
Master tactical sword fighting combat, or discover ways to avoid bloodshed. A journey that trusts you from beginning to end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 476reviews | 76% | — | $121.7K |
| $14.99 | 26ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прикольная штучка. Люблю маленькие приятные игрушки на 1-2 вечера. Мне немного не хватило логики в происходящем: вроде провалился под землю, а пытаешься не выбраться наверх, а наоборот, спускаешься глубже. Когда выбираешься на поверхность, почему-то возникает ситуация, в которой герой готов снова спуститься вниз, встретив крутой холмик (да я бы в жизни, в эти подземелья не вернулся, меня бы даже отвесная стена не остановила, обошёл бы). Боёвка занятная, но я не заметил, чтобы враги действительно адаптировались к твоим движениям в бою, как заявлено. В общем, тут есть к чему придираться при желании, но игрушка всё же весьма приятная. Советую попробовать.
kolsuzum beceremedim, oynamayı bitirmeyi deneyim etmeyi çok isterdim... yine de iyi bir oyuncuysanız ve oyun koluna hakimseniz kesinlikle deneyimleyin.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Japanese, Korean, Norwegian +8 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
это шедевр, не пропустите! если вам откликаются такие игры как: another world, flashback, prince of persia, blackthrone, the way - то эта игра тоже понравится!!! внутри: непередаваемая атмосфера одиночества и опасности прикольная боевая система возможность пройти игру по разному очень крутой визуал и звук
This game is one of a kind. Really beautiful and some of the mechanics are pretty unique. I enjoyed the combat and scenery alot.
O jogo tem uma jogabilidade bem fluída, com combates desafiadores. A história é curta, com 5 horas tu consegue finalizar. Não é uma história profunda, então não espere algo que te deixará pensativo. É um jogo bom, com boas batalhas e nenhum puzzle.
short, sweet, hard, beatiful, i liked it
Очень годная игра с непростой, но офигенной боевой системой. По началу может быть не совсем понятна ее суть, но если не торопиться и внимательно следить за движением противника то боевка становится понятнее. Советую потренироваться и перепройти игру пару раз и чтобы наловчиться и тогда вы начнете получать удовольствие от боевки. Также если вы не хотите драться в некоторых случаях вы можете избежать битвы просто не провоцируя своих противников.
I made a movie as a kid. It was during Christmas break, and my friends and I excitedly got to work coming up with a story and debating and writing out a skeleton of the scenes we'd shoot. We shot the film, and my friend edited. We worked together to choose music for the film. We watched it over and over when it was done. Genuinely every second of the process, and I mean every second, had this ineffable feeling and quality to it. When I watch the film again that feeling comes right back to me. It felt special and unique to the moment we were living, and it felt like we were under the force of some muse who was calling the shots, not us. What was wild to me was that my friends felt it too. We still talk about it, like there was a moment of our lives that was outside of the normal experience of time, like we'd stumbled into another dimension for just a couple of weeks. I think as a kid I took that feeling for granted and must have assumed lots of things would make me feel that way. It struck me today, after playing Unto the End, that I will likely never experience anything like the feeling I had when shooting that film ever again. Adulthood costs a lot, and I think moments like the one I had as a kid are one of the prices we pay for... whatever we each choose to invest ourselves in. That ineffable feeling that I mentioned, one that has its own color and vibrancy and tone, I think it feels alive. Although the feeling I felt as a kid wasn't the same feeling that I felt playing this game, there was a feeling, nonetheless, that was just as vibrant and potent and alive. I think the developers must have felt it while making it, and that's why it comes through the game. It's like there's a spirit that possessed the process of making the game, housed itself in the game, and then when you walk away from having played it, you walk away having pocketed a bit of the spirit's radiance in your heart.
oynanısı ♥♥♥ keyifli ama hjikayesi çok kısa btw bu arada
6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $121.8K | 517 | 75% | $9.99 | |
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| $121.8K | 897 | 80% | $9.99 | |
| $121.8K | 143 | 76% | $19.99 | |
| $121.8K | 180 | 72% | $18.99 | |
| $121.7K | 1.7K | 82% | $3.99 |