
VA-11 HALL-A: Cyberpunk Bartender Action is a booze em' up about waifus, technology, and post-dystopia life.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bartending during the day come home and bartend at virtually.. 10/10 best unpaid job ive done
celebran 10 años desde que salio el juego pero nunca lo tradujeron al español manga de giles encima q los devs saben español del tercer mundo q se creen q son el Toby Fox sudaca ? mira q si no lo ponen en español vuelve Maduro a venezuela eh ojito con eso, bueno ahora q aclaramos las cosas aguante Alma Armas mi amor denle un premio al que la creo
十年过去了,我终于通关了这款游戏。 不客气的说,完全就是当代文字游戏的巅峰作品之一,一方面管中窥豹的讲述赛博朋克世界的生活样貌、结识形形色色的生命[strike] 当然有些不是人,或者说不完全是人 [/strike],同时也蕴含着一个人自我救赎、和解、成长、不再逃避的故事。 如果你有迷茫、难以割舍的情结、对自己的厌恶、对其他人的不解,希望你可以静下心,尝试这段旅途,给自己找一个答案。
Best game ive ever played, had me thinking about everything ive ever done and ever will do while getting thirsty for my own alcoholic beverages....mmmm...zen star....
调制饮料,改变人生,轻松惬意的游戏,金句频出,如果没有那个弹幕小游戏就好了,平等的讨厌所有弹幕游戏,为了成就背板+碰运气一次次刷感觉自己像小丑,是我菜又怎样,破坏了我轻松的心情,除此之外其他都挺好的,为什么现在的游戏都要加个小游戏,不理解不想支持但为了成就不得不玩,期待新手办
Vibes, unbelievable, uncountable numbers of vibes. You'll remember how you felt while playing this game even if you've forgotten what happens in it. I'd recommend playing this with headphones in, and your game fullscreened. I think letting yourself get immersed in the game will help let VA-11 Hall-A do its magic for you.
I don't get it. I don't get the appeal of the story. I don't get the appeal of any of the characters. Haven't come across a funny moment, no interesting dialogues, no conflict I feel invested in, it's not a light-hearted setting, but also not particularly serious, yet nothing close to being emotional... it's like a mosaic of various bits that don't quite create a picture. What is the theme? Where is the story going? What is the storywriter trying to convey? Not everything needs to be analyzed but there's got to be a point. Characters have lots of conversation, but nothing stands out as memorable. "Cool" character just act cool, mysterious character is just mysterious, childish character is just childish, kind character is kind. Maybe there is more to it, but I can't force myself to continue with the rest of it. I've read people praising the characters in this game as feeling organic, but I disagree. It takes effort to read through a chapter, and then I'm exhuasted and I close the game. Try again another day, repeat the same for another chapter and then feel the same. It has been a struggle. Dev tells you to sit back, relax and, enjoy the story, but I cannot imagine myself managing to do so. Maybe it's something that is wrong about me, but I just don't get it. Buying this game was my attempt that trying something new, but I suppose it's a niche game in a niche that I was not a part of. If you are in the same place as me, I would not recommend this game. Otherwise, the music was rather enjoyable. Art-style reminded me of late 90s to early 2000s otaku fan drawings in some parts, which I thought was interesting (perhaps the creator is within my age group or a bit older). Maybe the world building was interesting at times.
在我人生低谷的时候给了我希望,做了一个关于赛博酒保的梦,有一个个个体最终构建了了一个关于残酷又温情的赛博都市8/10
2019年,因为少女前线的联动我知道了这款游戏,它和只狼、奥日与黑暗森林、生化危机2重制版一起构成了我对单机游戏的最初认识。 少前联动关卡的最后一关用路径点拼了一个“VA-11 Hall-A”,可惜当时我没有足够的练度打过前面的夜战关卡,最后也没有看到。 之后就惦记着这个游戏,但一直以为这是个有复杂的剧情和人物关系的长流程avg,想着什么时候有大段空闲时间再玩,一放就是七年。直到几天前我偶然刷到全流程视频,发现只有7个小时,这才重新打开它。 事实上,游戏没有主线剧情,没有剧情线选择,人物关系也基本是双向的,玩家扮演调酒师与客人交谈,这就是游戏的全部了。你可以随时打开它,开上一天酒吧再保存退出。 我难以评价这部作品,因为虽然它是写实向剧情+严肃世界观,但我读出了一种空气系动画的感觉。可能是近几年大批出现的类似作品让人或多或少习惯了,“这好像就是(游戏里的)正常生活”,由此略过了“赛博朋克”的部分,从而让它的游玩体验更像是看了一部日常番。 虽然现在提出没什么用,但在大部分时候游戏的屏幕利用率不高,对话框只占了左下角的一小条,长时间游玩一直斜看屏幕左下角还是有点累的,其实可以把调酒系统在对话时折叠起来腾出空间。
Заходит как-то в бар слепой с собакой поводырем и начинает ее раскручивать над головой. К нему подходит бармен и спрашивает: -Что вы делаете? Тот отвечает: -Да так, осматриваюсь.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, Japanese, Simplified Chinese
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Sonic Frontiers | $20.5M | 28.1K | 89% | $39.99 |
| Deadside | $20.5M | 40.4K | 76% | $24.99 |
| Assetto Corsa EVO | $20.6M | 20.7K | 59% | $31.99 |
| Sifu | $20.4M | 28K | 92% | $39.99 |
| Skater XL - The Ultimate Skateboarding Game | $20.7M | 19.6K | 86% | $29.99 |
| Mirror's Edge™ | $20.7M | 39.2K | 88% | $19.99 |