
Join Roll the Valkyrie as she subverts fate in a retro indie platformer taking after PSX classics. Climb, dash, jump, and glide your way up a falling sky island, to stop it from destroying the world below.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Valkyrie Saga is an indie, retro platformer styled after PSX classics, giving you a chance to embark on an epic odyssey! Play as Roll the Valkyrie, a divine warrior tasked by the gods with one mission: Stopping a floating island from crashing into the earth. Ascend the ancient skyborne land, explore ancient ruins, unlock their secrets - and stop the cataclysm!

Valkyrie Saga captures the original PSX with era-authentic visuals, a deeply immersive soundtrack, and gameplay that recreates the magic that defined a generation.

As the divine warrior, you'll have to master both the art of soaring across the skies across the plummeting island, and the way of the spear, confronting otherworldly foes!

Hidden among the ruins, cryptic scribblings, and odd twists of the world is a complex story to piece together, detailing what happened to the civilization that once occupied the island. Can you find out the truth before it is too late?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 300reviews | 92% | — | $51.6K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Charming world and fun gliding mechanics once you get the hang of them. Some things can be a little janky, like the wall cling ability, but it hardly got in my way. Good time :)
Maybe a little premature to leave a review as I only have four crystals but I think the majority of the game is going to be the loop I'm in now. At the beginning of the game it feels incredibly unwieldy to the point of being offputting, from the control scheme to the distortion of the camera when looking upward, but as you use the systems more it feels better and better as time goes on, with a few exceptions that I can't tell are features or bugs. The moveset is also fairly unique as far as platformers go, and the level design is also very odd in a good way. If I had to make a shot in the dark comparison it feels like when you're specifically trying to make jumps to unintended ledges in the 3D marios, except instead of just being the odd diversion it's the entire game. The majority of the game is purely platforming, but the open nature of the game means you have a pretty wide array of approaches to the platforming. You can do the intended mix of high jumps, wall climbs, floats and magic, but the development of the character means if you're truly stuck on a tricky jump, you can always come back later with a much wider range of movement, or you can glide back from a much higher layer of the island and ignore the intended platforming entirely. When you get in the groove the movement is pretty good feeling with a few exceptions. Some of the magic takes a couple inputs to actually happen, and with something like the gale where it's mixed into the platforming, a few milliseconds difference can mean a whiffed jump. Also if you're holding R1 to glide, it will cancel your previous action to do so, even if you're in the middle of gaining height. You can also hold jump to glide but if you're switching from gale to the jump glide it will cause you to do a small midair hop and waste a crystal, so you have to hold r1, then hold a, let go of r1 and then perform the magic, it's all unnecessarily complex and I don't think it's intentional. one fix for this might be to give upward movement priority and only trigger the r1 glide when vertical movement has stopped, but I don't know how easy that is to implement. Also when doing the glide on the ground I got stuck in level seams like 5 or 6 times which led to a forced checkpoint restore, sometimes losing several minutes of progress. The game visually is fairly unique, I don't really care for the texturing work personally but I like the character designs and models. The game is mostly made up of simple polygons and primitives, which was probably to make the scope doable. One benefit to this method is it lets you set the draw distance pretty far without needing a super beefy computer. Some of the problems I have with the texture work can potentially be hidden by the default toggles, but I'm not a fan of the default resolution scale or color crunch and I don't really want to look at aliased polygons all day. The texture shimmer seems unmodifiable and part of the rendering. I listen to a playlist when I play games like this so I can't comment on the music but the little I heard was uninvasive. The story is interesting enough but I feel like it's going to require me talking to a lot of npcs to get the big picture. Some of the framing for explanations are a little unnatural and awkward but I appreciate the insistence on worldbuilding in a genre where that's not really standard, and if you want to ignore it entirely you can because learning about the world isn't your goal. Over all a pretty cool game with pretty good feeling movement minus some genuine bugs and a weird learning curve.
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Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved how it felt to play, but lack of Playstation glyphs, makes me not want to recommend if you use a Playstation 5 controller. Otherwise it's fantastic.
i can't say much because i haven't played a lot of games like this, but the platforming is fun and exploration is wonderful
peak
Great game for any open world platforming fan. The flight system works similar to games like banjo kazooie where you can unlock more and access new areas by getting crystals to give you more air time. The visuals, dialogue, and music remind me a lot of Quest 64. Very interesting and addicting gameplay loop. Overall I had fun with it. I do have a few minor gripes though: You can randomly get completely stuck on the map. Usually not a big deal because you can press start and send yourself to the last save point but if this happens while you were progging some tough platform section then the situation becomes pretty damn painful. The game would not run in vulcan or w/e the default visual mode is. Was just a glitchy mess. It runs ok in open GL which is the other option. My issue with open GL is that it doesn't seem to run at consistent framerates. Depending on where I was facing Id see 40-50 fps. The open GL thing isn't the worst thing in the world but I did notice from other peoples screen shots that other peoples graveyard dungeon had a lot more light when my playthrough of the dungeon was essentially pitch black (and so annoying af) The last minor gripe is that I wish there was some type of tracking system with the quests or that you could mark the map. There was a few times I would get a quest item but had completely forgot who had asked for it. I wish I had taken some notes by the time I got to end game.
OK some bug I've noticed that should be fixed, and a few things I'll suggest here but THIS IS A FANTASTIC GAME. Growing up with Spyro gave me a desire for platformers that are all about gliding and thinking about height and distance. This has been a hole in my heart since the last spyro game was released on the ps1. Since that time platformers have been obsessed with making 2d tunnels filled with spikes where you just memorize the correct direction. Valkyrie Saga not only has fantastic gameplay with very relaxed open ended exploration, world building is fantastic, the atmosphere is built on the moments of music, the characters, your mission, all together and they come together wonderfully. Now a few bugs I noticed that I'm sure will get fixed. There's a few parts right outside the dock that make Roll "stuck" when you Sprint through them. There's a few platforms that spawn doubles, not sure what triggers it, I've seen a few windmills that overlapp and leave no gaps between each other. The only recommendations I have is to allow Roll to cancel a slam because quite a few times I've been mid flight somewhere and the lightest press of my trigger started the slam undoing all my progress when climbing something. Then there's that one magic spell that seems to lock you on a certain path, while I love the dungeon and consequences I wasn't really prepared to go through with it and wanted to undo the decision. But once you cast the spell there's no going back, and since the spell button is so easy to press the second time was a complete accident...By then I rolled a new save and started over. Thank you for creating this. I hope to see more.
fun retro 3d platformer
Really fun game, fun exploration. Not too challenging but lot off little things to do. Truly felt like a ps1 game.
awesome low-poly exploration platformer. more open ended and not as tech-heavy as something like pseudoregalia, as you explore you collect more charges for your movement actions eventually letting you flap and dash all over the place with ease, which i enjoy. i really loved it, easy recommend.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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