
Vanishing Starlight, integrating ancient Chinese myths and Cyberpunk, is a Metroidvania platformer. Play as a prisoner who lost memory and embark on a journey across the stars where you seek lost memories, partners, and uncover your own destiny.
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Boundless barrens veil like a celestial prison. In the darkness forged by the unyielding law, planets adrift like faint candle flames, spinning, guttering.
A death-sentenced prisoner who lost his memory escapes from the realm of prison: Gibetuary. On the journey, travel through the eerie realms like Ignysium and Tidesong, witness the peoples struggling for survival while reuniting the long-lost allies and reclaim everything they have torn away.
Behind the veil of these realms, traces of the Gods loom near. Seemingly, they are capable of spurring the evolution of a people like miracles. Yet with absolute indifference, they may wipe out a realm’s value.
Who are they?
Nurturers? Overseers? Or executioners?
Are they gods who answer prayers, or the nemesis of all who strive for their people’s survival?
When a condemned soul stands at the threshold of a darkened future, facing those deities who temper fates—can he still voice his questions?
Who am I?
How come my crime?
Why was I born… and why must I die?
Thrilling non-stop combo
Unlock weapons, learn skills, customize your own fight style with various chips
Traditional Chinese mythological characters in a sci-fi world
Explore with Xingtian and Nubris. Fight against Kuafu and Ilona
Travel to different realms, witness exotic views and cultures, unravel the mysteries hidden deep.
Repair armors, update AI. Explore more areas with new abilities or open up short-cut
Play as the condemned prisoner, retrieve your memory
Reforge the long-lost connection with your friends
Together embark on the journey of rebelling the Gods.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Reviews
本游戏在战斗体验上看似主打高速战斗,但实际上手玩起来非常诡异。 1、游戏的音量平衡是聋子负责的?菜单音效和战斗音效共享一个音量条,前者的音量远大于后者是一个很难发现的事情么?本来打击反馈就差,打击音效本身也听着不痛快,声儿还特别小,打起来毫无爽感。 2、我这一个个操作按着,我寻思这游戏是联网游玩的么,我挨澳洲所以我操作这么卡,结果好么试了一下儿您猜怎么着,这一个要搓招的游戏没有预输入! 3、在没有预输入的同时,我还没有取消手段,闪避、防反、跳跃,全都没有取消动作的功能,好么那还搓个蛋的连招当魂游玩得了。 4、这防反我怎么没看见有反的环节?合着真就是单纯弹一下儿啊? 我一般是不在没玩完的情况下评测的,但这个游戏我期待了很久,上手玩了之后真的很难绷住。希望制作组能做出一些调整吧,如果期待了这么久只是这种游玩体验有点儿难绷了。有个很类似的国产游戏叫觉醒异刃,感觉可以参考一下它的战斗手感。
其实玩完demo后是对这游戏没啥兴趣了,吸引我的要素只有封面的紫毛,但只有3个评论还是太惨了就买了一个支持了一下。 虽然文案还是demo时原汁原味的不知所谓,手感音效游戏设计什么的水平也不高,不过还算是能玩的。 问题确实有,但也真的罪不至此,愿制作组的各位幸福。 ———————————————————————————————————————— 堂堂完结,可惜烂尾了 倒不是剧情还有游戏内容啥的烂尾,是我打完秩书国之后,传送回到船上去下一个地图的剧情时,因为出现了所有人物都有了两个的bug,截了个图然后闪退了 闪退回来剧情没了,然后下个国度显示的还是??? 问了一下打通关的朋友,大抵是bug了,原本还听说最后一个图的美术疯狂堆料,遗憾 小问题很多而且非常密集,后面感觉制作组也是心死了,很多东西都是凑合做完拉倒,但因为一些原因我知道制作组其实在demo刚发的那段时间就已经准备解散了,最后制作组还能坚持着做完上架再死我其实还是有点惆怅和感慨的。 算是风光大葬了,虽然没什么人,也并不风光,但起码是完整的。 虽然途中好几次差点玩睡着,到了最后倒也并没有觉得自己这68花的亏了,把最后一铲土埋上,祝各奔东西的各位都能有自己的好前程。
省流:中规中矩的类银河城游戏,整体难度不高,收集难度偏高(hitbox较大,有较多微dash),音乐单调 作为一款主堆美术的类银河城来说,能有8-9小时的内容还是不差了,再补1-2小时大概可以做到全收集 已严肃从好评转差评,通关再说 二编:这无忧气笑了,一二阶段连战无所谓,夸父也都还好,但是塞一个极快的秒杀技何意? 三编:美术真的牛逼,但是转好评了 角色空中受击本来就没无敌,要求极速反应受身,一阶段活靶子给帮助也气笑了。 先说缺点: 1、音乐扣大分,旋律很单调,而且重复性很高 2、文案很神人,如果游戏理解不高的话,会在游戏文本理解上花点时间 3、手感单薄,连招性价比较低,BOSS战变成立回复读 4、打击音效很差,需要加强 5、部分恶性BUG存在,导致需要不断重启游戏解决 6、神秘小游戏扣分,以及类银河城通病,小怪精英怪没意义,这类设计逐渐变成为了加长时间和拦路。 优点: 1、背景美术很足,设定集也不错 2、打击特效很充实,贴合角色,制作组更适合去做2D横版,放弃类银河 3、相比目前市面上的独立游戏,类银河恶魔城,难度不高不低,恰到好处 4、跳跳乐水温不会很高,有一般的平台跳跃经验的玩家,都能跳过(个别关卡除外) 5、BOSS战设计还算看得过去,矮个子拔尖,特别是夸父的BOSS战应对了远,中,近,盾的策略,相比一些BOSS的AI就单调,只会看玩家与BOSS的距离,非常好判断BOSS的招式 6、他起码不恶心人,这点已经赢太多了,整体上还是推荐的 PS:成就解决有BUG,需要修复
现阶段暂时没办法推荐 操作手感僵硬到可以用灾难来形容 游戏的其他方面堪堪及格,还是希望可以玩下去的,希望制作组可以考虑对操作手感进行优化
B直播间抽奖获得CDK 目前打完第一章,正好一小时,先说结论:满分100分,可以给75分 先说优点 1:美术表现作为独立游戏算是中等偏上,至少我觉得还可以 2:打击反馈还是比较强烈,打的挺爽的(键盘玩的,不知道手柄体验如何) 3:战斗特效还算华丽 4:背景故事虽然是常规故事(失忆/找回记忆/战斗/伙伴收集),但是世界观应该来说比较宏大的 缺点: 其实总的来说其实只是那一句话,还有打磨空间,比如剧情演出的穿帮,手感的优化,音效音量等等,感觉应该是比较赶端上来的(? 但至少总体还不错
An out-of-nowhere great Metroidvania. The world design and visuals at the jump are top notch, and I’m very excited to dig deeper.
好差。。。。。。。。。。
不知道是不是我电脑的原因,画质太糊 了,像标清画质,让我没有玩下去的欲望
The game is buggy, mine went black screen after a cutscene of the first midboss encounter. then when i fought the first boss, the boss went all the way to the right of the screen and out of sight, it happens every time in second phase. he kept attacking but can't be seen or touch.
Impossible to play on Rog Ally X. Once you hit new game, you get stuck in an infinite loading loop. Hopefully a fix will come soon
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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