
From the creators of Vampire Survivors comes a turbo-charged, turn-based roguelite deckbuilder! Deal world-ending combos, blitz through infested dungeons, and master the Turboturn to obliterate hordes of familiar foes with a chaotic hand of cards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 4 → 22.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the BAFTA winning creators of Vampire Survivors comes a brand new adventure. Explore maps, level up powers, and obliterate monsters in this turn-based, card-driven BLOBBER with roguelite elements.
Vampire Crawlers turns the snowballing thrill of the original hit into a tactical deckbuilder where you build busted decks, explore familiar dungeons from a new perspective, and unleash world-ending combos.
Play cards in ascending mana order to land devastating combos, where each step multiplies the next card's effect. Use Wilds to extend the stack to 10, 20, or even 30 cards. You choose the pace: take your time to be perfectly tactical, or play turns as fast as humanly possible for absolute snowballing carnage. Accumulate experience to level up and gain new cards.
Headbutt chests for power-ups and gems to augment your cards. Chase legendary weapon evolutions and summon iconic survivors to trigger cascades of effects that break the game. Dive into dungeons packed with functioning walls, unique treasures, and bizarre interactions. Find the shovel to dig to the next floor and prepare to Master the Turboturn™!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 19.2Kreviews | 96% | — | $5.1M |
| $9.99 | 2.9Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1341 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like crack, but bad for your health
เป็นเกมการ์ดที่ไม่ได้เล่นยากเข้าใจง่ายๆ และยังมีกลิ่นอายแบบเดียวกันกับภาคเอาชีวิตรอดติดมากจนอยากรู้เลยว่าจะออก DLC ไหม
Заебца
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 10.2K | 86% | $14.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 4.7K | 79% | $34.99 | |
| $5.1M | 8K | 97% | $12.49 | |
| $5.1M | 35.1K | 75% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $900 | 17 | 76% | $1.99 | |
| — | 0 | — | — | |
| $1.1M | 3.1K | 80% | $14.99 | |
| $18.7K | 77 | 64% | $9.99 | |
| $17.5K | 45 | 96% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ヴァンサバのガワで作られたダンジョンクロウル ヴァンサバ同様にとにかく脳汁ドバドバ出したいなら十分お勧めだが 現行ヴァージョンではダンジョンクロウル部分そのものについては楽しいとは言い難く 今後のアプデに期待したい作品 現時点ではヴァンサバなんて知らん!射幸性なんていらん!ウィザードリィとか世界樹とかシレンみたいな奴をくれ! って人向けではないです、念のため 〇良かった点 ・BGM 雰囲気とマッチしていて良い ・戦闘 最初は非常に地味だが、ヴァンサバ同様に強化を進めていけば 段階的に溢れる脳汁と吹き出すドーパミンで幸せになれるように上手く作られている 〇気になった点 ・ダンジョンクロウル部分 タイトルにクロウルと付いてる割にはそもそものマップが狭く、探索の楽しさ自体は薄い ・カードが増えると色々見づらい 何もかもドバドバでカードもドバドバ増えるもんだから色々と見づらい、特にカードが見づらい
[b]Score: 8/10[/b] [list] [*][b]Art:[/b] Fun and visually appealing, although somewhat repetitive over time. [*][b]Music:[/b] Entertaining and well suited to the game's tone. [*][b]Story:[/b] None. A simple narrative could have helped expand the universe, but storytelling is clearly not the focus of the game. [*][b]Gameplay:[/b] A classic roguelite deckbuilder set in the [i]Vampire Crawlers[/i] universe, with a combo system that increases damage and enhances abilities. The core gameplay is very entertaining and addictive, but it is also too easy. Once you understand how to build combos and purchase a few permanent stat upgrades, it becomes relatively simple to create infinite or near-infinite combos. Because of this, the beginning of the game is arguably more engaging, while the second half becomes more focused on experimenting with different character combinations and combo setups. There is a good variety of cards overall, although attack cards tend to feel repetitive, with the main exceptions being fusion cards and those unlocked later. Since drawing cards and extending combos is so easy, bosses use a mechanic where they damage you or activate an ability after a certain number of cards are played. It is understandable why this exists, but it also feels like the game is punishing the very combo system it encourages you to build around. Enemy and boss variety is another weakness: most enemies function almost identically and mainly differ through their sprites, with few unique abilities or mechanics. This makes encounters increasingly repetitive, with the final boss being the main exception. [*][b]Accessibility:[/b] There are several visual options, which is a positive, but the settings do not properly explain what they do and would benefit from tooltips or descriptions. Difficulty options only allow for a modest increase in challenge, which is not enough in my opinion. There is no real need for an easier mode, however, since the game is already quite easy. [/list] [b]Overall Experience:[/b] A very fun and addictive game with a strong core gameplay loop, but one that becomes increasingly repetitive because several of its mechanics are not developed or balanced as well as they could be. The combo system is enjoyable, yet its interaction with boss mechanics feels somewhat contradictory, and the lack of meaningful enemy variety becomes more noticeable over time. If the runs were shorter, it would be much easier to recommend as a game for quick sessions.
爽~!
Game rules. I like it when the numbers go up.
esta buenisimo
没吸血鬼幸存者好玩,没有刺激感,没意思,说真的那些觉得爽的你们应该去玩玩前作,依旧套卡牌模板一个ip但不是一个游戏了,玩腻小丑牌杀戮尖塔这些类别你玩这个也一样无聊,和吸血鬼幸存者几乎无联系,倒不如说直接套前作的模板和卡牌类游戏的模型做了这坨
虽然解锁万能牌后随便打可能没什么意思,但至少很爽,不像某些游戏摁着你硬赤石,玩家也可以自己选择ban卡ban宝石挑战自己
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.