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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
The copy was obtained through my steam group* I think the developer is trying to make a stand-alone mercenary mode with more randomization than the RE3 equivalent, essentially making a survival-horror game with some rogue-lite elements such as the randomized level layout, randomized puzzles, and even some basic RPG elements. Having played my share of bonus games in the Resident Evil series, I think it's a cool concept and could potentially work if the loop is enjoyable enough, but that is the thing, it feels too repetitive, the very little depth that this game has does not add much variety in a practical application. For example, there are randomized puzzles, but do they really add anything to the variety when they are just A+B, not really, so what is the point? As far as classic tank-control gameplay, I actually don't think it's that bad, some of the timing could be improved, but in terms of indie games I have seen a lot worse. The pistol and the shotgun impact actually feel pretty decent, I like the traditional crit chance there, you don't get a ton of ammo but it feels good to use it. There are a couple of melee weapons that seeming have a chance to stagger, with the axe and the crowbar at least, so they are slightly unreliable which I think is fine, same as in RE games you can cheese enemies with the pathing artifacts if you have the time to do so. The developer smartly added the no-time limit mode which in this case is the 'medium-difficulty' and seems to progress somewhat differently from the harder modes (unless there is something wrong with the game cuz on the harder difficulty I was getting different patterns). I am actually a bit surprised that the whole time system is not super arcadey like it was in RE3, you might as well have enemies give time if you going for that. As I progressed through the stages which are mostly randomized with slight tile differences between the completed stages, it became increasingly obvious that the rogue-lite experience of this game is only surface-level, the mechanics and the balancing have no coherent scaling. Honestly, the lack of depth is not even that much of a problem, it's just that overall experience if this game is doing the same thing, it randomizes the pattern but it never feels like the experience of the loop changes enough. [h1] Pros: [/h1] (+) Admittedly I only remember the name of the original game because JSS trashed the entire thing because of the combat feel and various issues. I personally don't think the gameplay is that bad based on how the classic games worked, aside from feeling a bit too fast, it's not really that different from RE1 or RE2. At least from the perspective of an oldschool fan, I do believe there is still a huge audience for tank controls and classic mechanics, they might be slightly off but they are serviceable here. Like the pistol and the shotgun feel good, I like the headshot chance. (+) I like some of the overall vibes I am getting from the game, obviously, you mostly going for the RE references, but I still like the choice of texture and some of the songs. Now, as the game progressed the consistency with the immersion dropped, partially due to the repetitive objectives, but also some of the songs you picked later didn't work for the theme. (+) Local Co-Op is certainly an interesting feature to have in a game like this, I need someone to try it with though. It's a cool idea, imagine if you could mode something like that into RE1. [h1] Feedback: [/h1] [u] Some random feedback: [/u] -increase the hitbox for rats and bats -make the map symbols bigger, tag closed doors automatically when close enough -sometimes short enemies can make your character spin -sometimes closing the door teleports you to the other side -models for some items are too small -not clear what the labyrinth does -I think you should color code weapons with higher stats (some indication for the player that your weapon is weaker without looking) -decrease the damage from evolved tyrant so it's not 1 hit -maybe if you run away from tyrant, he should have a chance to drop from the ceiling -give tyrant at least 1 more attack -I think proximity mines should not work on the character -a bit unclear why sometimes stages progress to the next set of tiles/evolved tyrant -still feels like the variety of enemies and levels needs to get better -sometimes the animation locks during combat, not often though [u] Some Ideas: [/u] I think a lot of people just wanted you to make a classic Resident Evil, not the bonus mode from the series. You could have like a story mode where you curate the level progression a bit, and maybe a proper fight with a tyrant in a few custom-made rooms. Yes the medium difficulty has no timer, but because of the RNG the experience of playing the game can be very underwhelming. You technically have enough models/tiles to make a custom RE game, maybe add a little more story-specific locations, focus a bit more on the immersion and experience, it does not have to be perfect, just good enough to introduce the game. You probably would want to have a few different objectives too, not doing the same thing over and over. I think the game would benefit if you made the characters a bit more unique with the gameplay, like in RE3 they had different starting loadout, maybe even try to add a few more playable characters, just edit the model, swap some colors, and give them more traits. If you really want to the whole time thing, I wonder if it would be better to lower the timer, but give time for kills and different actions, like the Mercenary mode, gives more purpose to what you are doing. [b] Overall Thoughts: 5/10 [/b] I mean look, I think just like the first game it's easy to nitpick it, there are many things that could be improved, but I don't think the dev is trolling, there is some passion there I get what you trying to do, it's just not there yet, needs more variety in general, both in terms of visuals and rogue-lite progression. If anything I think the rogue-lite format was a bit of a mistake, I think a lot of us RE fans will look at it and see something that is very close to the original experience, but the immersion feels more hollow because of the repetitive objectives. It didn't feel bad at first, but as the game progressed, it was very obvious that there is not enough depth there to have that kind of rogue-lite format. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
[h1]«Никто не может изменить или бросить вызов времени или судьбе.»[/h1] [b](с). из игры Chrono Cross[/b] [b][u]Vaccine Rebirth[/u][/b] – это некий хоррор на выживание в стиле roguelike, с возможностью прокачки основных характеристик персонажа, в визуальном стиле [b]PS1[/b] с отсылками на классическую серию [b]Resident Evil[/b], с видом от 3-го лица подвижно-фиксированной камеры (?) (с последним патчем внезапно и от 1-го лица). По своей сути это переосмысление более ранней версии проекта [b][u][url=https://store.steampowered.com/app/549950/Vaccine/] Vaccine[/url][/u][/b]. Получилось ли? Идёмте. [h1][b]==========[/b][/h1] [quote][b]Введение:[/b][/quote] Перед нами всплывают некие чёрно-белые статичные изображения, будто старые диафильмы. Приятный, но строгий женский голос повествует некую историю о том, как 01 июля 1998 года женщина по имени Роуз обратилась в полицию за помощью: её сын Эдвард перестал выходить с ней на связь. Опасаясь за его безопасность, женщина направилась в компанию, где он работал, чтобы проведать его, однако первое, что она обнаружила, это два трупа, лежавших неподалёку от особняка компании. Роуз незамедлительно сообщила в полицию и подала приметы своего сына. На поиски были отправлены двое полицейских – сержант Элой Родригез, сержант Сара Вонг. Однако после прибытия на место преступления полицейские прекратили выходить на связь. В связи с этим полицейский департамент отправил следом специальное подразделение Т.П.Б.Р. Тактическое Подразделение Быстрого Реагирования (R.R.T.U. Rapid Response Tactical Unit). Вы – Рита/Мануэль, члены спецподразделения. Ваша задача – найти пропавших полицейских и спастись самим. Тик-так, тик-так, тик-так… https://steamcommunity.com/sharedfiles/filedetails/?id=3062051555 [h1][b]==========[/b][/h1] [h1]Плюсы:[/h1] [quote][b]Игровой процесс:[/b][/quote][list] [*]Вашему напарнику плохо, он/она нуждается в вакцине. Игровой процесс происходит по кругу: вы бегаете по случайно сгенерированным комнатам, обрастая оружием/предметами использования, находите вакцину, тащите вакцину напарнику. И так снова и снова, пока не доберётесь до реальной концовки (определённые действия приведут к ней); [*]Прокачка основных характеристик персонажа. Их 4 (в старой версии было 6):[list] [*]Решительность (повышает скорость перезарядки/хватания предметов/открывания-закрывания дверей) [*]Прицеливание (повышает наносимый урон) [*]Выносливость (повышает выносливость для уворота/атак/снижения получаемого урона) [*]Удача (повышает вероятность поднять больше единиц предмета/длительности эффекта от предметов);[/list] [*]Опыт – валюта игры. Получаете с помощью убийств, выполнения задач, даже открывания дверей. С помощью опыта прокачиваете характеристики, а также можете потратить его на приобретение предметов расходников в вендинговой машине на уровне; [*]Вендинговая машина – позволяет за опыт купить предметы расходники. Машина для переработки – позволяет конвертировать предметы из инвентаря в опыт; [*]В игре на всех уровнях сложности, кроме «Нормальный», присутствует таймер. С каждым новым кругом запас таймера даётся меньше; [*]В игре камера подвижно-фиксированная. Что это значит? Камера берёт свой определённый угол, однако вы можете её покрутить вокруг своей оси, дабы оценить опасности за углом. Вид от 1-го лица выглядит забавно, однако не облегчает жизнь. Подбирать предметы придётся также, целиться, наводить и тому подобное. Мой вам совет: с фиксированной камерой играйте на джойстике, а от 1-го можете помучить себя клавиатурой; [*]Меню выбора персонажей позволяет сменить вид камеры (пишу об этом, ибо немного сложно найти), костюмы (если откроете, я смог один, но имбовый), подобрать сложность; [*]Оружие в игре: ближнего боя, огнестрельное. Виды оружия в процессе прохождения постоянно повторяются, но меняются их характеристики и параметры влияния на персонажа.[/list] [quote][b]Музыка:[/b][/quote] Музыка атмосферна, причём с перекатами в эпичность. Если смотрели трейлер игры, то поймёте о чём я. В атмосферу работает, как надо. Да и звучит ситуативно интереснее своей предшественницы. [quote][b]Сюжет:[/b][/quote] В отличии от оригинала есть внятное введение в курс дела. Не теряется интерес в изучении документации, которая к слову сохраняется и на последующие забеги, что помогает создавать в своей голове более целостную картину происходящего. Если вы думаете, что во всём опять виноват вирус… Хе-хе-хе, как бы ни так. [quote][b]Атмосфера:[/b][/quote] Сложно объяснить, однако комбинация «не очень страшно», но хоррора на выживание и условного рогалика работают заразительно. Наверное, это как с [b][u]Vampire Survivors[/u][/b], по сути ничего сложного, но ты из раза в раз пробуешь по новой, особенно если не получается. Интерес подогревается желанием испытать себя, параллельно вникая в историю происходящего, хотя она по своей сути находилась по большому счёту на втором плане. [h1]Минусы:[/h1] [quote][b]Звук:[/b][/quote] Есть и работает, однако, как мне показалось, достаточно скудный и порой непропорциональный. На врагах насекомых работает чрезмерно громко, особенно звук комара/мухи/москита, которого хочется убить быстрее лишь бы он заткнулся. Порой некорректно отображает врагов относительно перемещения по комнатам, особенно это касается «босса». [quote][b]Визуальный ряд:[/b][/quote] Мне нравится PS1 стиль, НО насколько я могу судить, задники в этой игре стали прорисованные и честно говоря не всегда удачно, тем самым сильно контрастируя с моделькой персонажа. Более того некоторые объекты нарисованы крайне отвратительно, чего стоит изображение игровых автоматов в барной комнате, они похожи на монотонные кляксы. Крайне курьёзно выглядит взрыв крови от зомби, если вкратце, то похоже будто я выстрелил не в голову, а в каловый сфинктер. Возможно виновато освещение, которое порой «гуляет», когда смотришь в открытую дверь из соседней комнаты, но тем не менее. https://steamcommunity.com/sharedfiles/filedetails/?id=3062050448 [quote][b]Финал игры:[/b][/quote] Два предложения на чёрном фоне. Ну бл*ть, ну чего, спасибо, наверное… шучу, с*ка. Просто блин, создать наконец-таки внятное вступление, но не придумать интересного, или ХОТЯ БЫ с картинками финала, удручает, мягко говоря. [quote][b]Локализация:[/b][/quote] Отсутствует. Берём в руки телефон с фото переводчиком и вперёд. [quote][b]Враги:[/b][/quote] Порой застревают в дверных проёмах, и тупят, что касается даже босса, заставляя тебя подойти ближе и заставить их реагировать. Слегка подбешивает подобное явление. Кстати говоря, все враги однотипны и давно известны. Да, их прибавилось относительно оригинальной игры, но лучше от этого они не стали. [quote][i]«В итоге могу сказать, что переосмысление вышло лучше оригинала, с множеством новых фишек и идей, и стало более внятным нежели оставаться условной «альфа-версией», тем не менее имевшей тот же заразительный эффект. Зачтено, спасибо.»[/i][/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=3063729623 [b]=================================================[/b] [b]Пациент:[/b] [h1]ClickamaN[/h1] [b]Психологическое состояние:[/b] Весь день был встревожен. Бегал по лечебнице и везде где только мог доставал часы и бил их об пол с воодушевлёнными криками: «Разорвал! РАЗОРВАЛ! ЕЩЁ ОДНА!». [b]Лечение:[/b] Сеанс гипноза с помощью карманных золотых часов. 1 раз/день по 30 минут в течении месяца. Организовать просмотр серии фильмов «Назад в Будущее». Шоковая терапия 80 Вт 2 раза/день в течении месяца. Из медикаментов: Сигнопам 30 мг 3 раза/день в течении месяца. Из еды: энергетический батончик
This will be an unusually short review from me, but I'm low on time and I want to make sure this game gets it's 'positive' review score asap! Will update it later...! I thought the original Vaccine was an interesting idea, but with some poor implementation. Vaccine 2, I mean, Rebirth is an even MORE interesting idea, and with improved implementation! I need to play this a little more in singleplayer in order to give a proper review, but a friend and I played this in Remote Play coop last night and had a blast. The bitcrushed backgrounds are extremely reminiscent of Resident Evil, and the fixed multicam angles chosen - combined with the audio design - make combat much more satisfying than before. Getting stuck on objects, encountering overly verbose middle-management memos and a somewhat mystifying repeating structure (not so much 'how' as 'why?!') present some minor speed-bumps, but these are fairly easy to overcome. You do feel it needed another polish pass, though... I can see myself playing this (alone and with friends) for many more hours to come, so I think I can definitely recommend this for €7. Will revise this review after some more play...!
Received the game for free but usually if I dont enjoy a free game I dont write a bad review... I just dont review it...that being said... Roguelite Resident Evil?! SIGN ME UP!! This is quite a fun little gem. Its pretty polished for what it is. It isnt trying to reinvent Resident Evil (though it does have a unique story through pages of lore) and its not trying to reinvent Roguelites. Once you get your head wrapped back around those Resident Evil 1 controls, the rest is pretty natural. I do like the artstyle and it appears to be all handmade assets or very minimal use of any store bought assets. Game runs well on my potato at work and its a fun time killer in between toiling for the man... if only I had an interdimensional traveling machine... I say its worth the coin! Would like to see further support and perhaps some small additions. Always wanted a RE-Roguelite and here it is! Good job, dev!
[url=https://youtu.be/FLCzn5aHHwQ] Check my experience with this game out here! [/url] This game is very clearly inspired by classic survival horror games but it does come with a fair share of strange yet welcome RPG elements. I'm personally a sucker for Horror RPG stuff so this is up my alley. On the surface, the story and gameplay seem simple enough but there is enough depth in both that multiple playthroughs are guaranteed. You keep your level-ups and weapons between attempts but every time you complete a loop, you get less and less time to uncover the bigger mystery of the mansion so it definitely isn't as simple as it seems. There is a negative review here that doesn't recommend this game for a variety of reasons but I think they're being a little to critical of an indie game that costs $7. Keep in mind, they played for over 4 hours and then criticize its' repetitiveness. If we're talking about repetitiveness in the indie horror scene, you likely wouldn't recommend a single game. At the very least, a lot of this game is procedurally generated so memorizing new areas and finding weapons or encountering enemies you probably shouldn't have is exciting. Not to mention that the luck stat randomizes the stats of weapons so my current crowbar might be stronger or weaker than the next one I find. It's a fun feature. [b] PROS: [/b] - The game has strong replayability and plays quickly so speedrunners will enjoy the feel very much. - The guns and combat are fair but enemies can definitely mess you up if aren't aware of your positioning or are surrounded. - Procedurally generated areas, randomized weapon stats, and RPG elements keep this game exciting throughout several playthroughs. - Graphics are great in a nostalgic way. - Sound design is very good but it can sometimes trick you because of the fixed cameras or enemies in other rooms sounding closer than they actually are. - Local Couch Co-Op exists and it seems very cool. You can likely play it online with Parsec so if you have a friend who is into classic survival, that's another reason to get this game. [b] CONS: [/b] - The biggest issue is when the player runs into anything, they'll immediately stop and get stuck. There are also areas where it looks like the player should easily run by but they get stuck. For example, you might think you can run between a couch and a fireplace but you'll get stuck and will have to wiggle around and through it. This normally wouldn't be an issue, but when time is ticking and you have to RUN, getting stuck on a dumb pillar can be frustrating. - A lot of the notes seem random and don't really help you with anything. There are a few that hint at the bigger mystery of the mansion but if you don't know anything about it (like me) they seemed useless like every other note. - The game seems very easy, even on HARD difficulty. If you're a decent gamer or a fan of classic survival horror, I would suggest 'Very Hard' or even 'Nightmare'.
If you've played the previous game and want more of it, you'll enjoy this one. Otherwise this is a game for people in love with ps1 survival horror games. It has a randomized layout and repeating rooms, so don't expect resident evil quality, you will run into the same rooms over and over again. This game also has everything the first one has but better, so don't bother getting both unless you want to support the dev. tl;dr Buy if you enjoy this type of game, else watch a gameplay vid first.
This game bangs, always wanted a gameplay loop like this. Release Vaccine 3 and I will buy it full price :).
Its a fun game i always wanted to play a co-op old style Resident Evil game with a friend this game allows you to see what it would be like the game isn't long its randomly generated maps. I really wish it had a fully fleshed out story but its still fun to buy and play for the price.
I found this game to be extremely fun. As someone who grew up with resident evil one, a procedurally generated game in that style is an amazing concept. I haven't gotten the chance to try split screen out, but i would just like to say i can really feel the love in this game.
Le quiero dar mis felicitaciones al Desarrollador, digo en singular porque según veo en la descripción al entrar juego, al parecer el juego lo ha hecho una sola persona (No estoy seguro si es un equipo completo, si mal interpreto lo siento) El juego capta bastante bien la estética del Survival-Horror de la época de PSX, pero todo en un juego estilo The Binding of Isaac, te logra entretener bastante. Contra: Considero en que puede tener aún más potencial en las actualizaciones que espero le vayan agregando, ya que las habitaciones, las armas, los monstruos/jefes llegan a ser repetitivos,,, pero el juego puede explotar todo su potencial con esas actualizaciones que espero surjan a futuro. Vas/van por buen camino, enhorabuena.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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