
Join Roll the Valkyrie as she subverts fate in a retro indie platformer taking after PSX classics. Climb, dash, jump, and glide your way up a falling sky island, to stop it from destroying the world below.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About

Valkyrie Saga is an indie, retro platformer styled after PSX classics, giving you a chance to embark on an epic odyssey! Play as Roll the Valkyrie, a divine warrior tasked by the gods with one mission: Stopping a floating island from crashing into the earth. Ascend the ancient skyborne land, explore ancient ruins, unlock their secrets - and stop the cataclysm!

Valkyrie Saga captures the original PSX with era-authentic visuals, a deeply immersive soundtrack, and gameplay that recreates the magic that defined a generation.

As the divine warrior, you'll have to master both the art of soaring across the skies across the plummeting island, and the way of the spear, confronting otherworldly foes!

Hidden among the ruins, cryptic scribblings, and odd twists of the world is a complex story to piece together, detailing what happened to the civilization that once occupied the island. Can you find out the truth before it is too late?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 300reviews | 92% | — | $51.6K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love most platformers, especially indies. Usually I 100% them. I beat this game, but rushed to it with less than half the collectibles since I wasn't having any fun, so take that as you will. It's slow, clunky, and painfully boring in aesthetic and narrative. The open world & RPG elements only serve to waste time, and because of that the only real platforming you get to do uninterrupted is at the very end of the game. And for what? A bog-standard fantasy world where every NPC has the same unappealing model and no one can decide what the tone is? Even the main character can't seem to figure her personality. The poor writing made even getting through the dialogue a chore, and once I realized I accidentally took a single step towards the evil ending, I shrugged and commited. Nothing in this world felt worth saving. Hopefully the dev can make something more condensed and focused next time.
This game feels like it was made for me. The aesthetic caught my attention, and the gameplay exceeded my expectations. There's lots of content and map to explore. Character and story development is surprisingly deep. Upgrades feel rewarding. There are a few aspects that are rough around the edges, but it's very forgivable and part of the indie charm. I'm surprised at how mixed some of the reviews are. I suggest playing the demo if you are interested. It's a good match for fans of Pseudoregalia, Cavern of Dreams, and that type of 3D platformer (both classic and modern) in general.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let's take the most important thing out of the way before talking about all the problems I have with this game: the game is fun, very fun, I do recommend it even at full price (which is still very, very cheap in my opinion). But, and here comes the wall of text, this game lacks a lot of polish in a lot of important things: -Music and SFX: the majority of the music is just not it, I'm sorry. It is fine, don't get me wrong, but it's just not the fit for this game I believe. It is repetitive in the wrong ways, and many tracks feel like they don't really belong to what you are seeing. Some of them are on spot, but many are not, especially the track of the first area. The SFX are really janky, some of them do not interact at all with the sound volume in the menu and happen to be really really loud ( looking at you, [spoiler]final dragon boss[/spoiler] ). -The run/ground gliding: this mechanic is so full of jank and is so frustrating to use that once I found out better ways to traverse the map, I would just not use it anymore. The amount of times I got randomly stuck into things while gliding into perfectly flat surfaces is crazy. I don't know if it is a problem with the character controller's hitbox or just the game geometry but, yeah, I did not find it very usable, but still, it really is not that big of a deal, just a thing that frustrated me a bit too much lol. - The approach to the World Design, enemies and power ups: The gameplay is fun, really really fun, the developer really nailed the air movement and the idea of making it based around the crystals is very fun, especially from a game design prospective, it really incentivises the player to explore. But that's the thing, exploring the world is such a chore for how it is designed, it is just too empty, the NPCs are all the same and very uninspiring, and this leads to just not talking to many of them at around half the game, obviously making the game feel empty. I get the fact that a stage-based approach would not fit in this type of platformer, but seeing how other games in the genre did it, like The Big Catch; where the world is big, but the traversal is fun and dynamic and the map is full of tiny and big structures with meaningful things to do. And this leads me to the next thing, the game world really does not have anything remarkable to find, except for crystals. Scaling a structure just to find a tiny collectable at the top really feels...not fun. Same thing for when you find those really, really sad upgrades that gives you 0.1x to a certain stat that really does not feel impactful at all. I like a sprinkle of collectathon in the gameplay, don't get me wrong, but this really does not feel like the right way to do it. Same thing applies to the enemies, they really feel more of like a thing that was put there at the last minute, without putting too much thought into them. Despite finding the gravity-based projectiles of the flying enemies extremely funny, the enemies overall were more of a hustle that you would need to skip past rather than an interesting thing to interact with. They could have been used for some funny platforming mechanics like Hollow Knight did, for example, but that's just an idea to make them more "interactable". Using them for quests where you have to kill X of them gets annoying really fast. Another thing regarding the world are the moving platforms, they tremble a lot when you stay onto them. It probably is a problem regarding the timing of update of both the platform and the camera. A problem I found to fix this is making the player a child of the moving platform, but this comes with it's own set of challenges. I wanted to point it out because sometimes it really is distracting. I hope the dev all the best, the game is overall good, very rough around the edges, but good, it gave me 5 good hours of fun and runs very well on my setup. Looking forward to the next projects, keep up the good work!
Nails the open-ended 3D movement in a way that games with much grander bona fides could only hope for. It's all about seeing something and saying to yourself "I'm going to get on top of that thing" then doing it.
Open world 3d platformer where you get rewarded heavily for exploring. Movement starts off slow but it quickly picks up and you can zoom across the map. Ended 100%'ing it and was a blast to play. :) My only critique is the textures. They could def use work. Other than that, excited to see what other games this dev makes.
yay
Sure, I expected some nice sfx but I wasn't ready for the soundtrack to be so warm, vibey, and truly beautiful. Honestly, I just left the game running while I was making tea just to have this music playing in the background. The game is just a pleasure for both eyes and ears. Even though I am not a big fan of platformer games, I found this game really engaging and fun to play. As usual, the Dev clearly gets the whole PSX era vibe which resulted in an exceptionally well-made niche project. Very warm and cozy.
This feels like Psuedoregalia but just worse. Idk, that's all I can say about it.
a bit rough around the edges, but overall enjoyable. the platforming & exploration is fun, and the game controls well.
Great 3d movement and exploration
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5K | 20 | 90% | $12.99 | |
| $353 | 3 | 0% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.3M | 19K | 97% | $4.49 | |
| $312.3K | 1.8K | 94% | $6.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $51.6K | 272 | 83% | $5.99 | |
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| $51.6K | 189 | 89% | $17.99 | |
| $51.6K | 290 | 93% | $9.99 | |
| $51.6K | 424 | 88% | $4.89 | |
| $51.6K | 185 | 72% | $11.24 |