
The dead fill the streets you grew up on. It's time to leave home in search for your father. Uncover the magical secrets of your family's past that will shape the apocalypse as you know it.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Vacancy Unlimited is a classic example of why you should never judge an independent game by the cover. However crude its art assets might appear, VU plays tightly, has a surprising interesting setting (which makes me want to check out the other game’s in the dev’s ambitious expanded universe) and a broad selection of weapons and mission objectives to complete. There are rough edges, mostly around the explanation of its game mechanics - I had to replay levels a couple of times to figure out what my objectives were and what they looked like - but after a few introductory stages you settle into a really pleasant groove, and can concentrate simply on levelling up, unlocking skills and sampling a frankly staggering selection of guns. It looks cheap, and at £2 it is cheap. But it’s the best fun I’ve had on that budget. Vacancy Unlimited doesn’t overstretch but it still managed to exceed my expectations. Support a dedicated and experimental dev, pick it up for less than a coffee, and just have a fun 3-4 hours swinging from buildings and flinging bullets at things. You won’t go wrong.
First things first, do not let the graphics fool you, underneath the Microsoft Paint aesthetic lies a damn good , though short, Retro FPS. The controls are super tight, shooting feels good, movement is fast, and you get a grapple hook. Best $3 I’ve ever spent. While my playthrough only lasted a few hours, it is worth saying that this was not a 100% run. Each level you enter on the map has a set of objectives for you to complete, which isn’t made obvious at first, but once you play a few levels you start to see what you need to 100% a level, involving taking out big enemies, and interacting with glowing parts of the map, before finishing the level, I could have added a couple more hours going back and finishing up levels I missed objectives on. It’s a simple game, has a simple experience system with a simple skill tree. It’s a simple and short game, but 100% worth your time to try out. Also worth noting is the sheer amount of weapons you have to choose from. While you can only carry 2 guns at one time, there is a surprisingly large amount of them, and they all feel good to shoot and sound satisfying, and it’s a joy going into a level never knowing what new toys you’ll find to play with. Only have a couple of complaints, one was a bug we encountered a few times. Relating to the amount of weapons in the game, I always wanted to drop the gun I had to try out a new one, every once in awhile that weapon I dropped would just disappear. Not a big deal since the difficulty isn’t too high, but annoying to give up an awesome gun for a really bad one. Another issue is the UI in regards to the weapon. There is none, you have no idea looking at a gun how much damage it will do or rate of fire, or anything. I’d like more information, because damage numbers are hard to see and hard to get an accurate representation of how much you’re doing overall. Very minor complaints, and overall the game is definitely worth a purchase, just wish there was more.
The Story is horribly convoluted and I lost my favorite weapon due to a glitch... But like, it's so pure, you know? It feels like I'm playing some dude's vision. It feels like a guy wanted to make a game and did it. The combat is surprisingly fluid, the gunplay is fun, it's got a grappling hook... It's got stuff going for it. Like c'mon. It's $3 off sale, just try it. It's a nice snack.
really really well made for an indie game the game play is pretty fun and doesn't get too repetitive depending on what you choose to have in your gun slots and skill slots it could use some more upgrades to add more spice and different routes you can take. theres a pretty big selection of weapons to use in the game. i like the art style and simplicity of the game too
Fun, just like Apastron was. If you liked that, then you can't go much wrong here. This is clearly a dev that loves what they do and just wants to make some super-cool, dope little games. I can't wait to see more! PS, if you haven't gotten Apastron yet, why don't you? : )
This is a fun game, but a hard game. You'll find yourself pleasantly challenged and enjoying this fantastic old school/new school blend of FPS. Developer needs to include a damage locator to let us know where the enemy is shooting us or hitting us from though. Without it, the game's difficulty is brutal. I'm eager to see a more refined version of it. I'm also going to check out the dev's earlier work.
Nice little shooter but I would wait for it to leave early access. I think I reached the end of the avaible content, because I have all the achievements and what remain of the map doesn't unlock even tough I leveled a lot, which is a shame considering I wanted to complete the story but even then it's a pretty nice start. Constructive criticism : I think it would be cool if the first level would teach us what the objectives are exactly, because I had to guess a lot.
this game frickin stank but some parts of the gunplay was cool
Really good fast paced shooter with lots of guns. the guns animations are also well made. gameplay can become repetitive at some point but its still a lot of fun.
Классный шутан, убить полчасика-часик в нём вообще кайфово. С работоспособностью есть проблемы даже на минимальных настройках, но в общем добротная игрушка, автор красавчик :D
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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