
A 2D platform adventure game, in which you must dodge enemy obstacles and pass mobile platforms and various types of terrain that will make your journey more difficult
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[table][td][url=https://store.steampowered.com/curator/30253125]订阅甄游组鉴赏家[/url][/td][td]玩家互侃群 124925250、52756441[/td][/table] 整体风格低龄化。 手绘美术用心了,尤其是场景的美术。 但是缺少界面美术,血量什么都没显示。 玩法没有攻击只有跳跃和前进躲避敌人和陷阱。 游戏里P键是暂停,支持手柄操作。 游戏存在大量显而易见的问题。希望作者可以再接再厉。另外建议换个开发引擎。 你的谦虚会令你进步。
Vallentine against Darkne is an extremely basic 2D platformer based in a mythical realm. Before I start the review, I do commend the developer for trying, and attempting to be consistent with updates and taking on feedback from players on first release (which is never easy). Unfortunately, I can not recommend this game though. Vallentine against Dakne has no menu and extremely basic UI. The game supports both English and Portuguese but has them both simultaneously displayed throughout the game. No menu option means sound, video settings, controls, etc. are not able to be changed. A simple language feature on the menu would have sufficed. There is no real set story unfortunately, more or less left up to the player's imagination. Enemies have cute, unique designs but the pathing is extremely basic. There is no achievements either, which means your primary and only objective is to reach the end of the level, that is literally the only premise of the game. Controller and keyboard support is available, you only need the basic arrow keys to jump, move forward, move backwards, etc. No attack and no ability to disable/kill enemies (even when landing on their head). When jumping on an enemy, if you miss slightly it can take ALL 3-4 life points away instantaneously. There is no damage reset period. The graphics are cute and vibrant and the music is quite relaxing which is probably the main reason you would continue playing. Overall, the developer had the willingness to try, and take on feedback and for a presumably first attempt for a game - it is not too bad. The low price point may entice some players to do some sort of quick speed run but with lack of achievements, leader boards or timers it seems there are better alternatives out there.
Jogo Brazuka bem divertido e desafiante....
Valletine against Darkne is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. This shovelware platformer is painfully generic and doesn't feature any notable "gimmicks" like gravity reversal, dual characters... or anything else for that matter. If a platformer could be distilled to as generic as reasonably possible, this is it. This is more dumbed down than Super Mario Bros, and that came out in the 1980s. There's really no excuse for such a poor quality game here. There's a bunch of garbled text, part Spanish, part English that I think is supposed to help you work out how to play... not that anyone wanted to (see below for the almost comically poor player count). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Some of the defects in the game can be attributed to the choice of using the Godot game engine/toolset. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the game only ever reached a peak player count of only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in the game is remarkable, but also to be expected. This complete and utter rejection of the game from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Valletine against Darkne is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Não gente, desculpa, mas não. O jogo é amador ao extremo, eu tive alunos que fizeram jogos melhor feitos que isso quando ainda estavam no ensino médio. O jogo é amador AO EXTREMO e nunca deveria estar na Steam. Deveria ser um freeware que o autor distribui como seu primeiro trabalho, e NÃO um produto comercial.Eu não sei nem por onde começar.... a UI é horrível com gráficos esticados, a tela título é uma imagem esticada com o nome do jogo escrito por cima no Word. O eixo vertical dos personagens está na posição errado, então quando eles "viram" de um lado pro outro o sprite "pula" para outra posição (Po programador, isso é básico cara). Os tiles não encaixam uns nos outros. Os inimigos fazem sempre as mesmas coisas sem variedade nenhuma. Uma hora eu vi um inimigo andando "afundado" no terreno, com metade do corpo dentro do cenário e metade pra fora. Um momento eu consegui fazer o meu personagem ficar preso num tile do personagem e ficar "pendurado" ali. As regras dadas no início do jogo estão super mal-escritas e estão erradas ... "Coloque pra cima e pra frente para passar de alguns inimigos, e para outros coloque pra cima e pra frente" ... que? ... "Seu personagem é invencível nos pés e na cabeça" ... dur, não. Ele toma dano nos pés sim. Às vezes. E às vezes você consegue ficar em cima de um inimigo... por quê? Parece que foi um erro de programação que virou feature... não tem nenhuma informação na tela sobre nada (Quanta vida eu ainda tenhi, por exemplo? Não sei). A música é extremamente repetitiva. Porque diabos eu não posso controlar o menu com o controle se o jogo pode? Os gráficos não tem padrão nenhum, teve um cenário que eu juro que eu achei que fosse um tilt no jogo... na verdade ainda não estou convencido que não é. E ai quando mudou o cenário e eu vi um parallax errado, com o cenário da frente andando mais DEVAGAR que o de trás, dando um efeito horrível e totalmente equivocado, eu só desisti.7 minutos de gameplay e foram suficientes para eu querer fechar o jogo. Se isso fosse o trabalho de um aluno eu reprovaria e mandaria refazer o curso. Como JOGO COMERCIAL? Totalmente inaceitável, mesmo pelo preço absurdamente baixo.
O game é muito bacana! Tem uma pegada no estilo retro. Trazendo uma jogabilidade simplificada e ao mesmo tempo com uma pitada de dificuldade durante o gameplay. Eu curti muito a progressão de dificuldade das fases e principalmente o valor do game. Um bom custo beneficiio!
Um jogo simples de desenvolvedor brazuka :)
Simple game, the sprites are nice. The menu could use work as it does not have any features and the text could be cleaner as it just sorta floats around in the levels, but the actual gameplay isn't bad. You cannot defeat enemies by jumping on them like in mario, but you can avoid damage if you jump of them or let them jump on you. However, this mechanic can be inconsistent since the hitbox can sometimes still register if you are hit near the side. There's no saving but there are checkpoints at the start of each level, once returning to main menu you must start at level one. You get 4 lives unless you fall off the level. I got to level 4 or 5 and did not think any of the levels were 'too long' to complete. the levels were generally well thought out in terms of challenge and difficulty progression, apart from some awkward enemy placement or tight spaces where i felt i couldn't avoid being hit. I also thought the music selection and sound effects were suitable although a bit loud. There is no language select, Portuguese and English are both displayed and You can play with keyboard or xbox 360 controller. Pretty good game from a beginning developer i think, remember to take it easy and have fun!
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