
Embark on a cozy climbing adventure in Valley Peaks, a ribbiting first-person platformer where each mountain is like a puzzle. Install Radio Towers at the top of every ridge to connect the froggy inhabitants to the wider world, venture further into the Valley, conquer peaks and unravel mysteries!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.24−45% | 199reviews | 95% | — | $55.6K |
| $8.25−45% | 12ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another year, another climbing game. This year it's Valley Peaks, a first person frogformer that lets you loose in the titular valley to explore a small open world and climb to the tops of various mountains. It is a very cute and charming game but with that charm comes deception. This game has some serious teeth when it comes to climbing. Maybe that's to be expected of any climbing game, there is a bit of a stigma there. I find no problem in that, it was just a bit surprising just how challenging this game could be. But for me the balance was absolutely perfect. While challenge is one aspect of this game that I find surprising the thing I would emphasize more is just how clever it is. There are a lot of brilliant decisions made in this game that makes the whole thing work better than the sum of its parts. For example the gadgets. There are a number of gadgets you can unlock that can grant different abilities, and instead of your stamina being tied to your climbing it's tied to your gadgets. This means that they can be used in a lot of interesting ways but you have to manage where and when you use them. They are also not technically required for any mountain. Instead the mountains lean on level design and gimmicks to make the climbs themselves interesting, a good enough player never has to touch the gadgets. I did of course, but it was fun experimenting with just how much I could get away with without relying on them. Not to mention not all gadgets are very useful for climbs. However, that works in favor of the small open world. This game has an incredible back and forth between highly tailored challenges in the climbs and more freeform exploration and platforming in the world. Whenever you finish or need a break from the climbs you can mess around finding collectables, completing missions, and experimenting with the other gadgets on the ground in the open world. It's an ideal setup for an open world platformer and the contextualization of mountain climbs makes the more tightly crafted levels feel right at home. Not to mention those levels are more abundant than you think. You want to climb each mountain, the story only requires you to get to the top, but to truly conquer it you are going to need to climb each of its 3 paths. To say the mountains are levels is unfair because they are worlds, these paths almost never intersect and they each utilize the mountain's unique mechanics to provide wholly different experiences. This game just had a lot more to offer than I initially expected and that was a nice surprise
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, but the stupid traffic lights are so annoying. It was bearable in first act, but in the second act it's just too much. I want climbing challenges not jump at the right time challenge. Spikes are also annoying, but so far still bearable. Difficulty jump from act I to act 2 is also a bit much but would not mind too much if not for the traffic lights. Yeah I know there is a relaxed mode, but I am not about that life.
I had a good time. The climbing system is pretty unique. You have can grab things with the left and right mouse button (corresponding to your left and right hands). It's mostly about finding the next hold, judging distance and aiming your jump, but the game also introduces a variety of holds with different gimmicks. Once you get better at it, you can go up mountains really fluidly.
Мило и не коротко. Локация очень большая, плюс секреты тут и там. Платформинг местами не простой. Из минусов только 3 слота (и хоткеев) под гаджеты, а гаджетов 8.
игруля крутая лазить прекольно лягушки крутые
Great climbing game in FPS, plenty of challenge and stuff to do in it. Recommended.
Solid fun, I like a lot of the ideas here as a 3D climbing platformer. It does feel pretty smooth and satisfying, though I wish the meta game was more fleshed out and the mountains had more of a weight and length to them with stories and side missions. I have high hopes for a great sequel.
Decent. Got me sweating. The entire [spoiler]second phase[/spoiler] felt unnecessary, and drew out the game for a little longer than is ideal. If it was a bit shorter it would've stayed exactly it's welcome. There were also many unlocks that, while fun to use, required I open a menu and unequip something else to use. For example, the drone should've been activiated with the 1 key or something.
Honestly shocked to see this only has 174 reviews, and the only reason I'm hopping in to drop a well-deserved recommendation! Incredibly fun game! Great mix between vertical challenges (the climbing) and horizontal exploration (schmooving through the world on a quest for collectables)
A bit of a hidden gem! It's got some satisfying rock-climbing mechanics, an immersive world to explore, some fun and occasionally ridiculous gadgets to unlock and use (much of my playtime is just experimenting with these gadgets and the movement system), and even a decent little narrative twist. I found the performance to be excellent as well, which helps immensely given the nature of the game. Don't be fooled the aesthetics and that "Cozy" tag though - there are some genuinely challenging obstacles and routes that'll probably take you at least a few tries to complete. I played through on the Normal difficulty mostly with a controller, and I found it more fun but notably more difficult than KBM - but, outside of the 'Speedrun' conversion of each route post-completion that basically requires the more powerful gadgets, the difficulty is never overwhelming, and it's always very satisfying to get to the top of a mountain. I also appreciate the fairly approachable learning curve as you go through each mountain and their routes, the solutions to which are generally pretty clear (even if you don't execute it right away and fall... a long way). Also - the soundtrack is excellent, with some real boppers (hoppers?) - I would buy it in an instant if made available for purchase. Even at full price, strongly recommended.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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