
Dragon Orb has been stolen from Asgard. Valkyrie has been sent down to Midgard to retrieve the lost treasure. The goddess must not only overcome fierce monsters, but also to face a dark conspiracy that will affect all of nine realms.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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It's a Rogue-like starring discount Lenneth Valkyrie and even has a discount Freya that "helps" out in the training dungeon. The rest of the game is the same 2-3 dungeon layouts with randomized enemies, items, bosses, etc. The badly-drawn are unintentionally funny though but it doesn't change the fact that this game is $2.99 and that there are far better RPGs out there and for FREE! If that wasn't enough, saving too much can risk crashing the game so say goodbye to any progress you've made if that happens. So yeah, please avoid. Because I love valkyries, I took one for the team. Now go play Valkyrie Profile instead.
Valkyrie: Journey To Midgard is a retro-style dungeon crawler that combines turn-based RPG mechanics, roguelike progression, and Norse mythology into a challenging old-school adventure. Developed by Succubella Games and published by Angel And Demons, the game follows a Valkyrie warrior sent to Midgard to recover the legendary Dragon Orb after it falls into dangerous hands. The story itself is relatively simple, but it serves as an effective framework for a game built primarily around survival, dungeon exploration, and steadily overcoming increasingly brutal challenges. From the beginning, the experience makes it clear that it is designed for players who enjoy traditional RPG difficulty and methodical progression rather than modern convenience and streamlined mechanics. The gameplay centers around exploring dangerous dungeons filled with monsters, traps, treasure, and hidden dangers. Players gradually descend deeper into hostile environments while managing resources, upgrading equipment, and surviving difficult turn-based battles. Combat relies on classic RPG systems involving attacks, abilities, and strategic preparation. Although the mechanics are not overly complicated, the game quickly becomes demanding because enemies grow stronger at a steady pace and mistakes carry meaningful consequences. Resource management and careful decision-making become essential as players progress further into Midgard’s dangerous labyrinths. One of the game’s strongest elements is the sense of tension it creates during exploration. Unlike many modern RPGs that allow constant saving and generous recovery systems, Valkyrie: Journey To Midgard embraces a harsher roguelike structure where survival often feels uncertain. Safe areas and save crystals exist, but they are limited enough that every decision inside the dungeons feels important. The game encourages caution and planning because rushing forward recklessly can quickly lead to defeat. This creates a satisfying sense of danger that gives successful dungeon runs genuine weight and accomplishment. Customization also plays a meaningful role in progression. Players can improve their Valkyrie through equipment upgrades, stat growth, and abilities that influence combat style and survivability. While the systems are not especially deep compared to larger RPGs, they provide enough flexibility to allow experimentation with different builds and strategies. Certain enemies and encounters encourage players to adapt rather than rely on a single approach throughout the adventure. This gradual process of strengthening the protagonist helps make progression feel rewarding even when the game becomes difficult. Visually, the game adopts a retro pixel-art presentation that intentionally resembles classic dungeon RPGs from earlier gaming generations. The environments are dark, isolated, and atmospheric, fitting the harsh fantasy tone inspired by Norse mythology. Dungeons feel oppressive and dangerous, while enemy designs maintain a traditional fantasy appearance filled with monsters and mythological influences. The graphics themselves remain relatively simple, but the retro art direction gives the game a nostalgic identity that works well with its old-school design philosophy. The soundtrack complements the atmosphere effectively by using subdued fantasy music and darker ambient tracks during dungeon exploration. The audio design avoids becoming overly dramatic, instead reinforcing the lonely and dangerous feeling of traveling through hostile environments. Combat sounds are straightforward but functional enough to make battles feel impactful. The overall presentation succeeds more through atmosphere and consistency than through technical ambition. One of the more appealing aspects of Valkyrie: Journey To Midgard is how strongly it commits to classic RPG design. The game does not attempt to simplify itself excessively or guide players constantly through every mechanic. Instead, it expects players to learn through experimentation, failure, and gradual mastery of its systems. This old-school mentality gives the game a distinct identity and creates a rewarding sense of progression for players willing to engage with its difficulty. Victories feel meaningful precisely because survival is never guaranteed. At the same time, this design philosophy also creates some frustrating moments. The difficulty curve can occasionally feel uneven, especially during sections where enemy strength increases suddenly without much warning. Certain mechanics and systems are not explained particularly clearly, which may leave newer players confused during early progression. The game’s harsh punishment structure may also discourage players who prefer more forgiving RPG experiences with smoother pacing and accessibility. Combat, while initially enjoyable, can become repetitive during longer play sessions. Much of the gameplay loop revolves around fighting similar enemy encounters while exploring dark dungeon environments with limited variation. Although equipment upgrades and abilities add some flexibility, the battle mechanics themselves remain relatively straightforward throughout the experience. Players looking for highly tactical combat systems or complex strategic depth may eventually find the encounters somewhat simplistic. Narrative depth is another area where the game feels limited. The story exists mainly to support the dungeon-crawling adventure rather than deliver emotionally rich storytelling or detailed character development. The Norse-inspired setting provides atmosphere and context, but the focus remains almost entirely on survival and progression. Players primarily interested in gameplay challenge will likely appreciate this approach more than those searching for deep world-building or cinematic storytelling. Despite these shortcomings, Valkyrie: Journey To Midgard succeeds because it understands the appeal of old-school dungeon crawling. The game captures the tension, uncertainty, and satisfaction that define many classic RPG adventures. There is something genuinely rewarding about carefully preparing for difficult encounters, surviving dangerous dungeon runs, and slowly becoming stronger through persistence and experience. Even when frustration appears, the sense of progression continues to encourage players forward. What ultimately makes the game enjoyable is its commitment to challenge and atmosphere. It never tries to become a flashy modern action RPG or overwhelm players with unnecessary systems. Instead, it focuses entirely on delivering a difficult but rewarding fantasy adventure built around survival, exploration, and steady character growth. The retro presentation and roguelike structure combine effectively to create a game that feels intentionally nostalgic while still maintaining enough tension to remain engaging. For fans of classic dungeon crawlers, retro RPG aesthetics, and unforgiving roguelike progression, Valkyrie: Journey To Midgard offers a satisfying indie adventure with strong old-school sensibilities. While the repetitive combat, harsh difficulty spikes, and limited narrative depth prevent it from standing among the genre’s best modern RPGs, the game still delivers enough atmosphere, challenge, and rewarding progression to remain compelling for players who enjoy demanding fantasy experiences. Those willing to embrace its slower pacing and survival-focused structure will likely find a rewarding journey hidden within its dark dungeons and mythological world. Rating: 6/10
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Languages: English
O jogo tem uma ideia muito boa é divertida, tirando o fato do jogo ser totalmente dependente de RNG PARA TUDO é ser bastante desbalanceado ( isso é em parte culpa do RNG também ) ele é um jogo interessante, mas o motivo de minha pessoa não recomendar o jogo não são esses é sim que o jogo as vezes crashar quando você da save, é adivinha o save também é RNG ( inclusive a parte de crash ) o que faz ele importante para o avanço do jogo.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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