
From the creators of Vampire Survivors comes a turbo-charged, turn-based roguelite deckbuilder! Deal world-ending combos, blitz through infested dungeons, and master the Turboturn to obliterate hordes of familiar foes with a chaotic hand of cards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 4 → 22.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the BAFTA winning creators of Vampire Survivors comes a brand new adventure. Explore maps, level up powers, and obliterate monsters in this turn-based, card-driven BLOBBER with roguelite elements.
Vampire Crawlers turns the snowballing thrill of the original hit into a tactical deckbuilder where you build busted decks, explore familiar dungeons from a new perspective, and unleash world-ending combos.
Play cards in ascending mana order to land devastating combos, where each step multiplies the next card's effect. Use Wilds to extend the stack to 10, 20, or even 30 cards. You choose the pace: take your time to be perfectly tactical, or play turns as fast as humanly possible for absolute snowballing carnage. Accumulate experience to level up and gain new cards.
Headbutt chests for power-ups and gems to augment your cards. Chase legendary weapon evolutions and summon iconic survivors to trigger cascades of effects that break the game. Dive into dungeons packed with functioning walls, unique treasures, and bizarre interactions. Find the shovel to dig to the next floor and prepare to Master the Turboturn™!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 19.2Kreviews | 96% | — | $5.1M |
| $9.99 | 2.9Kratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1321 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不赖,就是目前内容还是比较少,等后续更新
me mande una sesion de 3 horas sin parar cuando aprendí a jugarlo, buenisimo
Vampire Crawlers is a game that feels limited in its possibilities. The strength for me of Vampire Survivors was that the weapon mechanics were all so fundamentally different from one another, and no two runs felt the same if you pick different weapons. Vampire Crawlers doesn't have enough variety in the cards and what they do to hold my interest in the same way, so the dopamine I get from this game is just entirely different from Vampire Survivors. In this game you basically just have damage cards, damage buffing cards, armor, and mana. The only slightly interesting cards are the cards for your specific played character (the crawler cards), but I pretty often forget these are even active to no detriment to my gameplay. Now, is it still fun in its own way? Yes. Picking the best cards (..... i.e. just picking Wild cards and Wild gems, one or two draw cards, and basically nothing else ever), counting up your combo to use all your cards at their most effective, those simple ideas are good. But what you're picking, and how the combo system works, there's barely ever any wrenches thrown in your plans here. The biggest thing that can actually affect your gameplan is if you rely on the Wing cards as your Wild cards, because they temporarily modify the mana cost of your cards, but otherwise you're kind of just ripping 0-1-2-3-wild-0-1-wild-1-2-3-4 over and over again. There's also nowhere near as much content as Vampire Survivors, but that's kind of a given seeing as Vampire Survivors has a ridiculous amount of endgame stuff that 90% of people will never see. Hopefully this game will get to that point eventually. One thing that in particular I wanted to point out sucks about this game as a completionist is some weapon evolutions require you to have cards that have the "Destroy" trait on them. So if you accidentally play the card once (which is easy since you kind of go into a 1-2-3-4 counting coma after awhile without reading the cards), it's gone forever and you need to pray you get another one before you hit your next red evolution stone. Anyways, I had fun with it, but I kind of beat the game to my satisfaction now and I don't know if I'll go through and clean up the last couple achievements. It doesn't seem worth my time and it's kinda repetitive at this point.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish
| $9.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
成就比幸存者好拿,就是剧情太短,针对金币流,削弱流等等 应该有强力的怪克制下 前期最虐,后期无限连了
I’m relatively new to deck builders like this, but for some reason this caught my eye…. Maybe it was the dungeon crawler style, the pixel graphics or the promise of satisfying combos and number counters that go up and up. Whatever it was, after playing the demo for roughly 5 minutes I purchased the full game and I have been dipping in and out for quick sessions ever since. Each run presents different opportunities with respect to upgrade paths whilst enemy encounters remain fairly static per level/area. It’s very satisfying building up a good deck that obliterates enemies hordes, opening you to explore every inch of each area for coins (used to purchase further upgrades in town) or chests that hold special card upgrades. Would I recommend this? Yes. I’ve essentially spent over $1000 to build a SteamOS machine connected to my TV to play this (not really… but I am spending most of my time actually playing this instead of other games in my library)
Divertido
viciante, finalizei em poucos dias e achei muito barato pelo oferecido. Muitos combos, cartas e combinações
Spent 1h dancing to the chest music :shcscribe: :shcscribe: I HEAVILY RECOMMEND THIS GAME
Nice game very fun.
GG
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11.4K | 64% | $19.99 | |
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| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 4.7K | 79% | $34.99 | |
| $5.1M | 35.1K | 75% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $900 | 17 | 76% | $1.99 | |
| — | 0 | — | — | |
| $1.1M | 3.1K | 80% | $14.99 | |
| $18.7K | 77 | 64% | $9.99 | |
| $17.5K | 45 | 96% | $14.99 |