Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Le quiero dar mis felicitaciones al Desarrollador, digo en singular porque según veo en la descripción al entrar juego, al parecer el juego lo ha hecho una sola persona (No estoy seguro si es un equipo completo, si mal interpreto lo siento) El juego capta bastante bien la estética del Survival-Horror de la época de PSX, pero todo en un juego estilo The Binding of Isaac, te logra entretener bastante. Contra: Considero en que puede tener aún más potencial en las actualizaciones que espero le vayan agregando, ya que las habitaciones, las armas, los monstruos/jefes llegan a ser repetitivos,,, pero el juego puede explotar todo su potencial con esas actualizaciones que espero surjan a futuro. Vas/van por buen camino, enhorabuena.
The game is fine. It tries to replicate games like RE, but it feels like the game is yet to be polished. The combat system doesn't look good at all and the interface is a bit ugly. The stamina bar and how the damage produced is marked is also strange. In addition, the AI of the enemies is simple (is fine) but the "boss" that appears has a rather poor intelligence that causes him to stay in the 1st room and not chase you. I also don't understand why you can move the camera, is not well controlled. And the soundtrack (and sound effects in general) doesn't convince me. The game has good ideas. The aesthetics are achieved (there is still room for improvement). And the co-op mode is very interesting. The difficulty is high, so it's a good challenge. I will continue watching the evolution of this game. But for the moment I would wait for them to continue to improve it.
RNC have made a fantastic game with Vaccine Rebirth. They've taken one of my favourite horror games of all time, Vaccine, and just improved on it's formula. They continue to update the game to make the overall gaming experience better for everyone, while adding FREE CONTENT UPDATES at no extra cost. I hope everyone can support this game and their other titles. I would also like to add the Co-op mode on PC is online too and one person with need a copy of the game as you share your screen for someone to play with you. What a fantastic feature that has been implemented!
Ya jugué en su día al original y me gustó mucho. Éste coge esa idea y le mete mejoras hasta aburrir, mejorando la experiencia y ampliando la rejugabilidad. Sinceramente, un roguelike muy recomendado a poco que te gusten los survival horror de la época de la PSX. En unas 3 horas me lo he conseguido terminar, pero seguiré con él para conseguir los distintos finales.
操作好不爽啊 仿生化游戏我也玩的不少了 说不出来的别扭
The game is really fun local coop, and there's no terror like running for your lives from an unstoppable killing machine as the timer ticks down! There were a few bugs my friend and I encountered, but nothing too game breaking. And the dev is really responsive to those reports, which is always a great sign.
Very underrated game. Well made and a great concept. Excited to see what the dev will do in the future
Sin dudas es un muy buen Rougelike le doy 10 gabis de 10.
バイオハザード1みたいなラジコン操作で2人で協力プレイしてみたい? そんな人におすすめのゲーム。 リモートプレイでオンラインでも協力プレイ可能かと思います。 なお、ローグライクのため、ひたすら(●イラント)から逃げることを繰り返しますw
This game as of today has immense potentials. Never played the original Vaccine but it seemed that one has marginally more content. In Vaccine Rebirth, the engine, models, skeleton, controls and roguelike element is absolutely bang on. However eventually for a considerably larger audience, I think it needs a tad more variability, like map: indoor outdoor areas, more more enemies, perhaps i bit more 3D navigation like up and downstairs, perhaps even a save and quit mode. Roguelike/roguelite games are all about randomised possibilities after all. Over all, I have enjoyed my time with this game. Especially for this price, it is unimpeachable. The devs deserve the support.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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