
未命名穿越记录是一款异世界题材的团队养成策略游戏,讲述一名小说家意外穿越到自己的作品中,在与自己创作的背景似是而非的世界里建立自己的公会、探险并获得足以影响世界的力量、揭露时空扭曲的真相并寻找同样迷失在异世界中的青梅竹马的故事。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
爛遊戲毫無成長空間的 .... 好比下迷宮用的道具 跟筆就是跟玩家做對阿嬤 ...那幹嘛玩 ...
不好玩,比较枯燥,而且剧情对话幼稚。
虫虫评测--------未命名的评测穿越了 这是一款还算不错的国产游戏,老实说个人不太喜欢重复的去完成很多种结局的游戏,但是不妨碍有结局收集癖的玩家入手这一款游戏,且拥有越多结局加成也越多。 1:操作性评测:游戏操作不算繁琐,行动点方面,前期每回合需要交流下感情来获得更多羁绊加成,中后期打造装备就好了;战斗方面拥有3倍速以及鼠标右键选取技能自动释放,如果配置好确实算是自动战斗;“构筑”选择可以想的复杂点,但是实际上能用的有限,特别是装备经常会难以跟上等级效率,需要很耗运气去打造bd;其他的无非是想办法赚钱。 安定度相当于一个硬时间流逝,这个感受并不太好(没有打mod)。 2:功能性评测:游戏本来功能玩法还很多,因为“时间流逝”所以要均衡每回合的选择,当然碰到“宝箱怪”可能就瞬间解决金钱问题,简单说这款游戏钱的使用率非常高,但是并不好挣。 3:性能评价:游戏运行很流畅,每回合存档会顿1秒。 4:游戏特点:经营+地牢探索。 5:不足之处:老实说上手时玩的并不顺畅,前期因为疲劳的原因经常需要停顿,中期是最顺的阶段,构筑一个骑士一个奶,基本上属于副本躺平的阶段,也是发展最舒服的一个阶段,到了一定回合加入了安定度的硬时间流逝,会有一定的焦虑感,而且会被迫交战打不过的boss,好像一直在读档,感觉很无力。(或许设计初衷就是要玩家以首个失败结局)。 关于公会经营很乏力,每个月出不敷入,可能是个人还没有玩通关于赚钱的功能,公会建筑很偏少且没有升级的层次感,感觉还有很多东西需要改进,因为个人不太喜欢多次结局,所以带有一定的偏见,如果现在的模式属于故事模式,到是希望有一个自由模式出现。 因为么有加群,所以废话多了一些,本游戏是值得入手的 6/10☆,还会玩下去。 分享作者经典名言:未命名是因为起名太难了!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
一个游戏能让人有上十个小时的沉浸游玩,就已经够了
人物模型立绘也不错 玩法是挺丰富的 养成加肉鸽地下城迷宫 不知后续会更新啥 创意工坊也可期待大佬的来临
满足我的佣兵养成梦,加油~~~~
完全找不到任何攻略,導致成就怎麼解都不知道 討論區完全沒熱度,別人放的攻略還是錯的 跑一周目又要搞好幾個小時,試錯好幾次都沒法解 官方是不是該自己放個攻略?
辣殺驚
就你那符文工厂,我都通关了才发现在哪 上了符文还不能扣下来,不能扣就算了,好歹你让我替换了吧 高级装备制造难度大,造不出极品。 没有内置攻略提示。 真的觉得自己游戏能热度爆棚,天下讨论么? 做个内置攻略树状图会死么? 我觉得,这游戏当下最需要的是说明书,说明下各种操作的小窍门。 diao游戏,没人玩,连个攻略都找不到
完全受不了绑架式剧情 莫名其妙就死了 还没有重新选择的选项 不人性化 强烈不推荐; 也许有玩家喜欢受虐?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7K | 78 | 100% | $3.49 | |
| $2.6K | 13 | 85% | $7.49 | |
| $1.7K | 8 | 75% | $7.49 | |
| $1.4K | 7 | 86% | $7.49 | |
| $594 | 3 | 67% | $7.49 | |
| $202 | 4 | 50% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.5K | 103 | 97% | $9.99 | |
| $23.5K | 53 | 64% | $14.99 | |
| $23.5K | 99 | 82% | $9.99 | |
| $23.5K | 132 | 92% | $9.99 | |
| $23.5K | 245 | 66% | $2.99 | |
| $23.5K | 138 | 70% | $4.99 |