
The dead fill the streets you grew up on. It's time to leave home in search for your father. Uncover the magical secrets of your family's past that will shape the apocalypse as you know it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Found the game on Moddb, and Wishlist it immediately. Just bought it like 2 hours ago, and spent some time to play. I do recommend you to try it out since it's cheap as hell. Raw, a bit unpolished in designs, but overalls can be improved. Here is the list i made as a feedback: - Need abilities description on the location choosing tab - Need ability cool down icon in game. HUD preferable - Need the instruction since the gun reload doesn’t save remaining ammo in the magazine which can confuse players - Need mission description and indicator on the mini map, or it’s better to create a compass in the HUD - Optimizing is a bit meh. - Need to make the light circle aka the mission destination circle a bit clearer. It’s a bit too dim in my opinion ( don’t need to take this seriously) - Dash skill is a bit too OP. The distance imo is a bit too far. Make it shorter and maybe add in a grappling hook as a weapon will make the player considering different play style. It’s better if at the same time, you give the dash ability a high tier ability to obtain ( this is another not-to-take-seriously feedback) - If you can, give the player the choice to remap the buttons. Or at least move the crouch into the left Ctrl button. C is fine in slow pace game, but in fast pace, it’s better to put it in Left Ctrl since most player are used to that mapping. - Might as well add free play later in the game. It’s a time-killing game, and it’s pretty fun - Need more enemy types. What I have been wondering was why do zombies explode when they die? (Not-to-take-seriously) - Dash shouldn’t damage the enemy, it should temporarily give the player invincibility. (Not-to-take-seriously) - Charge skill is a bit weird, since you create an orb, and if you are moving, the orb stay right where you release the button, instead of flying ahead. Maybe this is intentionally? I will post it here in case it’s a bug or something.
this game frickin stank but some parts of the gunplay was cool
I looked at Vacancy Unlimited and thought it looked hilariously awful, but gave it a try nonetheless, mainly due to the overwhelmingly positive user reviews. Sadly, the first impression turned out to be mostly accurate. If you've seen the trailer, you've practically seen the whole game already. It does include an insane amount of weapons, but for the most part fails to make them distinct from one another in any meaningful way. This doesn't stop the game from bombarding you with weapon and ammo drops at every opportunity. And there's no escalation of any kind, meaning that the loot you find doesn't get stronger the further you are in the campaign, which just serves to underline how pointless the huge arsenal is. Besides, weapons are only as good as the enemies you get to use them on, and this is yet another area where this game falters. Enemies essentially come in two flavors: Melee enemies, who, while numerous, pose practically no threat whatsoever and ranged enemies, who aren't much worth talking about either. Level design is incredibly bland and repetitive, wth no sense of flow or structure, just a bunch of blocky buildings thoughtlessly slapped together. The story, finally, is expectedly terrible, with the general aire of a third-grader's free writing assignment. Even by the standards of ultra-low budget FPS Indies, this is a poor showing. Don't waste your time and money on this trash.
I've enjoyed what I've played so far. Vacancy Unlimited is made in the Unity engine, and as of day one of launch, is still in a rather primitive state, with a fair amount of placeholder art and missing some sound effects - as expected of an early access title. The soundtrack is enjoyable to listen to, reminds me of Duke Nukem 2 and Wrack. The gameplay has a nice balance of relaxing as you search for weapons and ammo before the frantic hordes come upon you (usually in tight spaces) just before the end of the level. Rounding a corner before being ambushed by several gun-wielding enemies usually means your death, leading these engagements to be the most tense. The core gameplay loop involves: 1. Find chest/crates with random weapon/ammo/health pickups 2. Avoid/kill zombies around the map 3. Find the harder gun-wielding enemies and kill them 4. Find the mini-boss "ravager" enemies that take a lot of hits and deal a lot of damage 5. Find these light shrines on the ground that spawn enemies when used (optional) 6. Activate the main "light monument" that spawns many waves of zombies. Remain in the circle of light around the moment for long enough to end the level Each level took me about 8 minutes each with clearing all enemies and objectives. There's a good assortment of weapons with 3 main ammo types, plus melee weapons. Melee feels a bit too overpowered against the regular enemies (especially after the light monument is activated) as there's no reload and a very quick swing time. Having one high powered, high rate of fire gun for the gun-wielding enemies and an axe for the zombies seemed a good mix. Some of the weapon sound effects are very well done, such as the M1 Garand. If you die on a level, you respawn quickly with the last weapons you were carrying. You can hold a maximum of two weapons at a time. You also get to choose 1 or 3 special abilities, with a separate mana pool tied to its use. The price is fair for how much gameplay there currently is. I'm very looking forward to following the development of Vacancy Unlimited.
I had a lot of fun, except for the delta level
Wish boss had a health bar and there was more skills
Worth the time and money although it drags near the end
GOTY in my opinion.
movement's more fun and varied than dying light 2
Great gameplay and a story that leaves you just as confused as when you walked in
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