
Inspired by classic games, Varius reimagines core gameplay concepts for a new experience, spreading the retro feeling and difficulty throughout 3 unique game modes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Do you like color matching games? Those indie ones in which you have to match projectiles and colors in order to pop bubbles or destroy tiles? Well, you must love them if you want to approach to this indie game. The game is entirely keyboard-driven, and even the main menu can be navigated only with the directional keys - it's all quite retro. You can still play with a controller, though, but the mouse will be useless. There will be three main playing modes and they have a base in common - on the left of the screen there's a bar depicting the shuttle, the barrier and the shield; the core shuttle will be the thing you'll be able to move up and down. You'll face projectiles that will take the color of the chromatic bar in the right part of the screen - your shield will have to match those colors. The three modes are a survival one (just an endless form, basically), a shatter mode which will ask you to clear out all the blocks on the screen by reflecting the colored projectiles as said above and a sequence mode in which you'll be given some colors growing in number as you move on, and the projectiles will be black so you'll have to remember the color sequence (quite frustrating and boring). I think you probably have a confused idea given these lines, well.. the game itself is quite confusing, and crappy. It's something like a colorful Pong. There will be lots of projectiles and you'll get insta-killed if something touches your barrier or your shield if it has the wrong color. The game lacks any kind of campaign or story mode, so if you get bored by the game system you'll be stuck with the endless mode or similar things.. but it also lacks tons of features, just to say - you'll have only a boost in your up-down speed and little else. Not even money to collect or things to buy or whatever else. And the tutorial don't even tell you the keys to change your color.. and they are not remappable. Hard to play with a keyboard.. I wouldn't recommend this game. Too boring, too relying on a single simple game mode to be entertaining enough. It really gets annoying within 10 minutes.
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Hours played at review time, across 21 reviews with recorded playtime.
Уникальный арканоид с необычной механикой и тремя режимами игры. Меняем цвет платформы, чтобы отбивать разноцветные снаряды. В этой игре нужно не только стараться не пропускать снаряды, но и вовремя переключать цвета! Платформа разбивается, если в нее попадает снаряд иного цвета, чем ее текущая расцветка. Поэтому кроме передвижений по экрану, приходится следить за цветом снаряда и нажимать одну из четырех кнопок, чтобы придать красный, зеленый, желтый или голубой цвет. Если снаряд окрашивается в сиреневый цвет, то его нельзя отбивать, он должен пролететь мимо платформы. В «Varius» три режима игры: выживание, разрушение и последовательность. В выживании стараемся продержатся, как можно дольше, отбивая снаряд, меняющий цвета при отскакивании от противоположной стены. В режиме разрушения уничтожаем блоки, которые меняют цвет снаряда. В режиме последовательности проходим раунды. Перед началом каждого раунда шар залетает в сферу, которая нам показывает последовательность смены цветов. Запоминаем эту последовательность. Затем сфера скидывает снаряд, а мы должны его отбить несколько раз, меняя цвета своей платформы в порядке, который нам показала сфера. С каждым раундом последовательность цветов увеличивается. Придется запоминать длинные цепочки, точно и быстро переключать цвета, при этом вовремя отбивать радужный снаряд. Сложная, но увлекательная игра со стильной пиксельной графикой, отличной музыкой и интересными достижениями. Играть рекомендую на геймпаде Xbox 360. «Varius» полностью его поддерживает, цветные кнопки помогают сориентироваться при переключении цветов, а когда платформа разбивается, геймпад вибрирует.
Pong in 2018 LUL
This game offers three modes of gameplay, very challenging modes, and a high replay value for a very low asking price! Check out my "First Play on Launch Day!" first impressions gameplay and review right HERE: https://www.youtube.com/watch?v=6Np_LhevmQk&feature=youtu.be I gave this game a 90% score and it earns a high recommend from myself. It is definitely a nice little 'diamond in the rough" and is nicely priced!
Love the additional complexity of the color matching. Makes it a challenge while being a still being a simple concept for a casual gamer. The shatter game mode is really fun and addictive and I'm looking forward playing around more in the sequence mode.
[h1][i]...huge![/i][/h1] awesomely crafted little thing only tried a bit, already feeling mine fluid movements, very casual gameplay something new for a classic
一款多种玩法的弹球游戏 游戏基本规则是,你控制的弹板可以通过安检在绿色、蓝色、红色、黄色四个颜色之间切换 而同样小球也会有这四种基础颜色,外加白色和紫色(有些模式下还有彩虹色) 你需要用对应颜色的挡板接住小球的同时(比如红色小球需要用红色挡板) 而白色小球又可以用任意颜色的挡板来反弹,紫色小球则又需要不用挡板碰触(直接依靠挡板连接的紫色激光反弹) 三种游戏模式 1.survive模式 小球每次碰到另一面时会自动变成碰撞处的颜色,坚持尽量多的时间 2.shatter模式 击碎中间的指定数量的方块,每次碰到方块时小球会变成对应颜色;并且这关有时会让你同时控制左右两侧的挡板 3.sequence模式 考验记忆力,每轮开始前,中间的图案会依次在五种颜色(四种基础色+紫色)中随机选出一定数量的组合 你需要在开球后按照这个组合来依次回球(左面分别对应第1、3、5、7...种颜色,右面最对应第2、4、6、8...种颜色) 一轮完成后会重新开球,并且随机组合数+1、难度逐渐变高 虽然游戏基本规则还是弹球,但融合了考验反应力+记忆力的内容,算是挺有创意的
So far, Varius is an excellent game for 2 bucks. I do wish there were online leaderboards to compare your scores with other people, and I do wish there was multiplayer. The main idea of Varius, essentially Pong on steroids, is pretty neat. Using the buttons on the controller to change the color of the bouncer to match the projectile actively makes you think as you play. Shatter is pretty tough and reaction based, while Survive gets you used to the control scheme, and Sequence is basically simon says. I'm a huge fan of Sequence! The music itself was pretty good, I enjoyed the spacey-electronic music playing in the background. There wasn't a real banger that stood out to me amongst it, but all in all it fits the game and doesn't get in the way. I appreciate the large amount of achievements, some of them very difficult to get, it certainly helps with wanting to come back to the game. There are a couple of things that did bother me, however. 1. The shattering sound effect for the purple projectile breaking the bouncer seems extremely out of place to me. It sounds like a bitcrushed version of real glass shattering, instead of something like the projectile bouncing which is clean and very much gives the projectile a 'bouncy' feel. 2. The menu after you finish a level. When you receive achievements, the menu doesn't have a different feel to it, if that makes sense. I was very confused why my controller stopped working after I finished the first level, and thats when I realized that the achievements were being shown in tiny text at the top of the menu, with a Continue button instead of a Retry button. I would try to make it more clear that it is a separate menu before you can press the Retry or Quit button. These are minor things compared to the overall product, the game itself is fun, it's quick to get back into another round, it's just too bad that there are only 3 game modes to play. If I had to give it a score, 7/10.
BIASED - my pals made this But it's actually very good, and a really good price. A fun amalgamation of popular 80s games with beautiful art. Worth, would reccomend.
This game is really good for the price! You get three modes that are well thought out. The game gets progessively harder as you go making it enjoyable to see how far you can get. I think an addition of a leaderboard would be a lot of fun on a competative standpoint. I think the overall game was nicely thought out with the menu, graphics and music. If you like pong and/or simon says I would definitely recommend giving it a try,
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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