
From the creators of Vampire Survivors comes a turbo-charged, turn-based roguelite deckbuilder! Deal world-ending combos, blitz through infested dungeons, and master the Turboturn to obliterate hordes of familiar foes with a chaotic hand of cards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 4 → 22.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the BAFTA winning creators of Vampire Survivors comes a brand new adventure. Explore maps, level up powers, and obliterate monsters in this turn-based, card-driven BLOBBER with roguelite elements.
Vampire Crawlers turns the snowballing thrill of the original hit into a tactical deckbuilder where you build busted decks, explore familiar dungeons from a new perspective, and unleash world-ending combos.
Play cards in ascending mana order to land devastating combos, where each step multiplies the next card's effect. Use Wilds to extend the stack to 10, 20, or even 30 cards. You choose the pace: take your time to be perfectly tactical, or play turns as fast as humanly possible for absolute snowballing carnage. Accumulate experience to level up and gain new cards.
Headbutt chests for power-ups and gems to augment your cards. Chase legendary weapon evolutions and summon iconic survivors to trigger cascades of effects that break the game. Dive into dungeons packed with functioning walls, unique treasures, and bizarre interactions. Find the shovel to dig to the next floor and prepare to Master the Turboturn™!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 19.2Kreviews | 96% | — | $5.1M |
| $9.99 | 2.9Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期懵,前中期爽,中期渐入佳境,中后期枯燥,后期再爽。这是我大概的心路历程,昨天入手以后,一口气打到今天成功全成就通关,不得不说真的是一款很好的爽游,不知道前作是不是也是这么爽。 我觉得这个游戏最大的缺点可能确实是大多数人说的深度不足,玩到后面强的套路就那么几个,二十多个人物用得到的很少,包括秘能、宝石等也是平衡欠佳。一般来说,收集全部要素应该是一件很爽的事情,但由于游戏流程过快,导致这个爽的程度减弱了。 不过游戏虽然爽,但不是无脑爽,虽然操作无脑,但大概也是要思考一下构筑和出牌顺序的,所以玩着不无聊(虽然重复多了也无聊,不过好在游戏结束的早,不让我们重复太多)。而且,游戏上手门槛可以说是很低,名副其实,打过牌的玩家大概都能快速上手。游戏最爽的地方应该是叠起来倍数以后,爽秒怪物爽鞭尸的时候,这一点真的很好,尤其是带上那个金币伤害宝石以后打无尽,只要打出来就直接5000超杀,看一次爽一次。而游戏需要的智力部分,也就是如何能叠倍数。说实话,游戏给出的解法还是很多的,即使强的套路不多,但花样很多,打不打得过先别问。由于游戏体量偏小,我的游玩体验有些偏向那种几小时的小品爽游,就是爽几小时然后再也不想打开,这就是我的大概体验。 说是这么说,但DLC快搬上来罢。
Simple to pick up and run with. But there is a level of depth if you really want to minmax! Have a blast!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]吸血鬼爬行者给予了玩家螺旋上升式的快感以及思维涌现后无与伦比的惊喜体验。 [/h1] [h3]螺旋上升的体验 [/h3] 首先、整体依旧是拿捏玩家人性的“老虎机”似样的螺旋上升式快感设计思路。制作者用吸血鬼幸存者同样的设计元素和武器合成机制制作出了一款全新类型的游戏。与此同时,因为要保证玩家螺旋上升的体验,所以设置了战力锁,只要玩家充分了解了游戏此时此刻的各项机制,卡组的战力就开始指数膨胀。没错,这就是让人上瘾的反馈机制。 [h3]牌序设计及神器机制 [/h3] 当然游戏本身是带有DRPG元素的卡牌游戏,实际核心顺序机制简单易上手却又不失操作感。 同时还有众多改变体验的神器,神器的存在使得玩家体验螺旋上升,也可以选择关闭神器自我挑战。 [h3]卡牌概念的引导 [/h3] 游戏将卡牌游戏本身非常抽象的概念:牌序、滤抽、过牌、烧牌、小循环、无限、跳费、群解,构筑卡组的卡牌费用曲线、卡组质量、润滑剂等等我觉得以一个更加直观的方式展现在玩家面前。 [h3]对于“无限”类构筑的回答 [/h3] 最令人夸赞的是,玩家在思维涌现后永远能发现作者预先设制好的游戏机制,这让玩家不仅仅体验到roguelite游戏在战斗力数值上简单膨胀,更是玩家在机制理解上的知识膨胀。 当然,最关键的一点,游戏设计者也对循环牌组构筑中的“无限”给出了针对性的完美回答,并且在回答后依旧给予了玩家深层次的体验。 [h3]依旧有遗憾 [/h3] 游戏的深度还是有限的,在玩家摸清了基本上的所有机制后,每一局不同角色的构筑思路和所能体验到的内容基本上就大同小异了。 [b]不过在我看来能在一段螺旋上升式的体验后及时为这段旅程画上句号是一件非常好的事情,实际上游戏的也在流程的最后最后依旧不断的给予我好的体验和新的惊喜,制作者确实超级高水平。 [/b]
Addictive, elaborate, and progressive. I can't sideline the graphics, too.
Pretty easy roguelike card game, fun combos and interesting mechanics, can't wait to see what they add next.
Just as addictive as Vampire Survivors. The tutorial area is brief and lets you hop right into the game play. I feel that the character you choose has a more pronounced impact on your run than in VS. I dunno; it felt like, after you leveled up enough in that game, who you choose doesn't matter as much. Since you start with such few resources in Vampire Crawlers, I feel like I need to put in more strategy to get going in some areas. I love how the different items and weapons translate into this game. I find myself using everything more often depending on situation rather than just stubbornly using the same set up (not that that's always possible, anyway). I'm looking forward to the upcoming content. It shouldn't be long before I finish what's done so far. I'm having a blast.
Шикарная залипательная игрушка! Хочу вторую часть!
achei muito paia e sem graça
Enorme potentiel et excellent jeu
me gusto mucho este juego ya que me gusta jugar mucho juegos con cartas y como me gusto mucho slay the spire y tambien vampire survivors decide darle una chance lo recomiendo si es que has jugado algo del estilo slay the spire es mas braindead pero igual de divertido
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $900 | 17 | 76% | $1.99 | |
| — | 0 | — | — | |
| $1.1M | 3.1K | 80% | $14.99 | |
| $18.7K | 77 | 64% | $9.99 | |
| $17.5K | 45 | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 10.2K | 86% | $14.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 4.7K | 79% | $34.99 | |
| $5.1M | 8K | 97% | $12.49 | |
| $5.1M | 35.1K | 75% | $7.99 |