Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 19, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $175K | 640 | 75% | $14.99 | |
| approximately $96.7K | 419 | 87% | $14.99 | |
| approximately $43.7K | 245 | 89% | $9.99 | |
| approximately $36.8K | 485 | 90% | $4.99 | |
| approximately $35.9K | 301 | 91% | $11.99 |