
Control characters from the Touhou Project series in this shooting action game featuring high-speed aerial versus combat! Danmaku battles faster than you've ever seen will unfold in the skies of Gensokyo as you use your mobility to dodge countless bullets flying at you with a variety of spells.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
楽しい うぱー
é divertidinho mas não vale o preço
This game's default (or ANY) graphics configuration does in fact NOT perform well on Steam Deck. The "playable" rating is way too generous considering the sub 30fps and graphical bugs. Simply put, stay away from it if Steam Deck is your only option.
I think AreaZero really is getting closer and closer to nailing down the perfect arena fighter in the works. I personally loved Matsuri Climax (though the dash melee spam got really annoying) and I definitely think this game takes it a few steps up. I honestly have played tons of Dragonball arena fighters (closet comparison I have) and I always found myself liking AreaZero's Touhou fighters just a bit more Pros: The tutorial of this game was really well done and I got through the game fairly reasonably despite the confusing button layout specifically for controller play. The combat flows much faster than the previous game and it does it well, and many of the moves and characters are very fun to play as. They also still brilliantly implement the involuntary "I'm being over-comboed" recovery (spinning after being hit so much) to genuinely give fighters the chance to recover unlike many other fighting games, where spamming and combo trapping is a very big issue. Graphical improvements with a better story and the game (even though it only has 9 characters) making it only barely 4 gigs of space is an ABSOLUTE win. I love how they took aspects of special moves from the previous games and implemented a much more in depth character customization into the game to really give players a more extensive build and I think it can even be further delved on if they make another game. Cons: I think the character diversity is a little thin, Matsuri Climax had around 15-20 but it would be interesting if they implemented some more characters as DLC. I felt the basic shooting mechanic was a little lackluster how everyone had just the same basic bullet patter whereas Matsuri Climax had a lot more diversity in shooting style. I do think there is just a little less balancing in this game compared to Matsuri Climax. Meiling and Youmu are CRACKED wheras Remilia feels kind of underpowered. And the only thing I wish they brought back was the absolutely chaotic scenarios where you could do a 4 person (I even think you could do an EIGHT person online) battle royale in the previous game. I also think a little bit of the challenge was taken out of the game such as the arcade mode to fight several characters at once for a REAL challenge, but thats only a slight nitpick. All in all, just like the old game, to me, this truly is a treat and if you get a group of friends to play, I think it can be a real fun party fighter. P.S. AreaZero, if you read this review, with how well it seems you optimize your games and are getting better at promoting good gameplay, I genuinely think you can take your next game to the next level. With how many characters are in the Touhou Franchise, You could honestly make an arena fighter with practically the largest character roster of all time all with unique mechanics (we're talking a character library of over 200 here). It will be A LOT of coding (and you don't even have to make a super in depth story featuring them all), but I genuinely have faith that you have the potential to create a masterpiece of a future arena fighter and bring a TON of new fans to the franchise. Keep up the good work.
I can be a little hard to know how to win, but when you figure it out, you will be having the most fun ever playing this game
fire
不吃技術也不用動腦 打一下衝一下開符卡打一下衝一下開符卡打一下就能通關了 特效很棒,但是不習慣轉來轉去的畫面,一開始完全不知道發生什麼 建議用手把玩 鍵盤很容易按錯跟按不到
嘿,我等著你做大做强
好
失望
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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