
A vacuum cleaner, tied to his daily cleaning routine, passively experiences the events that affect the family that owns it.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Portuguese - Brazil, French, Spanish - Spain*languages with full audio support
Engagement
Reviews
Interesting idea, but execution could be better. You play as an automatic vacuum cleaner. Once a day, the cleaner turns on and goes through its owners' apartment to pick up lint and dirt - where to find them is visible on a map (E key). But the point of interest here is not the cleaning process, but rather, the lives of the cleaner's owners. Nearly every evening, there is something hinting at what is currently going on in those lives, and eventually, you will see an outcome. What disappointed me was that while this is a game dependent on environmental storytelling, there wasn't all that much of it to be had here. The apartments (there is more than one story) are very sparsely modelled - a few pieces of furniture and at best a teddy bear to hint at the presence of children. And day by day, they hardly change. While different doors are open or closed every time and the sunlight may fall in from different angles, furniture and objects stay where they are and no new objects are added or removed, all of which could serve to give us a better idea of or connect to the inhabitants. Also, there is actually not that much to discover each time the cleaner turns on. Most of the time, you are meant to hear one piece of information. So in sum, if you feel like checking out all the rooms every evening/morning, your curiosity won't be rewarded - all you have to do is find that one piece of information per round. Also, the game is over in less than an hour. At least the price is pretty low to reflect that playtime.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
This game SUCKS
简而言之,这就是规范人的形成方式。 1.文化背景(兴趣、音乐、收藏、网络内容等) 2. 教养(不仅是父母,还有环境,这个人所在的群体) 第一个指标决定了内部操纵,它显示了一个人与其他人相比,他的内心世界有多少,这里是他的兴趣、态度和带来快乐的东西。 第二个指标讲的是世界观,对图像和现象的解释,它取决于一个人的社会化程度。如果一个人对世界和人是开放的,那么教养的影响将超过文化背景的影响,反之亦然:一个封闭的人将专注于他的个人利益,专注于他的头脑 - 或者社会排斥这样的一个人,这让他“异类”、不规范,或者说对他影响不大,其正常程度更多地取决于第一个指标的正常程度。
Un gioco molto carino, semplice ma che ha un concept intrigante. Ottimo sound effect
best 25 minutes of my life. i did NOT expect anything and still got surprised!! 8/10 (i want more chapters)
very cool storytelling <3 I wish there were more unique experiences like this
It's a simple short game made by a simple concept; a story-based game whitch is very interesting and a little bit unsettling. Raccomanded.
The game is very short, it only has three chapters. You can finish all the chapters in 15 minutes. I like the idea, but it is too short.
Shocking, Horrific, Riveting, yet... lack luster. Could use more kinds of trash. At least let me suck some toes.
Yani hata bende ne olduğu belliydi de yine merakıma yenik düşüp indirimde aldım. -Tahmin edilebilir "hikaye"ler. -Kısa. Hiçbir numarası yok almayın.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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