
Vanquish endless waves of challenging enemies in this fast-paced action! Combine upgrades to be even more powerful! Buy and equip Gear and Items for your customized builds and stats! Play as 6 different heroes in this Bullet Heaven vs Bullet Hell! Each hero has mechanically unique abilities!
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About
"Vanquish Evil throws you into dense forests and flaming rings while unleashing wave after wave of monsters. Feels like a survival gauntlet on overdrive."
- IndieSight
"Fast-paced, addictive, and full of variety! The upgrade system keeps each run fresh, and the pixel art style looks fantastic. A must-play for action RPG fans!"
- Awesome Games Review Group
Vanquish Evil aims to take the most fun core gameplay from the ARPG/Roguelite/Survivors-like genres -- and crank up the action to one thousand percent! Where player skill and strategic upgrade choices strongly influence the runs. In addition to auto-abilities, the game is also a Twin-Stick Shooter where certain abilities have manual direction and activation. The game has a signature design, influenced by weapon evolutions, called Ascended Synergies. These abilities are created from combining 2 chosen upgrades after both have been chosen. These will usually have level requirements before they appear as upgrade choices.
A supernatural cosmic battle is being fought for the mortal realm, and much of the world is already in ruin.
A final resistance of humanity are brave enough to fight. Many die, and are turned into undead armies who serve the formless evil cosmic presence known as Absolute Darkness (Vile).
Ascended Light (Veil), a cosmic presence in favor of saving humanity, send Cosmic Guardians to fight alongside the mortal armies.
The final elite army of heroes stand together to fight an apocalyptic war with one common goal...
Vanquish Evil.
Creating fun gameplay and high replay value is the goal. The game in it's current state is built to have all character progression in-game for that specific run, which gives the game a lot of replay value. The game now has meaningful meta progression. Trade Soul Crystals from vanquished enemies for Gold Coins, which are then used to buy Gear and Items. Gear enables spells and other abilities that the player can equip to then use within a run. You can choose what Gear you want to equip or un-equip in the SHOP menu. You can also buy Items, which are permanent meta progression in the form of buffs and passives.
Stylized hand-drawn pixel art, animation, and background art!
Original Music Soundtrack, paying homage to classic retro RPG soundtracks!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Vanquish Evil is an action roguelite that enters the crowded survivor-style genre with a strong focus on active combat, character customization, and build experimentation. Developed and published by Vanquish Evil, the game places players in a world consumed by darkness, where the last remnants of humanity fight against overwhelming supernatural forces. While the premise follows a familiar battle between light and evil, the title uses that foundation to deliver a fast-paced experience built around constant action and progression rather than deep storytelling. At its core, the game combines elements of bullet-heaven gameplay with twin-stick shooter mechanics. Instead of relying entirely on automatic attacks, players are encouraged to stay actively engaged by aiming abilities, maneuvering through swarms of enemies, and making quick decisions under pressure. This creates a more hands-on experience than many similar titles. Every run becomes a balancing act between survival, positioning, and maximizing damage output as increasingly dangerous waves of enemies flood the battlefield. The result is a combat system that feels energetic and rewarding, especially for players who enjoy maintaining direct control over their character rather than watching progression unfold automatically. One of the game's standout features is its Ascended Synergy system. As players level up and gather upgrades, they can unlock powerful evolved abilities by combining specific enhancements. This mechanic adds depth to the progression loop because each upgrade choice carries long-term consequences. Rather than selecting random bonuses, players are encouraged to plan their builds and pursue combinations that can transform ordinary skills into devastating weapons. Discovering these synergies becomes one of the most satisfying aspects of the experience, giving each run a sense of experimentation and discovery. The variety of playable heroes further strengthens the game's replay value. With multiple characters offering unique abilities and combat styles, players are given several different approaches to tackling the game's challenges. Some heroes naturally favor aggressive offense, while others may provide advantages in mobility, survivability, or area control. This diversity helps prevent the gameplay from becoming repetitive and encourages players to explore new strategies as they become familiar with the game's systems. Customization extends beyond character selection through a collection of equipment and progression options that allow players to shape their preferred playstyle. The gear system provides additional layers of optimization, enabling players to focus on critical damage, defensive bonuses, cooldown reduction, or other specialized attributes. Combined with the evolving skill system, these mechanics create a flexible framework where no two successful runs necessarily look the same. Players who enjoy refining builds and chasing powerful combinations will likely spend a significant amount of time experimenting with different setups. Visually, Vanquish Evil embraces a pixel-art presentation that suits its arcade-inspired gameplay. The retro aesthetic is appealing without becoming overly complicated, and it serves an important gameplay function by keeping enemy attacks and player abilities easy to read during chaotic battles. The environments and character designs may not be groundbreaking, but they effectively support the action while maintaining a consistent fantasy atmosphere. The visual clarity becomes especially valuable when the screen fills with enemies, projectiles, and special effects. The game's narrative serves primarily as a backdrop for the action. The conflict between the forces of Ascended Light and Absolute Darkness provides a straightforward motivation for the endless battles, while the world's destruction and corruption establish a grim setting. Although story-focused players may find the plot relatively simple, it successfully reinforces the heroic fantasy theme and gives context to the struggle against overwhelming evil. Where Vanquish Evil succeeds most is in combining familiar genre elements into a package that feels engaging and polished. It does not completely reinvent the survivor formula, but its emphasis on active combat, synergy-driven progression, and character variety helps it stand apart from many competitors. The game rewards both mechanical skill and strategic planning, creating a satisfying loop of experimentation, improvement, and increasingly powerful builds. For fans of roguelites, twin-stick shooters, and survivor-style games, Vanquish Evil offers a compelling blend of action and customization. Its progression systems encourage replayability, its combat remains consistently engaging, and its build diversity provides plenty of reasons to return for additional runs. While it may not revolutionize the genre, it demonstrates a clear understanding of what makes these games enjoyable and delivers an entertaining experience that should appeal to players looking for another addictive battle against endless hordes of darkness. Rating: 5/10
I gave this game a chance because it had no reviews, the game is very unpolished but has fun aspects that redeem it. if you like vampire survivors but with more player controlled weapons and different stages to the levels you'll like this. It doesn't quite compare vampire survivors but its been fun so far. I like that the characters and bosses have a little bit of dialogue and the unique design of some of the weapons. I would say the cons are that monsters can push exp making it hard to collect if the swarm of monsters traps it in between them. The return to game button is small when pausing so it took me a minute to find it, and the exit game button doesn't work. Also do NOT fight the last map with the ice queen because the hit effects trigger so quickly that the boss flash brightly every milisecond, and I personally prefer not to be blinded.
I'm gonna recommend it cuz I feel you gotta support a small dev. However I will say this was a rough one to play, and honestly didn't hook me enough to play more, your can tell this is the first outting with things like the sun aura not always registering hits. I will come back to this in time, and I do hope the dev keeps working on it. For me, I feel like this will be one I come back to in a year or two and go "wow this acturally got really good" So throw $5 at the cat for crying out loud, don't even act like you haven't spent $5 on something way worse and less rewarding.
평점 3/10 난이도 쉬움 스토리,가격은 평점에 들어있지 않음 렙업 하면 스킬을 고르는 탑뷰 슈팅게임 아주 너무 간소화 한 게임하고 싶지않으면 비추천 메인 메뉴에 시작 좌측 상단에 옵션 우측 상단에 게임끄기 메인 메뉴에 소리 관련 옵션만 있고 해상도 변경, 전체화면이 불가능함 창모드 이며 움직일수 없는 1920x1080 해상도로 보이고 내가 알고 있는 전체화면 단축키가 먹히지 않았고 플레쉬 게임 전체화면 단축키를 사용하면 화면 중앙으로 올뿐 전체화면 되지 않음 게임은 심플함 마우스 왼클릭 화이어볼 상하좌우 움직이고 렙업시 고를수 있는 스킬은 화이어볼 대미지,속도 시작부터 가지고 있는 케릭 주변을 도는 화이어볼 대미지,속도 (1개이며 없어지지 않고 다단히트) 라이트닝 대미지,쿨타임 주변에 도는 화이어볼이랑 같은 구역을 담당하는 화이어월 대미지 (스킬 배운 순간부터 없어지지 않음) 이속,대쉬(스페이스로 사용),마그넷 거리 정도가 모든 스킬로 보이고 대부분 대미지 관련된 스킬들은 대미지가 엄청난 효율을 가지고 있다 기억이 맞다면 평타인 화이어볼 대미지 20으로 시작해 40,80,120,200,320 레벨당 이렇게 오른것 같다 (정확하지 않음) 전체적인 문제 유저 케릭터의 움직임은 괜찮다. 문제는 적들이 움직임 원거리 공격, 공격 모션같은거 없어 박치기 인데 박치기 순간 내 케릭터의 충돌박스랑 이상한지 약간 튀는 현상이 보인다. 몹 종류 자체도 몇마리 없고 대형몹도 예외 없이 내 공격에 밀려나기 때문에 자신 주위에 도는 화이어볼,화이어월 두개의 대미지를 적당히 올려두면 가만히 있어도 내 주위로 들어오기 힘들어진다. 스테이지는 한개이며 무한맵이 아닌 고정되어있고 사물중 관을 클릭하면 열수 있다.(몹 또는 물약이 나옴) 시작후 5~7분쯤 보스가 나타나며 대형몹이랑 같이 밀려나기때문에 어렵지 않게 잡을수 있다. 클리어 글자같은게 뜨는데 다음 스테이지로 넘어가거나 거러지 않고 그냥 계속 진행되며 30분 넘도록 끝나지 않으며 (자살함) 보스가 죽은후 부터 대형몹은 전혀 등장하지 않는다. 버그가 아니면 만렙은 25렙이 끝이다.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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