
Summer, 1954. A perfect vacation awaits three best friends, playing games, making crazy plans, and running from bullies... Until they meet the vampire. What really happened that summer at Varney Lake?
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall it is an enjoyable, short experience (you can get to the credits in under two hours). I would recommend it, especially when on sale, but there are a couple cons I want to point out: -The controls for the minigames are clunky. Not a huge deal, but there is a rhythm game that's a little annoying because of it. -The writing is overall good with two exceptions. The writer incorporates a lot of tropes seemingly because they think they're "supposed to," and the latter part of the game also feels rushed. Most of the game feels well placed, like they had been unpacking their bag one item at a time to give each room to breathe, but they then all of a sudden dumped the bag on the ground as if to say, "...and then the rest happened." Maybe they ran out of time or they lost motivation to give the remaining effort the game needed.
real neat
Gostei do jogo, acho que é uma história legal, nada SUPER WOW, mas é divertido descobrir o que aconteceu e tals. Os jogos você pega o jeito depois de um tempo, tem umas coisas que achei meio chato, um pouco lento, mas a arte é sensacional, muito boa. Te imerge 100%. Enfim, vale a pena pra quem gosta de histórias meio nostálgicas e está curioso.
Terrible mini-games and no satisfying ending. Such squandered potential.
While this game seems to be the least scary out of all the Pixel Pulp games, I believe that it's also the most underrated. If I were to make a ranking, this would be my 2nd favorite, overshadowed only by Bahnsen Knights. What it lacks in explicit horror elements, it makes up with this overwhelming feeling of childlike wonder and camp. There is a sense of nostalgia, both in the portrayal of summer vacation our characters spent as children, contrasted with grey, mundane world of today, with broken promises and broken lives led them to meet each other once again. Despite it's idyllic nature, there is also a sense of dread and hidden horror, when it comes to the 1954 segments. You can feel, that there is something sinister moving behind the scenes, weather this would be Liszt's sinister stories, or the mysterious absence of Doug from modern day segments. The relationship between the characters and the vampire is a perfect combination of cheesy/childishly written and geniuinely heartfelt - something akin to Spielberg's E.T. and it's many imitators. Overall, you should give this game a try, and I hope that Pixel Pulp will keep on making varied and unique games, like this one.
The artwork in this is absolutely gorgeous. Every pixel just feels wonderful. The story and how it is told keeps you pressing on; jumping between character perspectives both gives you natural breaking points if you need to step away for a bit, but also encircles the main plot in a clever way.
依旧是没有充分展开的小故事,但是比烂尾的上一部好多了。美术依旧很顶
Just finished up *Varney Lake*, the second in the **Pixel Pulps** series from LCB Game Studios. A visual novel game with an incredible art style, and a pulpy, darkly humorous story that reminds me of the old *Tales From the Crypt comics*. -Artwork: 5/5 -Sound/Music: 3/5 -Characters: 3/5 -Story: 3/5 -Gameplay: 2/5 -Overall: 3/5 🎃
i liked it!
a nice summer movie vibe on this pixel pulp a fun story about a summer afternoon with 3 kids meeting a vampire and the story that unfolds there is quite intruiging
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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