
Economic strategy about building a toy factory for Santa Claus. Until the Night is a small economic strategy game that was inspired by Anno and Tropico game series.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Russian
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Until the Night представляет собой простую экономическую стратегию, в которой игроку предстоит построить фабрику Санта Клауса по производству игрушек. Основная цель – производство игрушек и угля. За выполнение заданий игроку будут открываться новые постройки и более сложные цели. Игровой процесс схож с таковым из игр серий Тропико и Anno. В игре вы найдете: • Строительство и производство, что меняется по мере прохождения игры; • События, которые как могут дать что-нибудь, так и отнять; • Производство и тележки для товаров — если все слишком долго, можете ускорить игру; • Снег! • Событийное улучшение зданий и вида главного строения; • Успейте собрать игрушки до наступления рождества.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Full playthrough here: https://youtu.be/QI6oGvUBahU This is a pretty decent sim city christmas game to be honest it's not bad. I do wish there was a skip button it's nice early to stock up on materials, but you should definitely have an option to skip to the next level once you've completed the task, because sometimes you're just sitting there especially towards the end when your massive elf slavery megalopolis is finished. I do wish there was achievements and an actual ending to the game rather than I'll leave you to it and the game will scale continuously from here on out but it's pretty good for a free to play.
Почему дед мороз не дал подарки африканским голодающим детям? Потому что,они плохо кушали в этом году.
[h1]Before I played Until the Night, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Noel Baba için bir oyuncak fabrikası inşa etmeye yönelik ekonomik strateji. Until the Night, Anno ve Tropico oyun serilerinden ilham alan küçük bir ekonomik strateji oyunudur.
5/10 A Banished-like econ simulator in Christmas setting. Good: - free - there is some humor So-so: - English isn't that good - 3D models are low-poly and textures are of dull colors which gives the game a low-budget look. I can imagine how nice it could look with colorful buildings and decorations. Even the hospital-themed "Theme Hospital" by Bullfrog from late 1990s looked much better - UI is unpolished, buttons are too small - no sfx to accompany UI actions, building construction etc Bad: - the onboarding is pretty messy - I didn't like the time pressure. It's especially annoying when you're just starting with the game and don't fully know its rules. The first few levels where the player sees some buildings for the first time should be without timers Overall, it's a dull-looking and messy econ sim that kinda works but isn't really fun. I'd give it a 4/10 but since it's free, +1, which makes it 5/10 and still an upvote (no "neutral" vote on Steam). [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Классная игра!!! только бы добавить поворот зданий, оптимизацию и чтобы курильшики не появлялись за картой, и тогда вообще имба была бы)
I really don't want to give this game a thumbs down! It's more like a neutral (+) review. If you like economic strategies, you will probably like this game too! A dream for patient builders, but with many technical issues. It's very fun but feels like a beta. It has a lot of bugs, performance issues and a fast game speed. So, should you play it? Sure! It's a fun and relaxing game. You really feel immersed in winter Santa-style atmosphere. Despite It has a lot of bugs and a poor performance, it's a good game for patient people who love to decorate and build!
バグで荷物が何も運べなくなる事以外は結構面白い(倉庫の入り口は1マスにしましょう) 難易度は低め、こういうゲーム慣れてない人はミッションクリアできないかも
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.