
Vagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends both locally and online, or adventure solo in this challenging roguelike-inspired game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5Kreviews | 89% | — | $1.6M |
| $14.99 | 298ratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best roguelike
probably my favorite game on steam
Dude ♥♥♥♥ this
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 2.4K | 68% | $13.99 | |
| $1.6M | 4.5K | 27% | $14.99 | |
| $1.6M | 1.3K | 77% | $29.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $1.6M | 7.4K | 91% | $9.99 | |
| $1.6M | 5.1K | 77% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 7.6K | 85% | $9.99 | |
| $27.8K | 171 | 95% | $9.99 | |
| $10.2K | 52 | 90% | $11.99 | |
| — | 0 | — | — | |
| $0 | 47.7K | 83% | Free | |
| $0 | 4.4K | 76% | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
| 175ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
수 많은 억까를 겪고 결국 내가 이겼다. 내가 이겼다고! 현시점 역대 최고 난이도의 로그라이크 였습니다 아주 도전적인 게임 어렵지만 결국 클리어하면 성취감 엄청남
Perseverance,
Rogue-Like muito divertido e BASTANTE desafiador, o jogo não pega leve e as chances parecem estar sempre contra nós, mas com muito esforço dá sempre pra avançar um pouco mais e a sensação de sobreviver mais um nível é ótima
35시간 동안 친구랑 조빠지게 했습니다 순수하게 노멀클리어하는데 걸린시간입니다 가성비 지리네요 하드모드는 손안대고 튈렵니다
재밌다
I bought this to play and have fun with friends, but it ended up feeling frustrating and ruining my day. The RPG aesthetic and combat system are purely a facade; the focus is entirely on platforming. It feels like I'm playing Celeste, not a cooperative roguelike. The real difficulty doesn't come from the enemies, but rather from constantly dodging traps and paying attention to them. The combat is very easy, but you always end up dying to traps. For example, I died repeatedly to spikes. When I finally got an item that made me immune to spikes, I died to a different trap; my friends revived me and I died right back to the spikes, because the developers thought it was a good idea for the game to strip all your items away after you die. This is done purposefully to encourage this type of player "mistake," when in reality it feels more like a developer mistake of making the game boring and frustrating. I went looking to see if there was any way to make the game less punishing regarding traps and discovered that the developers not only failed to provide options for this, but they also made it difficult for modders to adjust the issue. Due to how the game is coded, doing something as simple as disabling the traps is extremely difficult. Some argue the game would be too easy without them, but if the game becomes easy without traps, it just means the enemies lack complex and fun mechanics to overcome. This type of game just doesn't work well for a co-op RPG theme, in my view. I wanted to put together a team to explore a dungeon, hoping we could overcome strong enemies by building better combat strategies and playing better. I didn't want to easily kill a boss only to immediately die from a tiny slip-up because my character didn't grab a wall and fell straight into a trap. TL;DR: If you want a difficult platformer like Celeste, go ahead and buy it. If you are expecting an RPG-focused co-op game with deep combat, you'd better skip it.
One of the first games on steam that i bought. Coming back to play it now and it is still as good as it was then. Playing with friends even better. It also does not have any of the modern trends in gaming that currently plague us so there is that. Wondering if the dev will ever make anything else.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.