
Vampire Slayer is a fast paced multiplayer fps featuring two completely different teams, Vampires and Slayers.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Like the classic! Come look for the Steam Group and chat to schedule some skirmishes!
good game but they need to add graphic settings and cant wait for some maps and more players overall good game just need graphics settings
I was waiting for years and years someone to bring back the Vampire Slayer we all knew from Half Life 1 - Someone did it and we can thanks them. However, Some basics are really missing and because of that the game is unplayable. For example, we cannot use the mouse through the Menu, moreover, there is no Vosual/graphic option, meaning that you cannot change the resolution (thats a big deal on my 49" screen..) To conclude, that was a good idea to bring back a "remaster" of VS. But unfortunately the game will remain dead without support from the Dev.
This game is good but it needs more settings and characters because i don't like the field of view for vampires and the hunters and this game needs more vampire characters and hunters, i hope this change to this game in the future.
This is one of the best games to play on repeat! So don't miss out on this game. And nominate it, for it' great game play.
Game is playable but it needs a lot of work so buy game if you like the old.
A calling back to an old Half-Life mod that had mild success in relation to other popular mods of the time. Definitely a ton of fun as it is a new spin on the Half-Life formula and truly expressing how versatile the engine and community is with the tools, resources, and desire to create. Just as a refresh for new players (not that I expect there to be many), Vampire Slayer was a round based, FPS. team deathmatch that pitted a team of Humans against Vampires. Each Human has a unique load-out of weapons while Vampires have unique abilities. Guns were solid archetypes of established Half-Life counterparts with all new models for characters and guns on new, original maps. I can't forget to mention the cool soundtrack and the included AI controlled bots. Now, the sad truth, the new game. The original creator re-introduces this "improved" version to Steam. The visuals are more up-to-date with less unique artistic direction and with certain things missing, it isn't the best. However, at $5 USD, it is a fun experience for a bit then you notice that no one is playing so bots are your only choice unless you join the community Discord.
Muy buen juego, bastante entretenido. Se los recomiendo a los nuevos jugadores, lo unico malo es que no hay servidores, no tiene modo historia y juegas con bot, pero si queres probar algo distinto a lo que estas acostumbrado descargalo.
TL;DR: Don't buy. It's dead and has little content. Go play the HL1 mod instead. As a bit of a heads-up, I personally LOVE the original mod and was introduced to the concept by the Xbox 360 indie game. In fact, it’s my favorite GoldSrc mod to play to this day (besides CS 1.6) and it’s not just because of the decades of custom maps out there. This game however, while oftentimes incredibly cheap, just isn’t worth your money. The positives out of the way, I do appreciate that there is a decent selection of maps, not as much as the mod, but also significantly more than the 2 or 3 maps on the 360 game. In general, this IS better than the last console counterpart in virtually every way. The redesigns for the vampires and some of the maps I think do a good job upholding the original aesthetic while updating them for more modern standards. Even the hud and sound design is lifted straight from the mod and for the hud elements at least, cleaned up to look slightly better. The overall focus on the past in this game is highly appreciated as they also ported over the retro versions of maps if they had significant enough layout differences while still maintaining the original blurry HL texturework. It really does feel like the dev took his own design ideas all those years ago and just recreated them. The game also has bots on both a beginner difficulty and a more standard difficulty (which mostly just changes the damage they do), and although they don’t respect vampire abilities like invisibility or pathfind particularly well on elevated surfaces, it’s good that they’re there regardless since unfortunately, this game is dead. I don’t mean “there isn’t a large amount of players left on it” or even a “there’s a group who wants to play it but can’t easily play online” like The Ship. As of writing this there are 0 people in-game, I was legitimately the only person on the planet playing it as of a few minutes ago and one of the last reviews before mine was closer to a year ago, so it’s safe to assume that unless you buy it for your friends too, you’re not playing with anyone. It is pretty easy to set up and from what I could see, it looks like the servers might be P2P (or at least not relying on a constantly running main server), but of course I couldn’t say because there was no one else playing. There’s also a practice mode which is just offline play, but you can have bots in multiplayer so it really doesn’t serve a purpose. This game does also have some issues, both related to and unrelated to content. With the content, while I do like that they have 10 different maps, most of them aren’t well decorated with props or secrets or anything and are very, VERY small. The maps in the mod weren’t only big, but had several paths and means for vampires to sneak up on hunters, really giving that horror feel. Most of the maps here are smaller arenas with maybe two or three extra paths, funnily enough the best maps ARE the retro maps as they’re not only aesthetically unique, but they allow for the most experimentation and ways of approach, although it’s mostly the smaller maps that are ported from the mod so classic Asylum or Frost are left out. The maps themselves only do the one TDM mode which is fine since that’s what the original mod was best at, but it sucks they didn’t bring back modes like Capture The Cross or anything. There’s also only two classes per team as opposed to 3 (no Louis or Eightball) and the vampire abilities seem to mostly be the same vein of invisibility, since all the maps are at night there’s no sunlight ability or even a body heat ability. The main difference with the vampires is the resurrect time/health and the slayers have different loadouts. I feel as though if you couldn’t bring back all 3, you could at least have some differences in things like customization, either aesthetically or in gear. There are some slight issues with things such as movement and menu controls. I understand this is unreal engine and it’s hard to recreate that smooth movement from HL, but everything feels slightly sluggier to me, even the leaps don’t feel as powerful as they once were. Things like the menu, while aesthetically smoother also lacks basic functionality like using your mouse to navigate, binding controls also seems to be a chore since the game’s picky on what buttons it’ll actually use. There’s not even any settings as far as I can tell. Normally, I don’t complain about small things like that since in the grand scheme of things, not bounding a button to M5 or not changing the audio in game isn’t a dealbreaker, but added to everything else the game feels…unfinished, a good proof of concept, but a proof of concept nonetheless. I do hope that ideas like this get revisited in the future by people and it is worth noting that you could probably still enjoy this game, but it’s just a worse version of the HL mod that you can get for free.
wow
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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