
From the creators of Vampire Survivors comes a turbo-charged, turn-based roguelite deckbuilder! Deal world-ending combos, blitz through infested dungeons, and master the Turboturn to obliterate hordes of familiar foes with a chaotic hand of cards.
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About
From the BAFTA winning creators of Vampire Survivors comes a brand new adventure. Explore maps, level up powers, and obliterate monsters in this turn-based, card-driven BLOBBER with roguelite elements.
Vampire Crawlers turns the snowballing thrill of the original hit into a tactical deckbuilder where you build busted decks, explore familiar dungeons from a new perspective, and unleash world-ending combos.
Play cards in ascending mana order to land devastating combos, where each step multiplies the next card's effect. Use Wilds to extend the stack to 10, 20, or even 30 cards. You choose the pace: take your time to be perfectly tactical, or play turns as fast as humanly possible for absolute snowballing carnage. Accumulate experience to level up and gain new cards.
Headbutt chests for power-ups and gems to augment your cards. Chase legendary weapon evolutions and summon iconic survivors to trigger cascades of effects that break the game. Dive into dungeons packed with functioning walls, unique treasures, and bizarre interactions. Find the shovel to dig to the next floor and prepare to Master the Turboturn™!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish
Engagement
Hours played at review time, across 200 reviews with recorded playtime.
Reviews
Themes across 200 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Card based Vampire Survivors shouldn't work as well as it does.
节奏很快,玩法简单,牌的组合少了一点
A game that's meant to be broken and be so incredibly fun. It's not particularly challenging but that's not the point. The combo mechanic in this game is also very enjoyable. Good game and is satisfying to get 100% in where the developers actually respect your time. Never played Vampire Survivors at the time of playing this game but coming from a huge fan of the Slay the Spire series, I definitely rate it.
[h1]Сломал игру - пришла смерть - убил смерть[/h1] Спокойный казуальный рогалик, любителям айзека точно зайдет. Геймплейная прогрессия - то что нужно, не слишком сложная изначально, что не дает бросить игру в первый час (как тот же балатро), и сложность стремительно растет вверх, заставляя включать мозг при выборе карт и сборе комбо. Ну или гриндить монеты на прошлых уровнях, если уж совсем ничего не получается - прокачка влияет довольно сильно и многое упрощает. Лично у меня пока проблем с прохождением не возникало. Играется замечательно, но жаль правда что абсолютно все билды строятся на механике комбо. Ломка здесь - реально ломка, если ты сломал забег - считай сломал всю игру. 50к монет с одного босса? Да запросто, а их на уровне целых 5. После забега покупай что хочешь, легко купишь [b]буквально все[/b], что вообще можно купить. Секретные боссы кайф, их даже не ожидаешь, [spoiler] они очень мощные, но учитывая, что они появляются при ломке - самое то, хп под 200к и уже не понимаешь насколько жесткое комбо нужно чтобы их шотнуть.[/spoiler] [spoiler]Ломается карта - смерть с косой. Сломались две - две смерти [/spoiler] - и это реально классно. [spoiler]Хотел посмотреть что будет, если разлить улучшенную святую воду и ждать пока все по ней пройдутся? Пропускаешь уже 5 ход подряд, а тебя уже встречает подводная смерть. И ведь даже нельзя понять, победил ты ее или не победил, указатель с уроном всегда желтый. Узнать можно только под конец хода.[/spoiler] И это делает геймплей более разнообразным. Реально хочется залезть в каждый угол, попробовать все, чтобы найти что-то секретное. А может я еще не все нашел? За 10 часов еще не надоело, посмотрим что будет дальше. 10/10
A really great pivot from the VS Creators. Overall I think I like it less than the original as someone who 100% this game. 7/10 The game is fun an interesting for the first 5 hours or so, but then it becomes extremely samey. There's really no STYLE in how you are gonna run gauntlets. IE Are you gonna tank? Rely on heals? Crit machine? Big punches? DOTS? Etc.... Why heal when everything is dead? Why tank if everything is dead? Why CC if everything is dead? Eventually cards are just a damage machine and once you get a loop going youre golden. You can literally mash the space bar with wanton abandon and not be punished for it. Bring along 1-2 freeze cards and there is nothing that is even a problem in this game. If bosses were at least a little unique in their mechanics it might encourage you to actually try to have to bring some different cards with your deck/style. Overall it certinaly worth the money, but maybe pick it up on a sale??? Dunno as I said I think its a bit of let down in the back half.
nunca usei, mas tenho certeza que esse jogo é mais danoso ao cérebro que crack
I apologise for ever doubting this game! It is as genius as the previous title
连击太爽了
Fun for a time, managed to get 15 hours out of it, then it just became repetitive. If you play 30 mins of it, that is how the gameplay will be for the next 10 hours. If you do not love the game before the 2 hour mark just return it, the game does not get any better. TLDR: The game has a DEMO play before you buy. Worth the $8 I gave for it.
玩得很爽的卡牌GAME
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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