
Embark on a perilous journey across a realm forsaken by the gods and devastated by an arcane cataclysm. Lead a traveling company through a harsh, unforgiving world where survival is never guaranteed in Vagrus, an award-winning turn-based post-apocalyptic fantasy RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Vagrus is an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and perilous dark fantasy world by leading a traveling company on all kinds of ventures.

A vast realm is yours to explore, filled with unique locations, strange factions, and a colorful cast of characters. In order to punish the Empire for its sins, the Elder Gods unleashed their power a thousand years ago that resulted in the devastation of the realms. The continent is now a wasteland, riddled with arcane anomalies, swarming with twisted monsters, and haunted by roaming undead even after long centuries of rebuilding.


A large selection of stories make up the game’s narrative in the form of events, encounters, and quests. The choices you make in these often affect your companions as well as the world around you. Pick your background from trader, mercenary, or explorer; work for factions, pursue rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge.


Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills as well as your own leadership-related abilities to succeed. Positioning and support skills are of paramount importance in these challenging engagements.


Journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and your crew’s vigor effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be supervised closely to optimize their effectiveness.


A wide variety of companions can work for you in versatile caravan roles, such as scoutmaster, guard captain, treasure hunter, or beast handler. Each companion comes with unique combat skills, background stories, and personal quest lines that can upgrade them further when you complete them.


Ally yourself with mighty factions that shape the Riven Realms with their influence on commerce, brutal wars, and their constant intrigue. From prosperous Trading Houses to criminal syndicates and religious organizations, these groups offer powerful rewards and boons to those loyal to their cause. But take heed - befriending a faction will more than likely antagonize some of the others.
Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99−40% | 1.9Kreviews | 85% | — | $1.4M |
| $84.99 | 269ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great RPG with a world that is easy to get immersed in! On some of the points others have mentioned, taking real notes about profitable trade routes can either be a pro or a con depending on what you're looking for in a game, but it also can be mostly avoided by doing the faction cargo missions. Also the difficulty - it can be tough, but spamming saves, (especially while you're still new to the game) will mitigate a lot of things someone might find unfair or intimidating until you learn more about the world. I also highly recommend trying to play slower and get into your character/caravan and the stories you'll experience, rather than just playing efficiently all the time. Try out the demo, if you enjoy it then you'll have probably found a game to keep you occupied for quite a while.
100 hours into this game, and I still can't stop playing. It does require you to learn quite a bit before you really get into it, reading a few articles, looking up some tips, and giving it a couple of tries to figure out all the mechanics yourself. But oh god, is it worth it. The world is well-written and interesting to explore. The game mechanics are well balanced and fun to play. 10 / 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Turkish +1 more
| $17.99−40% |
| 136ratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Warning: This game is an absolute grind and reading-heavy. I played it on 'easy' to make it bearable and would advise everyone to do so. I don't know why the developers would want to make this game hard ... it just makes it grindy'er ... The game is very clear on how hard the world is you're in. You can't miss it. The writing is very good. And in the end that is all that this game is ... a setting ... a very interesting world that will only open up if you get to work. For all it's negatives it is still highly original ... the world will catch you betweeon their mandibles and drag you in.
Świetny klimat, dobrze napisany świat warty eksploracji. Trzeba jednak trochę lubić to handlowanie, ale nie jest do bólu uporczywe, więc nie przeszkadza przy samym podróżowaniu i eksploracji. Naprawdę warto.
Это книга игра с интерфейсом.
无敌了,你真出中文啊
10/10 — 495 hours played, and I still want more After 495 hours with Vagrus: The Riven Realms, I can confidently say that this is one of the most unique and rewarding RPGs I have ever played. What makes Vagrus special is that it does not rely on spectacle. Its strength comes from depth: an incredibly rich world, meaningful choices, complex faction politics, excellent writing, and a trading and caravan-management system that actually feels essential rather than tacked on. The world is harsh, strange, and consistently fascinating. Every settlement feels like it has its own history, every faction has believable motivations, and many quests are far more complicated than simple “good vs. evil” decisions. The game constantly rewards curiosity, patience, and careful planning. I especially love how travelling itself becomes part of the adventure. Managing supplies, crew, mounts, cargo, morale, and finances turns every long journey into a strategic challenge. A profitable expedition feels genuinely earned because there are so many things that can go wrong along the way. The writing deserves special praise. Vagrus contains an enormous amount of text, but it rarely feels like filler. The lore, characters, events, and questlines are detailed enough that even after hundreds of hours, I still discover things I had never seen before. This game is definitely not for everyone. It can be slow, unforgiving, and intimidating at first. You have to read, think, plan ahead, and accept that bad decisions can have serious consequences. But that is exactly why I love it. Vagrus treats the player like an adult and trusts them to learn its systems rather than constantly holding their hand. Very few games can keep me interested for nearly 500 hours. Vagrus: The Riven Realms did. 10/10. A brutally beautiful, deeply written, and unforgettable RPG.
Vagrus - The Riven Realms is an ambitious combination of narrative RPG, caravan management, open-world exploration, trading, and turn-based strategy that deliberately demands patience from its players. Developed by Lost Pilgrims Studio and published by Lost Pilgrims Studios, it takes place in a dark post-apocalyptic fantasy setting where simply traveling from one settlement to another can become a dangerous undertaking. Instead of portraying the player as a conventional heroic adventurer, the game casts you as a vagrus, the leader of a traveling company responsible for keeping an entire expedition alive while pursuing wealth, influence, knowledge, and personal ambitions. The Riven Realms provide an unusually elaborate foundation for the experience. A thousand years before the game's events, the Elder Gods punished the Empire and devastated the continent, leaving behind wastelands scarred by supernatural catastrophes. Arcane anomalies, mutated creatures, undead wanderers, hostile groups, and the remnants of civilization now occupy this unforgiving landscape. The world feels ancient and damaged rather than merely dangerous, and its extensive written lore gives locations and cultures a convincing historical context. Players who enjoy discovering fictional history through descriptions, conversations, quests, and encounters will find a tremendous amount to absorb. Narrative plays an equally important role. Adventures unfold through quests, encounters, events, rumors, faction assignments, and companion stories, with decisions capable of producing consequences beyond the immediate situation. Players can begin from trader, mercenary, or explorer backgrounds and gradually shape their career according to their priorities. Trading opportunities may encourage long expeditions, rumors can lead toward discoveries, and faction assignments can create new political complications. The game rarely separates role-playing from management because narrative choices can influence relationships and resources just as logistical decisions determine which adventures are realistically possible. Caravan management is where Vagrus distinguishes itself most strongly from traditional RPGs. Journeys require careful consideration of supplies, morale, crew vigor, cargo, personnel, and expected rewards. Workers, fighters, scouts, and other members of the traveling company all contribute to its effectiveness, while poor preparation can turn an otherwise routine expedition into a disaster. Carrying valuable cargo across the wasteland can generate substantial profits, but every journey consumes resources and exposes the company to danger. This creates an engaging risk-versus-reward structure where a profitable contract on paper might become financially disastrous if the route is too long or dangerous. Companions add personality and tactical depth to the company. Individual recruits have their own backgrounds, combat abilities, personal quests, and potential caravan responsibilities. A companion might serve as scoutmaster, guard captain, beast handler, or treasure hunter while also participating directly in combat. Their personal storylines can eventually improve their capabilities, providing a satisfying connection between narrative development and mechanical progression. As a result, companions feel more meaningful than generic units hired solely to increase the strength of the caravan. Combat follows a turn-based tactical format and emphasizes positioning, character abilities, support skills, and the player's leadership powers. Opponents range from humanoid enemies to creatures shaped by the strange conditions of the wasteland. Successful battles depend heavily on understanding how companion abilities complement one another rather than relying exclusively on raw offensive strength. Combat is challenging, but it remains one element within a broader strategic structure. Vagrus is ultimately more concerned with managing an expedition than continuously sending the player into battles. Faction relationships further complicate decision-making. The Riven Realms contain powerful Trading Houses, religious organizations, criminal syndicates, and other influential groups involved in commerce, warfare, and political intrigue. Supporting one faction can provide useful benefits, but friendship with one organization may anger another. This means reputation cannot simply be accumulated indiscriminately. Choosing allies becomes a strategic commitment, and these relationships reinforce the sense that the world contains competing interests rather than factions that exist solely to provide quests. The game's difficulty deserves particular attention because it is an intentional part of the design. Vagrus expects players to understand interconnected economic, survival, combat, and role-playing systems, and mistakes can have lasting consequences. There is substantial reading, numerous resources to monitor, and a considerable learning curve. The developers themselves emphasize the game's difficulty and provide a Prologue demo containing a tutorial-oriented standalone story along with a limited taste of the open-world campaign. This demanding approach will appeal strongly to players who enjoy learning complex systems, although anyone seeking a relaxed or immediately accessible RPG may find it overwhelming. Presentation favors atmosphere and information over cinematic spectacle. Detailed illustrations, character artwork, maps, menus, and extensive written descriptions carry much of the experience. This approach complements the tabletop-inspired structure and allows the developers to devote considerable attention to world-building, although the sheer amount of text can slow the pacing. Mature themes including death, abuse, and drug use also appear within the written narrative, contributing to the bleak character of the setting without relying on graphic visual depiction. What ultimately makes Vagrus - The Riven Realms memorable is how thoroughly its mechanics support the fantasy of leading a vulnerable traveling company through an enormous hostile world. Exploration has weight because travel costs resources. Trading matters because profits keep the expedition functioning. Companions matter because they contribute both mechanically and narratively. Factions matter because alliances produce consequences. Even seemingly straightforward journeys require planning, creating a campaign where survival and prosperity feel earned rather than guaranteed. Vagrus - The Riven Realms is therefore best suited to players who appreciate complex CRPGs, extensive world-building, resource management, difficult strategic decisions, trading, and text-heavy storytelling. Its density and unforgiving nature prevent it from being universally accessible, but those same qualities give it an identity that few RPGs successfully replicate. Lost Pilgrims Studio created a harsh and fascinating world where managing the journey can be every bit as important as reaching the destination. For the right audience, its combination of narrative depth, logistical strategy, tactical combat, exploration, and political maneuvering can remain compelling for a very long campaign. Rating: 9/10
I started playing Vagrus back in 2023, and over the years, I totally fell in love with it. It’s easily one of my favorite games of all time. Now that I’ve finally decided to support the devs and switch from a pirated version to the licensed one, I can not only help them keep developing this amazing universe but also share a few words of my own. First off, the game is incredibly deep, both in terms of lore and design. Don't let the fact that it's a text-based RPG fool you. For the most part, the whole game plays out in your head, using your imagination, while the game itself acts as an interface. Also, even though the learning curve is pretty steep, it doesn't mean the game is impossible to play once you get the mechanics. Quite the opposite—the game rewards you for paying attention. So guys, you’ll have to read a lot and notice small details. Don't be lazy if you want to dive into this beautiful universe! I won't list all the pros and cons here; I just really wanted to support the devs with a review. I'll just say this: the game is absolutely worth its money and every single hour spent in it!
great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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