやたら低く、タイトルでのBGMとの音量の差があるのだ。 音量を変えられるが、ゲーム中に基準を置くと、タイトルがややでかい音になってしまうし・・ もし開発側が見てたら、そこ2点、改良してほしいけど。
Consigliato, e mi riferisco alla modalità "classic" che da sola basta per giustificare l'acquisto del gioco perlomeno con i saldi. Le armi melee hanno la giusta efficacia e la distribuzione dei proiettili avversari è stata studiata in modo da non risultare inutilmente caotica. Peccato per la mancanza dell'hi-score mentre si gioca e durante lo scorrimento della demo/attract mode. Per quanto riguarda la modalità "timeless" (quella nuova)...boh...schermo troppo largo e molti nemici passano sotto indisturbati, item che si "perdono" nello schermo troppo grande e...classifica senza nome del giocatore... La modalità nuova non mi convince appieno, ma ripeto...è sufficiente quella "classic".
おもむろにトレカが追加されていたので久々にプレイ、 同接最大数が6年目にして新記録、といっても95でしたが。 alt+enterでwindow化できます。 ベタ移植の1,2(婆裟羅クラシック)と新モードのタイムレスモードが収録されています、こちらは移植したブラジルのデベロッパーが作っているようです。 婆沙羅一番の特徴は敵と接触してもガキーンって感じでぶつかるけどミスにならないとこですかね、これ好きです。 イケメン武将のカットシーンもみどころです。 ・クラシックモード もともと25年前のアーケードゲームなのでお金をもりもり使わせる難易度、普通でもめちゃムズイ?というか覚えゲーですね。 ボスとか避けられない攻撃してきます、ボムを使うか近接をためておいて弾消しで回避できますが覚えてないと厳しい。 エンジョイ勢は友達と二人プレイで機体同士の当たり判定で「おまじゃまだよー」とかいいながら100円積んで乗りで2000円くらいでクリアする感じ。 ガチ勢は普通に1CCしていましたが… エンジョイ勢は難易度を優しいに、残機、ボムを最大にするとよいでしょう、コンティニューもたくさんすると思うのでフリープレイにしてコイン投入は省略するとよい。 エンジョイ勢最大の壁は最終ステージでのコンティニューがステージ最初から…はっ?えっ? →二人プレイであれば片方が生きていればその場でコンティニューできるようです、ガイドに書いてありました。 (まぁPCでシューティングするならコントローラあるよね) ・タイムレスモード コレクションで追加されたモード、HDの横長スタイル、ボスの挙動などは原作通り? 雑魚のパターンは少ない印象。 当たり判定はやや大きい気がしますが、画面が広いので大きく避けていけばそれなりに行けるかと、やりこみ勢はステージ18とかで進行不能になるみたいです、エンジョイ勢はせいぜい3面くらいなので気にしない。 (コンティニューなし) 画面が広くはじまで倒しきれない…がこのモードにはダッシュがあるので(回避にも使えるぞ)やりこめばいい感じにできるのかも。 また4人プレイできるのでコントローラ4つと友達や家族が用意できる方は、わいわいやるとちょうどいい難易度かもしれません。 実績がこちらのモードのほうが多いです。 正直なところタイムレスモードよりオリジナルのほうが個人的には面白いです、最初は新モードだし今やるならこっちかなっとタイムレスばかりプレイしていましたがふと1作目やってみたところこっちのがおもろいやーってなりました。 一時期はセールで90%オフで100円ちょいで買えたようだが最近は50%オフくらいにしかならないようです。 500円くらいなら一昔前のシューティングがやりたい人、バサラがやりたいんだ、という人にはお勧めできる。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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