
Experience the UFO abduction in first person and take a trip to meet the keeper. Explore layers of reality and learn what is concealed behind the modern Unidentified Anomalous Phenomenon (UAP) in this esthetic and eerie interactive experience.
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Languages: English*, Lithuanian*languages with full audio support
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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A short walking simulator and puzzle story. Just don't get lost in the myriad labyrinths.
マルチエンディングなのかは分かりませんが、開始から最後まで30~40分程でした。UFO(UAP)という存在は現代では徐々に都市伝説を超えた実在する事柄としてニュースでも度々取り上げられていますが、そこと精神世界を繋げるというのは荒唐無稽でも何でもなくごく自然に感じられる不思議なゲームでした。 心象風景のような次から次に現れるステージはどれも幾何学的で非常に美しく、リミナルスペースを彷彿とさせる面もありどこか郷愁と不気味さも感じられました。 日本語版は無いですが、ゲームの進行には特に不便は無いかと思います。雰囲気ゲームがお好きな方にはお勧めです。
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
充满自我艺术表达的作品,迷雾中的女声低喃,黑暗中突然出现的光明,很奇妙地感受到一种神秘,倒是让我逐渐理解游戏标题的unveiling的含义。很有意思的诠释,就是相当短,走两步路就结束了。
A game that runs (or walks) the length of a short film will always make me crave greater interactivity, but this was executed nicely for what it is. Visually interesting--early on, I love that POV reversal between the player and the UFO; the craft itself feeling more like an entity, rather than something piloted by an entity. Solid sound design and voice-over as well, effectively creepy atmosphere overall. It does the UFO/UAP/alien/NHI topic justice. Despite the latest push for disclosure, there aren't many games exploring it. I'm rooting for you guys to keep making games. Ideally longer ones and with a variety of gameplay gimmicks, not to compromise the focus on storytelling but enhance it.
About 30 minutes long of a game. Really trippy at some points. Its less than an hour if you run through it twice.
Going to start this game having nice graphics, and there are some really nice ideas with the visuals. But, that's really about all there is to this game. Remember, this is just a walking simulator. There are a few bits that could be considered mechanics, but that's basically just pick a thing up then drop it somewhere else. Don't look for anything like puzzles or anything So, what do we get out of this game? You get a bit of a monologue from an alien. Oh, and two endings, but more about later. The story of the game is you as the player, minding yourself, as all of a sudden you are abducted by something. What after that, you have about 30 minutes of an alien that tells us how earthlings are bad and you should feel bad. Basically, anyway. Now, the endings. This game has two of them. The only way to see the ending is to get to one of the ending, restart a new game and go through all of the same monologue to see the other ending. It's not a long time, but it is annoying. But it comes into about 30 minutes of play, then another extra just to get to the other ending. If you still enjoy this sort of experience, then give it a try. Just don't expect too much time. [hr][/hr] If you’d like to see the game in motion through my eyes, [url=https://kuoushi.com/videos/unveiling-complete-archive/]take a look at this complete archive of me playing it[/url] here. It should give you a good idea of how the game plays and what to expect.
Unveiling is a short game with thought provoking narrative. It's like poetry inside a game - visuals and sounds to convey a deeper meaning that really makes you speculate what the authors had in mind whilst creating it. *Spoilers ahead* My understanding of the game is that it's portraying the brittle history of the world using old statues and at the end the sensually designed experience whilst constructing the "Little Boy" nuke, it is much more intense than the rest - this made me really realise the severity of the nuke being built this time around rather than another statue as it makes the player sense the severity of this exact object being around - it might destroy the rest. The creepy maze that you have to go through it seems that it doesn't matter what path you take you will get through it - it seems like this means EVOLUTION - no matter what you do it's human to explore and you will reach the next chapter EVENTUALLY. However this is all my theory and it can definitely be wrong! Anyways I see that this game shows potential and hope to see more from this new studio in the future!
I don't think there's anything wrong with a one-hour playtime at all, but for that I feel like it should blow me away in that timeframe. I've played games like that before, this sadly isn't one. The idea of reinterpreting what a "UFO" is into more of a transcendent spiritual body instead of just an alien spaceship full of little green men is inspired, and the imagery at the start of the game follows through on that concept. Then it sort of devolves into stone corridors, then just untextured rectangular blocks... you sometimes get a cool vista, but I feel like you can see everything neat in just the trailer. The greek statues aren't random, they're part of the game's theme, but they still lack a sense of specificity, like any borrowed asset, appropriate or no. I think the big issue here is that while moving away from the purely stereotypical UFO stuff is, like I said, inspired, it almost goes too far in the other direction. Outside of that intro with the wobbly surreal flying saucer, I feel like it's almost inappropriate for this game to be tagged as Aliens or Sci-fi at all. Going from one extreme to another, this work doesn't really engage with the popular conception of UFOs *at all,* even as critique or deconstruction. The imagery doesn't evoke anything specific at all, just "woo surreal."
short and thought-provoking. I only wish it was a tab bit longer given I was able to get through it, with a bit of exploration, in just over 20 minutes. If you have 30 minutes free in your day, I would recommend playing through for the experience aesthetically it's an easy 10/10
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