
To be a "leader" that guides others forward, or to be an uncompromising "ruler"...VARLET is a school life RPG where, through encounters with troubled boys and girls who are also searching for themselves, you begin to uncover a version of yourself you never knew existed.
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About
VARLET is a school-life RPG about self-discovery, experienced through meeting others who struggle with the question of who they truly are, and grow through that very struggle.
Kousei Academy: where the protagonist has recently transferred.
Whispered rumors surround this place.
Another world where strange creatures dwell appears within the school...
...and once you've wandered in, there's no way back out.
After seeing this other world—a Glitch—with his own eyes,
the protagonist realizes several people have been replaced with monsters.
You must fight alongside your friends
to save the academy from imminent destruction.
Hero (CV.Shohei Komatsu):
Your avatar in this world.Upon meeting a strange individual in a dream, he gains the power to start a revolution.
Playable members of the SSS (Student Support Services):
・Embracing Your Youth in School Life
Help other students deal with their problems as a member of the Student Support Services (SSS),and then go out with friends after school to make the most of your school days.
The bond between the two of you will grow stronger with each event you experience.
Be careful, though—becoming intimate with multiple people may cause problems…⁉
・Battles use a simple yet exhilarating Timeline Command system.
Take the lead as a “Leader” who supports allies in combat, or dominate the battlefield as a “Ruler” with powerful skills.
Use both fighting styles to seize victory!
・Your choices will reveal your true self—.Triad Stats.
Light Triad: Morality, Sympathy, Altruism
Dark Triad: Machiavellianism, Psychopathy, Narcissism
These six stats will change according to the analyses you receive and choices you make during the game.

Triad stats can increase the number of dialogue options available to you and enhance the power of passive battle skills.
What course of events will your true self bring about?
Scenario: Gakuto Mikumo, Ryutaro Ito
Scenario Editing: Kazunari Suzuki
Character Theme Song Composer: wotaku, NILFRUITS, OSTER project, Yoshida Yasei, Tadano Kaede/A4., Hitoshizuku and Yamasankakkei, KANON69, Daibakuhasin
Music: Tsukasa Masuko
Be sure to wishlist 『VARLET』 and look forward to its release and additional updates!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I bought this game at release with the thought process that it was a sort of spiritual successor to a previous Furyu-published game "Monark" so that bias will likely show. I'm neutral leaning towards Recommended. [b]Story[/b] At the start of each story chapter, you are subject to a short personality quiz, an appeal point similar to how Chess was for Monark. In regards to gameplay, it only really affects you in a small way. Whichever personality trait you have the most points in determines stat adjustments you will have going forward. There are six traits in total, 3 under the category of "Leader" and 3 being "Ruler". Similar to most other "new student" stories, your place in the story begins with joining the school's SSS, pretty much a helper's club, a common enough anime cliche. You act as the SSS's second in command to your cousin, who is the leader of the group, but she's pretty much just a mascot when it comes to story relevance. She does become more involved near the end of the game, but for over half of the game's runtime, she's just sitting there looking pretty. For your band of misfits, you have the following: Aspiring Streamer, Overworked Committee Member, Newly Popular Idol, Silver-Spooned Graffiti Artist, Troubled Filmmaker, and Low-Confidence Junior (kouhai). The story starts out innocent enough, you go around solving problems around campus, typical high school issues and then also those relevant to the special otherworld of this game: "Glitches". You interact with the "Glitches" that pop up as your combat segments for the game. Every chapter is spread out in in 8-part segments. The story only begins to become somewhat interesting near the end. [b]Gameplay[/b] The gameplay loop is split into two main phases: School Exploration that feels like tacked-on filler, and then the actual Story Content, where dungeon exploration and combat take place. Every so often you get to spend time together with one of your fellow club members, which is the way you're meant to develop your relationships with them. Unfortunately, you won't be able to see all the character stories in one playthrough, as there just aren't enough available days to do so. In the school exploration part of your day, you go around the school campus. Typically, you will have some sort of goals set by the SSS: things like finding lost items or placing digital flyers, with the occasional student help request. The way you go about searching for lost items gets monotonous very quickly: you tap a button to activate your "sonar" which will ping any interactable items or "Glitches". Usually, student help requests will be a combination of the two: locate a missing item and then go into a related Glitch to fight an enemy to complete the quest. Something I did really like, however, was all the different conversations taking place on campus (a feature that was also present in Monark) made even better by the fact that in Varlet, the campus is one big area, meaning that there are far less loading screens to deal with. If you're a fan of the school setting in these type of games you'll find it fun to walk around campus and see what sorts of conversations and cliches are going on. And just as a side note, some of the flavor text for the student help requests are also pretty funny/snarky. Throughout the course of the game, if you choose to not skip the campus exploration section and complete all the sub-missions, you will receive more stat boosters than you'll know what to do with. [b]Combat & Dungeon[/b] This game is not difficult. At all. The puzzles they do ask you to solve aren't really that complex, primarily having you activate switches to solidify corresponding tiles to walk on top of, or place blocks to activate pressure plates or block off sections. In the latter third, there are actual puzzles to solve, making use of color-coded switches and moving tiles, but even then it's not too difficult to solve. I honestly had more fun trying to find ways to position myself to "Flank Attack" the enemies placed around the map. Dungeons themselves are split into sections with save points between every "room", so you solve a nonexistent puzzle and do severely barebones combat, save, and repeat until reaching the end of the dungeon section. I feel like this save point design was moreso a band-aid fix meant to address any potential crashes. There's no Mana-type resource in this game, just HP, which stands out to me as even more casual command-battle games will still have a resource pool to maintain. Combat is timeline based, so some actions are faster or slower than others, but that's about as deep as it gets in regard to a speed stat. You will be doing one of three things when it comes to using damage skills: Pure DPS with some sort of boon/Cancel an enemy's cast/Break an enemy's guard. There are also healing/shielding and (de)buffs to ATK/DEF, but outside of bosses, I rarely found myself using them. Also, there is a stun bar, but again, this is usually only relevant to boss fights. If you manage to break the enemy's stun bar, you are able to "bind" them with certain skills, which enters your party into a short segment, "Blitz Mode" of freely whaling on the boss, which ends with a massive burst damage finishing move. Some might view this as a plus or a minus, but there is no gear progression in the game. Your base stats increase solely by level up, skill tree, and stat boosters. As a result of this, money is really only used to purchase healing items, so if you're playing well enough, money doesn't matter at all. The chests scattered about the dungeons aren't even worth the effort. You solve a simple puzzle and get healing items you won't use, stat boosters you won't need, or purely sellable items to increase your ever-growing pile of useless money. Experience gain is not party wide, mainly going to the three party members you do combat with, which is really just You and two other characters, as you're not able to move yourself out of the main party. However, this isn't too bad, as under-leveled characters will more or less slingshot their way back to level par when placed back into the party. I feel like this 3-man party design is moreso in line with that fact that you're only able to fully complete side stories for 2, maybe 3, characters in a playthrough. I feel the intention was for you to focus on one half of the playable cast in a playthrough. This game just isn't difficult in any sense, so there's no sense of achievement for overcoming a tough boss or figuring out a difficult puzzle. The only thing boss fights have going for them is the music, which for the most part, is fun to listen to. The main issue however, is that you will likely finish a fight before completing the song. [b]Closing[/b] As much as I would like to, I can't fully recommend this game. It's just far too middling and half-baked to recommend it for full price. The best things the game has going for it are the art, music, and voice acting. The story is decent enough, but nothing most out there likely haven't already seen before. The campus exploration can feel like a slog, although you can choose to skip it if you want, and there's no depth to combat. Instead of doubling down on what Varlet had the potential to be good at, they generalized the game to a point where it just exists. If you want to try out a similar Furyu game, I would highly recommend you give Monark a try before entertaining the thought of Varlet. Monark is a bit older, and it shows, but I think it's still the more finished product. I would say though, a 50% sale is a good enough price point for this game, it's a low stakes, low investment, for fun game. If you do choose to play Varlet, I would highly recommend you consider using CheatEngine for a speedhack, overworld movement is just too slow, 1.5x was my sweet spot. If you're going to buy a Furyu product, just go buy a figure.
boring.
It's just not that good. I hope the next game will be better.
[quote][h1]恋爱足够甜,美少女魅力拉满,就是价格有点爆玩家的米了[/h1][/quote] [h1]前言:这款游戏好像就是冲着爆凯子大米来的[/h1] 作为一个JRPG的牢凯子,我的游戏阅历也勉强算是丰富了,至少大伙在谈论相关类型游戏的时候,我总能拉出点大伙没听过的游戏,比如说凭借超长剧情轮回救世成功的《罪恶王权》至今在我这评价都很高。 抛开它50%的游戏时间都是在刷刷刷、绝大部分敌人基本都长一个样且定价高不谈,至少玩的过程中我的确是沉浸进去了。也想着如果这个制作组能再出一部新作的话,如果有《罪恶王权》的水准那我必支持,诶,于是我们就看到了《暗徒誓约》,接下来我们详细说说吧。 惯例的前排省流,《暗徒誓约》是一款校园生活+异能战斗题材的JRPG游戏,目前Steam售价432RMB,简中语言评价为褒贬不一,和定价不匹配的游戏质量是它的绝对硬伤,图为个人总结的优缺点,以下是详细评价。 [h1]游戏表现:体量的限制还是太大了[/h1] 聊到JRPG,相信牢凯子们一定都知道这个品类的游戏溢价有多严重,不说远的,最新发售的炼金工房以及威力加强版的伊苏X,这定价是一个比一个恐怖啊,整点大牌二次元声优,搞点二次元样板戏剧情,游戏性方面来点经典罐头,然后重中之重的美术和沉浸感这块只要拿捏住,你随便卖个三四百,像我这样容易入戏的凯子还是会爆米,没办法,就好这口。 而《暗徒誓约》就厉害了,5.4G的游戏大小+四百多的售价,哪怕是我这样的JRPG凯子都没法闭着眼睛爆米,这个游戏大小就决定了它的质量基本一言难尽。具体来说,虽然游戏剧情基本上是全程配音,但不知道为何并没有大牌声优坐镇(古贺葵勉强算一个?)主线剧情探讨的角度的确有新意,但体量摆在那,基本你感觉有新意的地方在开头就全部放完了。 游戏性方面,《暗徒誓约》是最传统的明雷回合制,地图看着还行但怪物全都是站立不动的而且素材替换的明雷,具体的玩法也是行动条+架势槽,能把敌人打破防直接就是让对方跳过一回合…… 到了游戏的中期,你一个背后攻击基本就能直接清小怪,就这一点来说体验的确好,因为游戏的大小就决定了它没办法给大伙端罐头上来,基本就是敌人复制粘贴一下摆进两个看起来炫酷的场景,新迷宫就算做完了,好消息是推图不坐牢,不刻意避战,练度正常的话基本闭着眼睛开自动战斗打。 而《暗徒誓约》最大的创新点,即试图通过各种人格测试让玩家在游戏中侧写出最有代入感的自己,然后让这个测试结果贯穿全游戏,让你的每一个剧情选择,甚至是战斗风格都能被自己的侧写结果影响,并得出完全不同的结果的这个想法的确非常非常非常不错。 可以说我一开始的确是被这个创新点给拉满期待了的,但随着我发现,我选啥对剧情的影响都不大,而且在强度上差距过大,有一种“官方认为支配路线不符合主线基调”的钦定感。只能说想法很好,但表现出来的感觉就像是添头。只能说,5G的大小,又要做人物的羁绊剧情,又要做战斗,还要放全语音,真有点难为这游戏了。 虽然说了这么多缺点,但老实说,这个会社真的是能在最重要的地方抓住我。我一直认为,JRPG,一定要有恋爱!恋爱一定要甜!妹妹人设一定要顶!而这一作完美地回应了我的期待。本来我还对这乏味的课后活动颇有微词,结果一看到能和妹妹们一起放学回家,嚯嚯,我刚才说话太大声力! 不得不说啊,在精致的立绘与建模加持下,夕阳下电车里的放学路中,恋爱对象的脑袋轻轻靠在你肩膀上的沉浸感,直接让我感觉值回票价,更不用说三位女角色的人设真的是顶中顶中顶。 在剧情里走女主位的白毛女主或花自不必说,人前高冷只对你软糯,剧情里也基本是对我们扮演的男主直球发起攻势の女人。 而剧情初期就加入队伍的假小子初濑乃爱也是戳到了我超级好球区,虽然经常会训斥我们队伍中的指定输出大爹基友,但对我们那真的是一个小鸟依人啊,夕阳下的靠肩直接整得我心化了,孩子们,这就是纯正的青春感! 在靠后的剧情才会入队的江茉倒是真的可惜了……这种会叫你先辈的超软糯阴角真是纯正我的菜,古贺葵老师的出色演绎配合精致的建模立绘,那种怯生生的可爱感真的是要蹦出屏幕。 可以说,支撑我继续玩下去的,就是游戏剧情和恋爱环节带给我的沉浸感,伴随着剧情的逐步推进,伴随着我与我的翅膀们的羁绊等级逐步提高,先前关于这个游戏的一切不满逐渐都被我抛诸脑后,到了游戏的最后,伴随着音乐的响起,伴随着我查看游戏CG集,想起这一路的非日常冒险,心中泛起的竟是一声满足的叹息。 ——《唉,下次还凯》。 [h1]总结:女角色都很有魅力,建议等打折入[/h1] 总的来说,《暗徒誓约》目前表现最好的就是美术和建模,以及三个女角色的人设和超戳我的课后恋爱环节。但作为游戏重中之重的创新,人格参数对剧情与战斗风格的影响却因为体量限制表现极其不理想。对于我这样的JRPG牢凯子来说,三个女角色谈恋爱的环节可以值回票价,但我只能说建议大伙谨慎入坑,等史低降价到一个合理的价格再入手体验也不迟。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
Definitely rough around the edges, but it gives vibes, and for this kinda games, vibes are everything. Charming characters and weird ass story, and the illusion that Noa is my wife. I would recommend this game to those who enjoy persona-like games, but with a caveat: Get it on 50% off, it is a good 30 dollar game, but not 60
已通关,至少把三元的两个debuff去了再开个二周目,不然没办法给好评
По моему личному мнению, ни разу не экспертному, игра хорошая. Боевая система типичная для JRPG, сюжет...ну, он хороший тоже, но больше всего "спасибо" дизайнерам персонажей, и отдельно дизайнеру боссов, руки его целовал как красиво они сделаны. Так что игре поставил бы 7/10, с вычетами из-за банальности сюжета, некоторой пустоты диалогов и системы "поручений", которая тут вообще не пришей кое-чему рукав (ни ачивки за неё, ни бонусов, кроме денег, ни кастомизации)
买过来当P4代餐的,总体来说可以当代餐,本作我觉得唯一的缺点就是走路的姿势唐,其他的小毛病还能容忍,本作的三位女角色coop我都很喜欢不过要打全成就还得重新读档打男角色coop看男男修罗场这还是有点绷不住的,剧情和结局还是让我出乎意料的没想到男主和男主表姐真实身份如此劲爆!本作的音乐我很喜欢刚开始女团的战斗音乐!可惜目前除了b站和通关之后可以听,其他的音乐app我都没有搜寻到这一首歌,可能还是太小众了吧。本作为什么说勉强能当女神异闻录代餐呢,因为这个下午的玩法感觉没啥用为了成就天天在校园打广告,有坂或花只对我一个人好这可太爽了。每章结束的问卷调查也是挺有意思的能对战斗产生效果,如果再丰富一点就好了,这游戏可是全程配音!体量再大一点coop多一点不敢想有多爽,像我这种喜欢玩女神异闻录系列纯属爱coop约会处对象的可太喜欢了。
男主声优喘得真好听
如果你想体验jrpg所有的糟粕,你可以花400块来感受这个游戏。
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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