
Vacant Kingdom is a synthesis of bullet hell and story-driven action-RPG. Explore a whimsical yet desolate land and rally its adrift people by solving their problems.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely charming. Great soundtrack, and colorful characters and story. Also, the fights are reasonable in learning their patterns, and the puzzles are chill.
me like
fun little bullethell. bla bla bla need some text because otherwise steam does not let me press post review.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ludo
A cute and bubbly boss rush game.
A nice little game: gameplay is awsome, story isn't anything groundbreaking, but still a good addition and music is also great. Overall, would recommend.
Charming game! Just wish there were more areas to explore, and more characters to meet. Really like the combat as well as the difficulty options.
One of my favorite indie games. I believe it was made primarily by one person, so it's always interesting to see a solo artist's outlook on art, music, programming, writing, mechanics, etc. That said, the game is surprising because all of the above are surprisingly good. The art is charming, the music is varied and interesting, the writing is witty and funny, the programming is extremely solid, and the SHMUP mechanics are solid. There are about 15 bosses, each with their own unique patterns and arenas. I found the hardest difficulty fun to play on, and comparable to something like Rabi Ribi on the hardest difficulty. Anyways, I highly recommend the game, and I hope the dev makes something else soon.
An excellent twin-stick shooter which doesn't simply incorporate bullet-hell "aesthetics", but which actually provides true bullet-hell gameplay, with one notable departure from the usual tropes found in the genre : the lack of a screen-clearing ability. Instead you are given a slowmo ability reminiscent of the FEAR franchise, and this intriguing design decision makes for very unique gameplay. Unfortunately there aren't that many enemy types or bosses, but what is there is extremely solid and leaves us wanting for more (plus the bosses put up a heck of a fight on Masochist difficulty, so you won't simply breeze through everything either). In other words, if you are interested in the danmaku aspect of this game, give it a shot! On top of the aforementioned shooting, you will spend your time exploring a small interconnected world and solving traversal puzzles, some of which I found pretty non-trivial (looking at you, bath-house). There is good variety here and they feel like a nice break from the action. Furthermore, you will meet and talk with many wacky characters, whose dialogue often got a chuckle out of me. And I haven't even mentioned the head-bopping and extremely diverse soundtrack! Personally the only part that irritated me was the platforming which, given the isometric viewpoint and the apparent lack of "coyote time" (where you can still jump for a brief moment after leaving a ledge), felt a little unfair and unforgiving. This was particularly noticeable during two of the boss fights, though not game-breaking by any means. Honestly overall this game is fire, though I do find it to be a little short. If the developer reads this (and other reviews stating the same thing), PLEASE MAKE MORE OF THIS!!!
Fun lil bullet hell ARPG with decent writing that unfortunately peaks in the demo. If you play the demo and think "i wanna do that again" then by all means, but I sorta mean that literally because the content added by the full game is about the same length as the demo, a bit longer if a certain secret level gives you a lot of trouble. The fight against the Oracle is one of my favorite bosses in all of gaming but is, as I lead this review, in the demo. The customization of assist mode is really good though and stuff like that should honestly be standard tbh, the game already has 3 difficulty modes but assist mode can make the difficulty range anywhere from "slightly harder than a standard visual novel" to "if gamer heracles was a thing playing this game on max anti-assist would be one of the labors." Maybe you can be gamer Heracles, who knows.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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